The Let's Play Archive

Battletech

by PoptartsNinja

Part 563: Air Raid - Turn 4

Air Raid: Tactical Update 4

Lam’ah Jud Malouf flinched as her computer painted a blood red streak passing meters over her `Mech’s right shoulder. She wasn’t familiar with the Lancelot yet, and even though she admired the view granted by the machine’s big, cyclopean cockpit, she still couldn’t help but feel vulnerable. Her view was so unrestricted it almost felt like she was standing unprotected on the Lancelot’s shoulders, and that tipping forward would send her tumbling to the ground. It wasn’t quite as bad as some machines she’d had the opportunity to pilot in the past: her Uncle’s Longbow, for instance, had made her feel less like a Mechwarrior and more than a little like she’d been strapped to the front of the war machine like a child in some sort of baby carrier.

Her anxiety was still more than enough to spoil her shot. Her hypersonic glob of rainbow-hot plasma etched spiral patterns in the tarmac just as readily as it would have the infantry squad she’d been aiming at, but the ground wasn’t actively shooting back at her. Yet.

“Hell,” the Gibsonite woman cursed, staring into the rear arc of her circlevision display. A touch of a button brought up her rangefinder, and she flinched again almost instinctively. “I forgot how good the Clan long range weapons are in wide open places like this. They just took a shot at me at seven-hundred fifty meters!”

“That’s over a hundred meters longer than my—” Chancellor’s comms cut off momentarily as a squad of infantry lurking at the edge of the copse of trees opened fire on her rear armor. Although an individual infantry laser wasn’t even a pinprick to a BattleMech, enough of them in a well-coordinated group could still be dangerous and as well armored as they were no BattleMech was really designed to take hits to the rear. Lam’ah didn’t know if it was a lucky shot, or if one of the Clan troopers was just an amazing shot. All she knew is, the Stag’s arm spasmed and fell limp as one of the capacitors that managed the machine’s myomer bundles discharged its entire load all at once. Myomer contracted wildly and the Stag’s endo-steel frame complained with a resounding shriek as the machine’s own muscles tried to forcibly shorten its own arm by a meter. Something gave, and it wasn’t the myomer. Foamed-titanium bones smashed through the shoulder armor and with a final spasm the arm threw itself free sending Yul Liao scrambling to keep her feet.

After a moment of silence Yul completed her original thought, “That’s over four-hundred and fifty meters longer than my maximum range.”








Movement Phase
Grasshopper
- Insufficient MP to complete movement: needs 6, has 5!

Stag
- Insufficient MP to complete movement: needs 12, has 9!

Dragoon II
- Ronin of Dreams assumes direct control!



Shooting Phase
Space Marine Infantry 4
- Attacks Stag (4 base + 2 range + 1 enemy movement + 1 heavy rain = 8): rolled 9, 12 troopers deal 11 damage to Left Leg (17/22 armor remaining), Left Arm (9/14 armor remaining), Right Arm (13/14 armor remaining (TAC!))!

Heavy Jump Infantry Platoon 3 (ACE!)
- Attacks Atlas III (3 base + 0 range + 1 enemy movement + 1 heavy rain = 5): rolled 6, 4 troopers deal (5 - 1 = 4) damage to Center Torso (46/50 armor remaining)!

Clan Foot Infantry Platoon 3 (ACE!)
- Attacks Ostscout (4 base - 2 range + 3 enemy movement + 1 heavy rain = 6): rolled 8, 13 troopers do 6 damage to Left Leg (11/16 armor remaining), Right Torso (11/12 armor remaining (TAC!)!

Atlas III
- Fires Heavy Gauss Rifle at Vandal 0739 (3 base + 2 range + 2 movement - 4 immobile target + 1 heavy rain = 4): rolled 9, hit Nose (0/29 armor, 5/14 structure remaining)!
- Fires Snub-Nose PPC at Vandal 0739 (3 base + 2 range + 2 movement - 4 immobile target + 1 heavy rain = 4): rolled 5, hit Nose (0/14 structure remaining)! target destroyed!
- Gains 14 heat, sinks 24!

Flashman
- Torso-twists to threaten hex 2036!
- Fires Large Pulse Laser at Visigoth 0941’s Right Wing (4 base + 4 range + 2 movement - 4 enemy movement + 1 heavy rain - 2 pulse laser = 5): rolled 8, rolls 4 to confirm, hits Right Wing (0/3 structure remaining)! Target destroyed!
- Fires Large R-e Laser at Visigoth 0943 (4 base + 2 range + 2 movement - 4 enemy movement + 1 heavy rain + 1 secondary target - 1 R-e pulse laser = 5): rolled 6, hit Right Wing (14/47 armor remaining)!
- Fires Large R-e Laser at Visigoth 0943 (4 base + 2 range + 2 movement - 4 enemy movement + 1 heavy rain + 1 secondary target - 1 R-e pulse laser = 5): rolled 5, hit Right Wing (5/47 armor remaining)!
- Fires Medium at Heavy Jump Infantry 3: target denies Line of Sight!
- Gains 33 heat, sinks 34!

Grasshopper
- No Line of Sight to target!
- Gains 2 heat, sinks 30!

Salamander
- Holds fire!
- Gains 2 heat, sinks 20!

Dragoon II
- Fires Republic ER PPC at Vandal 0741 (3 base + 2 range + 2 movement - 4 enemy movement + 1 heavy rain = 4): rolled 7, hit Nose (12/29 armor remaining)!
- - Plasma arcs to nothing!
- Fires Medium Pulse Laser at Heavy Jump Infantry 3 (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 10, hit! 3 troopers killed!
- Fires Medium Pulse Laser at Heavy Jump Infantry 3 (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 9, hit! 2 troopers killed! unit destroyed!
- Fires Medium Pulse Laser at Heavy Jump Infantry 3 (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 8, hit!
- Gains 29 heat, sinks 26!

Copperhead Charlie
- Fires ER Medium Laser at Vandal 0741’s Right Wing (2 base + 2 range + 2 movement - 4 enemy movement + 1 heavy rain = 3): rolled 4, rolled 3 to confirm, hit Aft (0/17 armor, 0/2 structure remaining)! target destroyed!
- Fires ER Medium Laser at Vandal 0741 (2 base + 2 range + 2 movement - 4 enemy movement + 1 heavy rain = 3): rolled 8, rolled 4 to confirm, hit Aft (/ armor remaining)!
- Fires ER Medium Laser at Vandal 0741 (2 base + 2 range + 2 movement - 4 enemy movement + 1 heavy rain = 3): rolled 6, rolled 6 to confirm, hit Right Wing (/ armor remaining)!
- Fires LB-10X Autocannon (slug) at Vandal 0741 (2 base + 2 range + 2 movement - 4 enemy movement + 1 heavy rain = 3): rolled 5, hit Right Wing (3/20 armor remaining)!
- Fires LRM-20 w/Artemis IV at Vandal 0741 (2 base + 0 range + 2 movement - 4 enemy movement + 1 heavy rain = 1): 20 missiles automatically hit Right Wing (0/20 armor, 12/14 structure remaining), Right Wing (7/14 structure remaining), Aft (5/17 armor remaining), Right Wing (2/14 structure remaining)!
- Gains 15 heat, sinks 24!

Lancelot
- Fires Plasma Rifle at Clan Foot Infantry 3 (4 base + 2 range + 2 movement + 0 enemy movement + 1 heavy rain = 9): rolled 7, miss!
- Gains 12 heat, sinks 32!

Komodo
- Primary target already destroyed!
- No valid secondary target!
- No valid tertiary target!
- Gains 5 heat, sinks 22!

Champion
- Torso-twists to threaten hex 1833!
- Fires Gauss Rifle at Visigoth 0942 (4 base + 2 range + 2 movement - 4 enemy movement + 1 heavy rain = 5): rolled 8, hit Nose (50/65 armor remaining)!
- Fires ER PPC at Visigoth 0942 (4 base + 4 range + 2 movement - 4 enemy movement + 1 heavy rain = 7): rolled 7, hit Left Wing (40/47 armor remaining)!
- Gains 18 heat, sinks 20!

Chameleon
- Primary target already destroyed!
- Secondary target already destroyed!
- Gains 2 heat, sinks 20!

Screamer
- Fires Medium Pulse Laser at Foot Infantry 3! Target out of range!
- Fires Medium Pulse Laser at Foot Infantry 3! Target out of range!
- Fires ER PPC at Visigoth 0942 (2 base + 0 range + 3 movement - 4 target movement + 1 heavy rain = 2): automatically hit Right Wing (0/47 armor, 2/7 structure remaining)!
- - Plasma arcs to Right Wing (0/7 structure remaining)!
- Gains 25 heat, sinks 25!

Stag
- Primary target already destroyed!
- Secondary target not in firing arc!
- Gains 2 heat, sinks 24!

Gunsmith
- Fires Medium X-Pulse Laser at Clan Foot Infantry 3 (3 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain - 2 pulse laser = 4): rolled 6, hit! 3 troopers killed!
- Fires Medium X-Pulse Laser at Clan Foot Infantry 3 (3 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain - 2 pulse laser = 4): rolled 8, hit! 3 troopers killed!
- Fires Medium X-Pulse Laser at Clan Foot Infantry 3 (3 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain - 2 pulse laser = 4): rolled 10, hit! 3 troopers killed!
- Fires Medium X-Pulse Laser at Clan Foot Infantry 3 (3 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain - 2 pulse laser = 4): rolled 8, hit! 3 troopers killed!
- Gains 22 heat, sinks 20!

Ostscout
- Primary target too close to engage!
- Fires ER Medium Laser at Visigoth 0943 (3 base + 0 range + 2 movement - 4 enemy movement + 1 heavy rain = 2): automatically hit Aft (37/42 armor remaining)!
- Fires ER Medium Laser at Visigoth 0943 (3 base + 0 range + 2 movement - 4 enemy movement + 1 heavy rain = 2): automatically hit Aft (32/42 armor remaining)!
- Fires Micro Pulse Laser at Visigoth 0943 (3 base + 0 range + 2 movement - 4 enemy movement + 1 heavy rain - 2 pulse laser = 0): automatically hit Aft (29/42 armor remaining)!
- Gains 13 heat, sinks 20!

Phoenix Hawk
- Torso-twists to threaten hex 0939!
- Fires Large Pulse Laser at Visigoth 0840 (3 base + 0 range + 2 movement - 4 enemy movement + 1 heavy rain - 2 pulse laser = 0): automatically hit Aft (32/42 armor remaining)!
- Fires Medium Laser at Visigoth 0840 (3 base + 0 range + 2 movement - 4 enemy movement + 1 heavy rain = 2): rolled 7, hit Aft (27/42 armor remaining)!
- Gains 15 heat, sinks 20!

Vixen
- Fires Large Pulse Laser at Copperhead Charlie (3 base + 4 range + 2 movement + 0 enemy movement + 1 heavy woods + 1 partial cover - 2 pulse laser = 9): rolled 7, miss!

Urbanmech IIC
- Fires Ultra AC/10 (single) at Atlas III (4 base + 4 range + 2 movement + 1 enemy movement + 1 heavy rain = 12): rolled 7, miss!

Goshawk II 2
- Fires ER Large Laser at Lancelot (4 base + 4 range + 2 movement + 2 enemy movement + 1 heavy rain = 13): automatic miss!



End Phase
Atlas III
- Must pass a piloting test or fall (5 base - 1 fired Heavy Gauss Rifle while running = 4): rolled 7, succeeds!

Stag
- Through-armor critical chance in Right Arm: rolled 12, arm blown off!
PTN’s note: Vorenus, unless you choose to pass or do something amazing this time out, I’ll be seeing you next mission! Luck that bad this early deserves a reward.

Ostscout
- Through-armor critical chance in Right Torso: rolled 8, 1 critical hit sustained!
- - Jump Jet destroyed!



Physical Combat Phase:
Screamer
- Kicks Vandal 0540 (4 base + 2 movement - 4 target movement - 2 kick = 0): automatically hit Nose (18/29 armor remaining)!



Turn End Phase:
Hurricane Nebuchadnezzar
- No lightning strikes this turn!
- Weather Alert! Hurricane Intensifies on Turn 5!








Player Status:
Demon Hawks




Ally Status:




Opposing Force Status:





Objective Status




Heavy Rain – +1 penalty to all weapon attacks and piloting tests, all non-concrete hexes count as mud hexes

Lightning Strikes – Lightning has a chance to strike up to four random hexes each turn, inflicting 4-10 damage to units struck.



Mission Objective:
Primary Objectives
- Raid the Airfield (0/1)
- Don’t be Captured (0/1)

Secondary Objectives
- Accrue Bounty (2,050,000 c-bills / 3,100,000 goods)
- - Infantry Units Killed: 1 (50,000 c-bills each)
- - Light `Mechs: 0 (1,000,000 c-bills each)
- - Medium `Mechs: 0 (2,000,000 c-bills each)
- - Heavy ` Mechs: 0 (3,000,000 c-bills each)
- - Assault `Mechs: 0 (4,000,000 c-bills each)
- Grounded Aircraft: 8 (250,000 c-bills each)
- Revenants Unleashed: 15

- Last Mission’s Bounty: 18,000,000 c-bills (27,000,000 goods)
- Total Accumulated Bounty: 20,050,000 c-bills (30,100,000 goods)



Orders Due: Midnight Saturday!