The Let's Play Archive

Battletech

by PoptartsNinja

Part 532: Rise of the Phoenix - Turn 9

Rise of the Phoenix: Tactical Update 9

[no fluff]








Movement Phase
Guillotine
- Stands carefully (4 base - 2 careful stand = 2): rolled 10, succeeds!

King Cobra
- Activates MASC!

Timber Wolf
- Activates CNI



Shooting Phase
Timber Wolf H
- Spots Warhammer Golden Boy for Archer!

Grand Titan (Player)
- Torso-twists to threaten hex 1214!
- Fires Large X-Pulse Laser at Shadow Hawk Bai Hu (3 base + 0 range + 2 movement + 4 enemy movement - 2 pulse laser = 7): rolled 7, hit Right Arm (0/18 armor remaining)!
- Fires Large X-Pulse Laser at Shadow Hawk Bai Hu (3 base + 0 range + 2 movement + 4 enemy movement - 2 pulse laser = 7): rolled 7, hit Center Torso (12/28 armor remaining)!
- Fires Medium Pulse Laser at Shadow Hawk Bai Hu (3 base + 2 range + 2 movement + 4 enemy movement - 2 pulse laser = 9): rolled 9, hit Left Torso (13/19 armor remaining)!
- Fires Medium Pulse Laser at Shadow Hawk Bai Hu (3 base + 2 range + 2 movement + 4 enemy movement - 2 pulse laser = 9): rolled 7, miss!
- Gains 38 heat, sinks 34!

Guillotine (Player)
- Fires ER Medium Laser at Marauder Zhang Fei (3 base + 0 range + 2 movement + 0 enemy movement + 1 smoke - 1 targeting computer = 5): rolled 12, hit Left Arm (14/24 armor remaining)!
- Fires ER Medium Laser at Marauder Zhang Fei (3 base + 0 range + 2 movement + 0 enemy movement + 1 smoke - 1 targeting computer = 5): rolled 7, hit Left Leg (10/16 structure remaining (Crit!))!
- Fires ER Medium Laser at Marauder Zhang Fei (3 base + 0 range + 2 movement + 0 enemy movement + 1 smoke - 1 targeting computer = 5): rolled 5, hit Left Arm (9/24 armor remaining)!
- Fires ER Medium Laser at Marauder Zhang Fei (3 base + 0 range + 2 movement + 0 enemy movement + 1 smoke - 1 targeting computer = 5): rolled 2, miss!
- Fires Streak SRM-6 at Marauder Zhang Fei (3 base + 0 range + 2 movement + 0 enemy movement + 1 smoke = 6): rolled 7, 6 missiles hit Left Torso (20/24 armor remaining), Center Torso (19/35 armor remaining), Center Torso (17/35 armor remaining), Right Torso (18/24 armor remaining), Right Leg (/ armor remaining), Right Arm (14/24 armor remaining)!
- Gains 22 heat, sinks 28!

Gallowglas (Player)
- Torso-twists to threaten hex 2214!
- Fires ER PPC at Warhammer Golden Boy (3 base + 0 range + 3 movement + 0 enemy movement + 3 smoke = 9): rolled 11, hit Center Torso (12/22 structure remaining)!
- Fires Large Laser at Warhammer Golden Boy (3 base + 0 range + 3 movement + 0 enemy movement + 3 smoke = 9): rolled 8, miss!
- Fires Large Laser at Warhammer Golden Boy (3 base + 0 range + 3 movement + 0 enemy movement + 3 smoke = 9): rolled 4, miss!
- Gains 35 heat, sinks 36!

BattleMaster (Player)
- Fires ER PPC at Pillager (2 base + 2 range + 2 movement + 2 enemy movement = 8): rolled 8, hit Right Torso (0/31 armor, 16/21 structure remaining)! Crit!
- Fires ER PPC at Pillager (2 base + 2 range + 2 movement + 2 enemy movement = 8): rolled 7, miss!
- Gains 32 heat, sinks 42!

Archer (Player)
- Fires LRM/20 w/Artemis IV indirectly at Warhammer Golden Boy (2 base + 2 range + 1 movement + 0 enemy movement + 1 indirect fire + 1 spotter movement + 1 spotter firing = 8): rolled 9, 12 missiles hit Rear Right Torso (3/8 armor remaining), Rear Left Torso (3/8 armor remaining), Left Leg (6/15 structure remaining (Crit!))!
- Fires LRM/20 w/Artemis IV indirectly at Warhammer Golden Boy (2 base + 2 range + 1 movement + 0 enemy movement + 1 indirect fire + 1 spotter movement + 1 spotter firing = 8): rolled 9, 16 missiles hit Rear Right Torso (0/8 armor, 13/15 structure remaining (Crit!)), Left Leg (1/15 structure remaining (Crit!)), Right Arm (0/21 armor, 10/11 structure remaining (Crit!)), Right Arm (5/11 structure remaining (Crit!))!
- Gains 13 heat, sinks 20!

Wolverine II (Player)
- Torso-twists to threaten hex 1111
- Fires Gauss Rifle at Pillager (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 7, hit Right Arm (15/33 armor remaining)!
- Gains 14 heat, sinks 20!

King Cobra (Player)
- Fires Gauss Rifle at Warhammer Golden Boy (3 base + 0 range + 2 movement + 0 enemy movement + 2 smoke + 1 minimum range - 1 targeting computer = 7): rolled 12, hit Right Torso (1/21 armor remaining)! TAC!
- Fires ER Medium Laser at Warhammer Golden Boy (3 base + 0 range + 2 movement + 0 enemy movement + 2 smoke - 1 targeting computer = 6): rolled 11, hit Left Torso (0/21 armor, 11/15 structure remaining)! Crit!
- Fires Streak SRM-6 at Warhammer Golden Boy (3 base + 0 range + 2 movement + 0 enemy movement + 2 smoke = 7): rolled 10, 6 missiles hit Left Torso (9/15 structure remaining (Crit!)), Right Arm (3/11 structure remaining (Crit!)), Left Torso (7/15 armor remaining (Crit!)), Center Torso (10/22 structure remaining (Crit!)), Right Leg (9/20 structure remaining), Right Arm (1/11 structure remaining (Crit!))!
- Fires Streak SRM-6 at Warhammer Golden Boy (3 base + 0 range + 2 movement + 0 enemy movement + 2 smoke = 7): rolled 3, fails to lock-on!
- Fires Flamer at Warhammer Golden Boy (3 base + 2 range + 2 movement + 0 enemy movement + 2 smoke - 1 targeting computer = 8): rolled 7, miss!
- Gains 21 heat, sinks 26!

Timber Wolf H (Player)
- Torso-twists to threaten hex 1712!
- Fires ER Small Laser at Warhammer Golden Boy (2 base + 0 range + 1 movement + 0 enemy movement + 1 spotting = 4): rolled 8, hit Right Torso (0/21 armor, 9/15 structure remaining)! Crit!
- Fires Heavy Large Laser at Marauder Zhang Fei (2 base + 0 range + 1 movement + 0 enemy movement + 1 spotting + 1 secondary target = 5): rolled 8, hit Right Arm (0/24 armor remaining)!
- Fires LRM-15 w/Artemis IV at Marauder Zhang Fei (2 base + 0 range + 1 movement + 0 enemy movement + 1 spotting + 1 secondary target = 5): rolled 8, 12 missiles hit Right Arm (7/12 structure remaining (Crit!)), Rear Left Torso (3/8 armor remaining), Rear Right Torso (6/8 armor remaining)!
- Fires LRM-15 w/Artemis IV at Marauder Zhang Fei (2 base + 0 range + 1 movement + 0 enemy movement + 1 spotting + 1 secondary target = 5): rolled 6, 12 missiles hit Rear Center Torso (6/11 armor remaining), Rear Right Torso (1/8 armor remaining), Right Arm (7/24 armor remaining)!
- Gains 33 heat, sinks 36!

Shadow Hawk Bai Hu (White)
- Fires Heavy PPC at Grand Titan (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 8, hit Right Torso (1/31 armor remaining)!
- Fires ER Medium Laser at Grand Titan (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 3, miss!

Warhammer Gong Gong (Black and Orange)
- Holds fire!

Warhammer Golden Boy (Gold)
- Fires eER PPC at Timber Wolf H (3 base + 0 range + 0 movement + 2 enemy movement + 3 heat - 1 targeting computer = 7): rolled 6, miss!
- Fires ER Medium Laser at Timber Wolf H (3 base + 0 range + 0 movement + 2 enemy movement + 3 heat - 1 targeting computer = 7): rolled 7, hit Left Torso (10/25 armor remaining)!
- Fires ER Medium Laser at Timber Wolf H (3 base + 0 range + 0 movement + 2 enemy movement + 3 heat - 1 targeting computer = 7): rolled 9, hit Right Arm (19/24 armor remaining)!
- Fires ER Medium Laser at Timber Wolf H (3 base + 0 range + 0 movement + 2 enemy movement + 3 heat - 1 targeting computer = 7): rolled 7, hit Right Torso (14/25 armor remaining)!
- Fires ER Medium Laser at Timber Wolf H (3 base + 0 range + 0 movement + 2 enemy movement + 3 heat - 1 targeting computer = 7): rolled 4, miss!

Shadow Hawk Qing Long (Blue)
- Holds fire!

Marauder Guan Yu (Green ACE!)
- Fires Large VSPL at Grand Titan (3 base + 0 range + 1 movement + 1 enemy movement - 1 pulse laser = 4): rolled 6, hit Right Arm (13/29 armor remaining)!
- Fires Large VSPL at Grand Titan (3 base + 0 range + 1 movement + 1 enemy movement - 1 pulse laser = 4): rolled 4, hit Right Arm (2/29 armor remaining)!
- Fires Snub-Nose PPC at Grand Titan (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 9, hit Right Arm (0/29 armor, 11/17 structure remaining)! Crit!
- Overheating!

Marauder Zhang Fei (Silver and Red ACE!)
- Torso-twists to threaten hex 1512!
- Fires ER Large Laser at Guillotine (3 base + 0 range + 1 movement + 0 enemy movement + 1 smoke = 5): rolled 11, hit Right Torso (0/15 structure remaining)! Torso destroyed! Arm blown off!
- - Damage transfers to Center Torso (15/19 armor remaining)!
- Fires ER Large Laser at Guillotine (3 base + 0 range + 1 movement + 0 enemy movement + 1 smoke = 5): rolled 8, hit Right Arm!
- - Damage transfers to Center Torso (7/29 armor remaining)!
- Fires LRM-15 (HE) at Guillotine (3 base + 0 range + 1 movement + 0 enemy movement + 1 smoke = 5): rolled 9, 9 missiles hit Center Torso (2/29 armor remaining), Left Arm (/ armor remaining)!
- Fires LRM-15 (HE) at Guillotine (3 base + 0 range + 1 movement + 0 enemy movement + 1 smoke = 5): rolled 7, 9 missiles hit Left Leg (/ armor remaining), Center Torso (0/29 armor, 19/22 structure remaining (Crit!))!
- Overheating!

Pillager Liu Bei (Red and Gold ACE!)
- Fires Gauss Rifle at Wolverine II (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 11, hit Rear Left Torso (0/6 armor, 4/13 structure remaining)! Crit!
- Fires Gauss Rifle at Wolverine II (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 12, hit Right Leg (11/26 armor remaining)!
- Fires ER Medium Laser at Wolverine II (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 4, miss!
- Fires ER Medium Laser at Wolverine II (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 5, miss!
- Fires ER Medium Laser at Wolverine II (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 8, hit Left Leg (4/26 armor remaining)!
- Fires ER Medium Laser at Wolverine II (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 7, hit Rear Center Torso (2/9 armor remaining)!



End Phase
Marauder Zhang Fei
- Critical chance in Left Leg! 1 critical hit sustained!
- - Lower leg actuator hit!
- Must pass a piloting test or fall (3 base + 2 actuator damage + 1 massive damage = 6): rolled 6, succeeds!

Pillager
- Critical chance in Right Torso! No critical hits sustained!

Warhammer Golden Boy
- Critical chance in Left Leg! No critical hits sustained!
- Critical chance in Right Torso! 1 critical hit sustained!
- - Targeting computer destroyed!
- Critical chance in Left Leg! 2 critical hits sustained!
- - Upper leg actuator hit!
- - Lower leg actuator hit!
- Critical chance in Right Arm! No critical hits sustained!
- Critical chance in Right Arm! 1 critical hit sustained!
- - eER PPC damaged!
- Through-armor critical chance in Right Torso! 2 critical hits sustained!
- - ER Medium Laser damaged!
- - XL Engine hit!
- Critical chance in Left Torso! 3 critical hits sustained!
- - VNC3 hit!
- - Gyro hit!
- - XL Engine hit!
- Critical chance in Left Torso! 1 critical hits sustained!
- - Targeting computer hit!
- Critical chance in Right Arm! 2 critical hits sustained!
- - eER PPC destroyed!
- - eER PPC hit!
- Critical chance in Left Torso! 3 critical hits sustained!
- - ER Medium Laser damaged!
- - Targeting computer hit!
- - XL Engine destroyed! `Mech destroyed!
- Critical chance in Center Torso! 1 critical hit sustained!
- - XL Engine hit!
- Critical chance in Right Arm! 3 critical hits sustained!
- - Shoulder actuator hit!
- - eER PPC hit!
- - Upper arm actuator hit!
- Critical chance in Right Torso! No critical hits sustained!
- Critical chance in Right arm! 1 critical hit sustained!
- - eER PPC hit!

Grand Titan
- Critical chance in Right Arm! No critical hits sustained!

Guillotine
- Critical chance in Center Torso! No critical hits sustained!

Wolverine II
- Critical chance in Left Torso! No critical hits sustained!



Physical Combat Phase:
Guillotine
- Kicks Marauder Zhang Fei (3 base + 2 movement + 0 enemy movement - 2 kick = 3): rolled 8, hit Right Leg (1/16 structure remaining)! Crit!

Wolverine II
- Kicks Shadow Hawk Bai Hu (3 base + 2 movement + 4 enemy movement - 2 kick = 7): rolled 10, hit Left Leg (10/26 armor remaining)!



End Phase:
Marauder Zhang Fei
- Critical chance in Right Leg! No critical hit sustained!
- Must pass a piloting test or fall (3 base + 2 actuator damage + 0 kicked = 5): rolled 11, succeeds!

Shadow Hawk Bai Hu
- Must pass a piloting test or fall (3 base + 0 kicked = 3): rolled 6, succeeds!



Turn End Phase:
OpForce
- Shuffle VNC3 Networks!








Player Status:




Opposing Force Status:




Special Rules:
Glare – Any unit standing above level 0 suffers a -2 penalty due to intense sunlight reflecting off the local rocks. All units attacking a unit standing above level 0 suffer a -1 penalty due to intense sunlight reflecting off the target unit. These penalties stack.



Mission Objective:
- Break Through (0/1)



Orders Due: Midnight Saturday!