Part 507: Laager - Turn 3
Laager: Tactical Update 3Help me clear some of these cranes out of the way. Arakiel broadcast, her tone taking on an edge that brooked no argument. Vassagos eyes flashed between his ammunition feed displays and his targeting crosshairs. He hovered over one of the cranes, torn between opening fire and questioning the necessity of it. Vassago hated wasting ammunition almost as much as he hated drawing Arakiels attention. He was Terran-born and Blake forgive him but genuine as her conversion had been the former periphery pirate terrified him.
He depressed the firing stud with his thumb, sending two flights of missiles downrange. His shot was low, peppering the soil with explosions and eventually toppling the crane shed fired on only moments before. Missiles away, he grunted. Can I ask your reasoning?
Fuck cranes? Arakiels reply was flippant, as if her real reasoning was obvious. Stop penny pinching, Vassago. You aint paying for the ammo. This is real combat, not the simulator. If you hold off the firing stud and I die because of it I swear to Blake Im suplexing you in hell.
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Shooting Phase
BattleMaster (Player)
- Fires ER PPC at Helios (4 base + 4 range + 2 movement + 2 enemy movement = 12): rolled 6, miss!
- Fires ER PPC at Helios (4 base + 4 range + 2 movement + 2 enemy movement = 12): rolled 7, miss!
- Gains 32 heat, sinks 34
Viking (Player)
- Fires Artemis IV LRM-15 at Crane 1613 (4 base + 4 range + 1 movement - 4 enemy movement = 5): rolled 7, 9 missiles hit (31/40 CF remaining)!
- Fires Artemis IV LRM-15 at Crane 1613 (4 base + 4 range + 1 movement - 4 enemy movement = 5): rolled 8, 9 missiles hit (22/40 CF remaining)!
- Fires Artemis IV LRM-20 at Crane 1613 (4 base + 4 range + 1 movement - 4 enemy movement = 5): rolled 7, 12 missiles hit (10/40 CF remaining)!
- Fires Artemis IV LRM-20 at Crane 1613 (4 base + 4 range + 1 movement - 4 enemy movement = 5): rolled 4, miss!
- Gains 23 heat, sinks 20
Catapult II (Player)
- Fires LRM-20 at Crane 1515 (4 base + 4 range + 2 movement - 4 enemy movement = 6): rolled 10, 6 missiles hit (4/40 CF remaining)!
- Fires LRM-20 at Crane 1515 (4 base + 4 range + 2 movement - 4 enemy movement = 6): rolled 8, 6 missiles hit (0/40 CF remaining)!
- Gains 14 heat, sinks 20
Legacy (Player)
- Fires Gauss Rifle at Crane 1918 (4 base + 2 range + 2 movement - 4 enemy movement = 4): rolled 10, hit (25/40 CF remaining)!
- Fires Gauss Rifle at Crane 1918 (4 base + 2 range + 2 movement - 4 enemy movement = 4): rolled 7, hit (10/40 CF remaining)!
- Fires ER Medium Laser at Crane 1918 (4 base + 4 range + 2 movement - 4 enemy movement = 6): rolled 4, miss!
- Fires ER Medium Laser at Crane 1918 (4 base + 4 range + 2 movement - 4 enemy movement = 6): rolled 4, miss!
- Gains 14 heat, sinks 20
Lao Hu
- Holds fire!
Cataphract
- Holds fire!
Archer
- Holds fire!
Rifleman II
- Holds fire!
Huron Warrior
- Holds fire!
Snake
- Holds fire!
Helios
- Holds fire!
Wolverine
- Holds fire!
Von Luckner
- Holds fire!
Brutus
- Holds fire!
Brutus (PPC)
- Holds fire!
Demolisher (Gauss)
- Holds fire!
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Player Status:
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Allied Status
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Opposing Force Status:
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Mission Objective:
- Hurt them (0/3)
- - Hurt them more (0/6)
- - - Teach them the Word (0/9)
Secondary Objectives:
- Defend the Turret Control Tower (0/1)
- Defend the Administration Building (0/1)
- Keep enemy `Mechs out of the `Mechbay (0/1)
Special Rules:
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Orders Due: Midnight Saturday!