The Let's Play Archive

Battletech

by PoptartsNinja

Part 487: Behind Enemy Lines - Turn 5

Behind Enemy Lines: Tactical Update 5

“Good lord, that is a huge engine!” Bad slammed a knuckle against his secondary monitor. It was a BattleMech for sure, his Beagle Active Probe was able to trace a manlike form deep inside the metal-walled building the natives typically used as a form of parking garage. There was too much interference to get a good, clear image and switching over to magres and thermals had proven near useless: the outer surface of the garage was ferrous and of near-universal temperature, masking the shape of whatever was inside. Without the Maelstrom’s active probe the BattleMech hidden inside that building would’ve gone undiscovered and whatever it was had a lot of raw power, of that was certain. He rushed forward, forgetting his surroundings for a moment as he tried to get a better scan. No matter what angle he tried the results were the same: power readings but little more.

“That’s gotta be a 400 rated engine. At least.”

“Bad, you’re surrounded,” the Lieutenant’s voice was dripping with concern and annoyance. “Get out of there!”

A secondary monitor flashed target warnings, and Bad’s eyes slipped away from the monitor displaying the active probe readings. As they settled back on the cockpit glass the 360-degree vision strip that allowed Mechwarriors some measure of situational awareness sprang to life. Somewhere behind him the Bloodhound twisted it had a clear shot at his back armor, a shot no pilot he knew would’ve given up voluntarily.

It twisted away, its lasers flashing against a target hidden from Bad’s view. Something small exploded, sending a plume of nasty black smoke rising skyward. His radio crackled as one of the Capellans broadcast an encoded message in the open. He squeezed the trigger in a half-hearted attack against the boxy, suped-up Jenner the Capellans were fielding but he was already hard at work running the Capellan transmission through the codes they’d taken from the wreckage of the Mandarin’s bodyguards. The Capellans had changed their cipher but hadn’t altered their keys. His tertiary monitor binged as it tied itself into the current sequence and replayed the message.

What he heard made Bad’s blood run cold.

The Capellan open broadcast had been a short one: “I knew this force was too heavy for a smash-and-grab! The guerillas are attacking the Precentor’s family!”








Movement Phase
War Dog (Player)
- High-speed turn in hex 1514, must pass a piloting test to avoid a skid (5 base - 1 distance traveled = 4): rolled 8, succeeds!

Maelstrom (Player)
- Generating Ghost Targets (5 base + 2 ECM Tuning = 7): rolled 11, succeeds! Margin of Success 4!

Rotunda Armored Car (???)
- Must pass a driving test to avoid a skid (3 base + 1 distance traveled = 4): rolled 9, succeeds!



Shooting Phase
War Dog (Player)
- Bloodhound declines Line of Sight!
- No Line of Sight to Wyvern!
- Gains 2 heat, sinks 20!

Nightstar (Player)
- Fires Gauss Rifle at Bloodhound (4 base + 2 range + 0 movement + 3 enemy movement + 1 dusk = 10): rolled 6, miss!
- Fires Gauss Rifle at Bloodhound (4 base + 2 range + 0 movement + 3 enemy movement + 1 dusk = 10): rolled 11, hit Right Leg (7/22 armor remaining)!
- Fires ER PPC at Bloodhound (4 base + 2 range + 0 movement + 3 enemy movement + 1 dusk = 10): rolled 9, miss!
- Gains 17 heat, sinks 28!

Maelstrom (Player)
- Torso-twists to threaten hex 0719!
- Fires ER PPC at Sha Yu (4 base + 0 range + 2 movement + 3 target movement + 1 dusk = 10): rolled 7, miss!
- Fires ER Large Laser at Sha Yu (4 base + 0 range + 2 movement + 3 target movement + 1 dusk = 10): rolled 3, miss!
- Fires Medium Laser at Sha Yu (4 base + 0 range + 2 movement + 3 target movement + 1 dusk = 10): rolled 6, miss!
- Fires Medium Laser at Sha Yu (4 base + 0 range + 2 movement + 3 target movement + 1 dusk = 10): rolled 7, miss!
- Fires TAG at Sha Yu (4 base + 0 range + 2 movement + 3 target movement + 1 dusk = 10): rolled 5, miss!
- Gains 35 heat, sinks 34!

Cerberus (Player)
- Fires Gauss Rifle at Wyvern (4 base + 2 range + 1 movement + 1 enemy movement + 1 dusk = 9): rolled 9, hit Left Leg (2/17 armor remaining)!
- Fires Gauss Rifle at Wyvern (4 base + 2 range + 1 movement + 1 enemy movement + 1 dusk = 9): rolled 11, hit Center Torso (5/20 armor remaining)!
- Gains 4 heat, sinks 30!

Wyvern
- Fires LRM-10 at Nightstar (4 base + 2 range + 2 movement + 0 enemy movement + 1 dusk = 9): rolled 12, 6 missiles hit Right Arm (27/32 armor remaining), Left Arm (31/32 armor remaining)!

Bloodhound
- Fires ER Medium Laser at Expensive White Van (4 base + 2 range + 2 movement - 4 enemy movement + 1 dusk = 5): rolled 8, hit (0/1 structure remaining)! Vehicle destroyed!
- Fires ER Medium Laser at Expensive White Van (4 base + 2 range + 2 movement - 4 enemy movement + 1 dusk = 5): rolled 8, hit!
- Fires ER Medium Laser at Expensive White Van (4 base + 2 range + 2 movement - 4 enemy movement + 1 dusk = 5): rolled 8, hit!
- Gains 12 heat, sinks 28!

Sha-yu
- Torso-twists to threaten hex 0718!
- Fires ER Medium Laser at Maelstrom (4 base + 0 range + 2 movement + 3 enemy movement + 1 dusk + 2 Ghost Targets = 12): rolled 6, miss!
- Fires ER Medium Laser at Maelstrom (4 base + 0 range + 2 movement + 3 enemy movement + 1 dusk + 2 Ghost Targets = 12): rolled 3, miss!
- Fires TAG at Maelstrom (4 base + 0 range + 2 movement + 3 enemy movement + 1 dusk + 2 Ghost Targets = 12): rolled 6, miss!
- Gains 20 heat, sinks 26!



End Phase
Wyvern
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!



Next Turn’s Movement Phase
Sha Yu
- Deactivates Stealth Armor!
- Activates ECCM!








Player Status:




Opposing Force Status:




Neutral Status




Mission Objective:
- Protect Carlos Marik (0/1)

Secondary Objectives:
- Damage but don’t destroy the Civillian `Mechbay in hex 0517 (1/1)
- Destroy the Capellan Checkpoint in hex 1418 (1/1)
- - Make it look like an accident (?/1)
- Avoid Antagonizing ComStar (0/1)

Vengeance Counter: 1



Special Rules:
Dusk – This mission takes place at dusk, applying a +1 penalty to-hit. This penalty may worsen if the mission lasts long enough for night to fall.

Escort Mission – This mission has a mobile objective that must be defended.



Orders Due: Midnight Saturday!