Part 464: Sludge Factory - Turn 8
Sludge Factory: Tactical Update 8Jesus Christ! Private Luther Maine screamed as he yanked the Drillsons steering column hard left. The tan-and-brown streaks of an enemy hovertank on a collision course filled his periscope as one of the terrifyingly quick Hells Horses machines made a near-suicide charge. The Drillsons gunner, already hunting for that enemy transport VTOL, was in no position to open up as the enemy vehicle blew past.
The hell are you doing? Sergeant Major Bachchan cursed down at him. You just spoiled ourholy shit! Swing this turret around! Fire, fire, fire! Good driving, Luther!
Luther shook in silence for a moment, his eyes wide at the near-miss that likely wouldve destroyed both vehicles.
Shit. Shit, Sarge. Were still alive.
Indirect-Fire Artillery Targeting Phase
- Mobile Long Tom fires
Movement Phase
Challenger
- High-speed turn in hex 3007 (5 base + 3 motive damage - 1 distance traveled = 7): rolled 2, fails with Margin of Failure 5!
- - Maximum skid distance: 0 hexes! Movement continues as normal.
Indirect-Fire Artillery Phase
- Mobile Long Tom previously fired a shell at hex 3812 (4 base + 4 direct fire = 8): rolled 4, Margin of Failure 4! Shell scatters 4 hexes!
- - Shell scatters to hex 3813!
- - Shell scatters to hex 3914!
- - Shell scatters to hex 4014!
- - Shell lands off the board!
- Mobile Long Tom fires a shell at hex 3910 (4 base + 4 direct fire = 8): rolled 7, Margin of Failure 1! Shell scatters 1 hex!
- - Shell lands in hex 4009!
- - - Odin Scout Tank suffers 15 damage to Front (1/6 armor remaining), Left Side (1/6 armor remaining (CfMSD)), Right Side (1/6 armor remaining (CfMSD))!
- - - Zorya 3 suffers 5 damage to Rear (4/9 armor remaining (CfMSD))!
Combat Phase
ACE Sylph Point
- Initiates Swarm attack on Hunter 2 (4 base + 0 target movement - 2 vehicle - 4 immobile target + 0 living troopers = -2): automatic success!
ACE Epona
- Fires Medium Pulse Laser at Regulator (4 base + 0 range + 1 movement + 3 enemy movement - 2 pulse laser = 6): rolled 5, miss!
- Fires Medium Pulse Laser at Regulator (4 base + 0 range + 1 movement + 3 enemy movement - 2 pulse laser = 6): rolled 7, hit Rear (10/16 armor remaining)!
- Fires Medium Pulse Laser at Regulator (4 base + 0 range + 1 movement + 3 enemy movement - 2 pulse laser = 6): rolled 8, hit Right Side (10/16 armor remaining)! CfMSD!
- Fires Medium Pulse Laser at Regulator (4 base + 0 range + 1 movement + 3 enemy movement - 2 pulse laser = 6): rolled 5, miss!
- Fires Streak SRM-4 at Regulator (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 4, fails to lock-on!
Manticore
- Crew Stunned!
Manticore (LBX)
- Turret twists to threaten rear arc!
- Fires LB 10-X Autocannon (Cluster) at Zorya 2 (4 base + 2 range + 1 movement + 0 enemy movement - 1 cluster = 6): rolled 10, 4 submunitions hit Right Side (8/9 armor remaining (CfMSD)), Front (14/15 armor remaining (CfMSD)), Front (13/15 armor remaining), Left Side (8/9 armor remaining (CfMSD))!
Challenger X
- Turret twists to threaten rear arc!
- Fires Gauss Rifle at Sylph (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 9): rolled 9, hit Trooper 4 (0/5 armor, 0/1 elemental remaining)! Trooper destroyed!
- - Hunter 2 suffers 9 damage to Rear (0/14 armor, 3/4 structure remaining)! Crit!
- Fires LB 10-X Autocannon (Cluster) at Sylph (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods - cluster = 8): rolled 7, miss!
- Fires Medium Pulse Laser at Zorya 3 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods + 1 secondary target - 2 pulse laser = 9): rolled 3, miss!
- No orders received!
Wasp
- Fires Medium Laser at Zorya 2 (4 base + 4 range + 3 movement + 0 enemy movement = 11): rolled 9, miss!
Partisan 1
- In order to make up for my fuck-up which cost sheep-dodger his/her Tokugawa, the Partisan gets to automatically hit its target this turn.
- Turret twists to threaten right arc!
- Fires Autocannon/5 at Donar (4 base + 2 range + 2 movement + 4 enemy movement = 12): rolled 12, hit Front (11/16 armor remaining)!
- Fires Autocannon/5 at Donar (4 base + 2 range + 2 movement + 4 enemy movement = 12): rolled 12, hit Front (6/16 armor remaining)!
- Fires Autocannon/5 at Donar (4 base + 2 range + 2 movement + 4 enemy movement = 12): rolled 12, hit Right Side (9/14 armor remaining)!
- Fires Autocannon/5 at Donar (4 base + 2 range + 2 movement + 4 enemy movement = 12): rolled 12, hit Right Side (4/14 armor remaining)!
Hunter 1
- Fires ER Large Laser at Sylph (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 7, miss!
- Fires Artemis LRM-15 at Sylph (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 3, miss!
Hunter 2
- Crew stunned!
Tokugawa 2
- Fires LB 10-X Autocannon (Cluster) at Hephaestus (4 base + 0 range + 1 movement + 3 enemy movement - 1 cluster = 7): rolled 5, miss!
- Fires Artemis SRM-6 at Hephaestus (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 11, 4 missiles hit Front (7/20 armor remaining), Front (5/20 armor remaining), Front (3/20 armor remaining), Left Side (18/20 armor remaining (CfMSD))!
- Fires Medium Pulse Laser at Hephaestus (4 base + 0 range + 1 movement + 3 enemy movement - 2 pulse = 6): rolled 6, hit Right Side (8/20 armor remaining)! CfMSD!
- Fires Medium Pulse Laser at Hephaestus (4 base + 0 range + 1 movement + 3 enemy movement - 2 pulse = 6): rolled 8, hit Front (0/20 armor, 2/5 structure remaining)! Crit!
Partisan 2
- Fires Autocannon/5 at Hephaestus (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 2, miss!
- Fires Autocannon/5 at Hephaestus (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 4, miss!
- Fires Autocannon/5 at Hephaestus (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 7, miss!
- Fires Autocannon/5 at Hephaestus (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 4, miss!
Regulator
- Turret rotates to threaten Rear Arc!
- Fires Gauss Rifle at Epona (4 base + 0 range + 1 movement + 3 enemy movement + 2 minimum range = 10): rolled 12, hit Right Side (5/20 armor remaining)!
Drillson
- Primary target too close!
- No Line-of-Sight to secondary target!
PNT 10K2 Panther
- Fires ER PPC at Hephaestus (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 6, miss!
- Fires SRM-4 at Hephaestus (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 9, 2 missiles hit Turret (16/18 armor remaining), Rear (16/18 armor remaining)!
- Fires SRM-4 at Hephaestus (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 4, miss!
- - Gains 4 heat, sinks 24!
Mobile Long Tom
- Holds fire!
Zorya 1
- Fires LB 5-X Autocannon (Cluster) at Hunter 1 (4 base + 4 range + 0 movement + 1 enemy movement + 2 light woods - 1 cluster = 10): rolled 5, miss!
Zorya 2
- Fires LB 5-X Autocannon (Cluster) at Wasp (4 base + 0 range + 0 movement + 3 enemy movement - 1 cluster = 6): rolled 4, miss!
Zorya 3
- Fires LB 5-X Autocannon (Cluster) at Tokugawa 2 (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods - 1 cluster = 8): rolled 6, miss!
Hephaestus
- Fires Medium Pulse Laser at M.A.S.H. (4 base + 0 range + 1 movement + 0 enemy movement - 2 pulse laser = 3): rolled 4, hit (32/50 durability remaining)!
- Fires Medium Pulse Laser at M.A.S.H. (4 base + 0 range + 1 movement + 0 enemy movement - 2 pulse laser = 3): rolled 4, hit (26/50 durability remaining)!
- Fires TAG at M.A.S.H. (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 2, miss!
Mars Assault Vehicle
- Holds fire!
Anhur
- Holds fire!
Donar
- Fires ER Large Laser at Hunter 1 (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 6, miss!
End Phase
Odin
- Chance for Motive System Damage! Minor damage (+1 penalty to driving)!
- Chance for Motive System Damage! Heavy damage (Speed halved, +3 penalty to driving)!
Zorya 2
- Chance for Motive System Damage! No damage sustained!
- Chance for Motive System Damage! Heavy damage (Speed halved, +3 penalty to driving)!
- Chance for Motive System Damage! No damage sustained!
Zorya 3
- Chance for Motive System Damage! No damage sustained!
Hephaestus
- Chance for Motive System Damage! Heavy damage (Speed halved, +3 penalty to driving)
- Chance for Motive System Damage! Moderate damage (-1 mp, +2 penalty to driving)
- Critical chance in Front! Crew killed!
Regulator
- Chance for Motive System Damage! Minor damage (+1 penalty to driving)!
Hunter 2
- Critical chance in Rear! Ammunition hit!
- - Vehicle explodes!
Final Player Status:
PTNs note: Losanda had to bow out due to real life reasons, thanks to The Merry Marauder for taking over on such short notice!
Opposing Force Status:
Mission Objective:
Capture the Coolant Factory (0/1)
Secondary Objectives:
Protect the Mobile Army Support Hospital from detection (0/1)
Defend the Mobile Army Support Hospital (0/1)
Locate the Clan Ammunition Dump (0/1)
Destroy the Clan Ammunition Dump (0/1)
Special Rules:
Caustic, Tainted Atmosphere (TacOps p56)
Vehicles suffer an automatic Crew Stunned if armor is breached, Mechwarriors take double damage from cockpit hits.
Point Commanders
As long as they are active combatants, the Mars Assault Vehicle and Epona Pursuit Tank may designate one unit each as an Ace for two turns. New Ace units may not be designated until Ace status expires. Units which opt to remain immobile for at least two turns gain Ace status on the first turn they move. BattleMechs and VTOLs may not be Aces.
Orders Due: Midnight Tuesday!