Part 506: Laager - Turn 2
Laager: Tactical Update 2A BattleMech on the move kicked up a lot of dust. Even the lightest `Mech packed a lot of mass into a relatively small area and aside from ferrocrete few surfaces could withstand a BattleMechs footsteps for long. Scrub grasses, lichens, and even more alien grass-like foliage had only a tenuous grasp on the soil. The ComStar Acolyte currently known as Nami had never seen a grass-like plant that wouldnt be torn up in an instant by a `Mech. Only rainor a layer of reinforced ferrocretewould keep the dust at bay, so for those who knew what signs to look for a company of BattleMechs on the march became obvious even without direct line of sight.
Only eight? She asked dubiously. The Capellans were braveand a decade of near constant war had left many of their front line troops some of the best in the Inner Spherebut common wisdom said attacking a fortified position without at least a 3 to 1 advantage was a recipe for disaster. Two lances?
Acolyte Arakiel crested the firing step, his Viking peeking its fox-like body over the wall. The machine guns on its legs swiveled downwards on their turreted mounts to avoid scraping the barrels along the wall. Although the safeties would prevent the Viking from shooting itself in the feet, those weapons were one of the few sets that looked like they could open up on infantry at point-blank range. The intimidation factor alone supposedly made the Viking nearly impervious to infantry assaultsalthough Nami doubted that had ever been tested in practice. In her experience as a periphery pirate, very little would deter an enemy who was truly desperate.
The boxy missile launchers that comprised the Vikings arms and ears swiveled and roared as Arakiel fired a salvo at something Nami couldnt see. Tanks on the road, Arakiel announced. Looks like this is a combined-arms company.
Tanks? Adept Kernoff scoffed, his scorn nearly as sharp as his face. Well make them regret taking us lightly.
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Shooting Phase
BattleMaster (Player)
- Holds fire!
- Gains 2 heat, sinks 34
Viking (Player)
- Torso-twists to threaten hex 1227!
- Fires LRM-20 at Crane 1515 (4 base + 4 range + 2 movement - 4 target movement = 6): rolled 6, 9 missiles hit (31/40 CF Remaining)!
- Fires LRM-20 at Crane 1515 (4 base + 4 range + 2 movement - 4 target movement = 6): rolled 6, 12 missiles hit (19/40 CF Remaining)!
- Fires LRM-15 at Crane 1515 (4 base + 4 range + 2 movement - 4 target movement = 6): rolled 7, 9 missiles hit (10/40 CF Remaining)!
- Gains 19 heat, sinks 20
Catapult II (Player)
- Holds fire!
- Gains 4 heat, sinks 20
Legacy (Player)
- Holds fire!
- Gains 2 heat, sinks 20
Lao Hu
- Holds fire!
Cataphract
- Holds fire!
Archer
- Holds fire!
Rifleman II
- Holds fire!
Huron Warrior
- Holds fire!
Snake
- Holds fire!
Helios
- Holds fire!
Wolverine
- Holds fire!
Von Luckner
- Holds fire!
Brutus
- Holds fire!
Brutus (PPC)
- Holds fire!
Demolisher (Gauss)
- Holds fire!
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Player Status:
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Allied Status
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Opposing Force Status:
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Mission Objective:
- Hurt them (0/3)
- - Hurt them more (0/6)
- - - Teach them the Word (0/9)
Secondary Objectives:
- Defend the Turret Control Tower (0/1)
- Defend the Administration Building (0/1)
- Keep enemy `Mechs out of the `Mechbay (0/1)
Special Rules:
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Orders Due: Midnight Tuesday!