The Let's Play Archive

Battletech

by PoptartsNinja

Part 584: Nergal Reactor - Turn 6

Nergal Reactor: Tactical Update 6

“C’mon, punch out,” Ronin muttered under his breath as one of the Clan assault `Mechs faltered. A strobing pulse from one of the Nergal’s lasers had practically cleaved the `Mech in half, but as it toppled the pilot didn’t budge. A controlled fall in a BattleMech was always dangerous, but an uncontrolled fall like that could be deadly. Even strapped in, a Mechwarrior was only a tiny fraction of the machine’s weight; and when a seventy-five kilo pilot was thrown towards the ground by ninety tons of war machine it had a nasty tendency to batter the pilot’s brain against the inside of their own skull.

The Clan pilot didn’t eject. Bethany muttered a curse over the company comms, “they’ve bid away their ejection seats,” she said, mysteriously. As if on cue the Clan pilots let loose with a furious, incoherent roar over their loudspeakers.

“They plan to kill us or die in the attempt,” Bethany explained. “And five of them are as-yet unaccounted for. Remain cautious.”








Movement Phase
Atlas III (player)
- Unable to reach destination hex: path blocked by allied large unit!

Awesome (player)
- Insufficient walking MP to enter water hex 2712 (needs 4, has 3).
- - Alternate movement orders not used, destination hex does not contain a friendly unit.

Grasshopper (player)
- Must pass a piloting test or fall (4 base + 1 jumped into water hex = 5): rolled 6, succeeds!

Mountain Lion (player)
- Shield set to inactive!
- Must pass a piloting test or fall (4 base + 1 entered rubble hex = 5): rolled 5, succeeds!



Shooting Phase
Atlas III (Player)
- Varangian Undertow declared as contingency target. Distracting makes it the primary target!
- Fires Snub-Nose PPC at Varangian Undertow (2 base + 0 range + 0 movement + 1 enemy movement + 2 light woods + 1 heat = 6): rolled 7, hit Left Torso (22/32 armor remaining)!
- Fires Snub-Nose PPC at Varangian Undertow (2 base + 0 range + 0 movement + 1 enemy movement + 2 light woods + 1 heat = 6): rolled 9, hit Left Arm (24/34 armor remaining)!
- Fires Heavy Gauss Rifle at Varangian Undertow (2 base + 0 range + 0 movement + 1 enemy movement + 2 light woods + 1 heat = 6): rolled 7, hit Right Leg (16/41 armor remaining)!
- Gains 22 heat, sinks 24! Overheating! TSM Deactivates!

Awesome (Player)
- Fires rER PPC at Sohei Gamma (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 7, hit Center Torso (13/25 structure remaining)! Crit!
- - Plasma arcs to Head (4/9 armor remaining)! Pilot Hit! (this is not a normal possible scatter result, a 6 is usually a miss—but the paired scatter dice I used rolled boxcars so congrats on having amazing luck!)
- Fires rER PPC at Sohei Gamma (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 9, hit Left Leg (24/34 armor remaining)!
- - Plasma arcs to Center Torso (8/25 armor remaining)!
- Fires PPC at Sohei Gamma (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 7, hit Right Arm (16/26 armor remaining)!
- Fires PPC at Sohei Gamma (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 6, hit Left Arm (0/26 armor, 9/13 structure remaining)! Crit!
- Gains 51 heat, sinks 50!

Grasshopper (Player)
- Fires Large X-Pulse Laser at Swordbreaker (3 base + 0 range + 3 movement + 3 enemy movement - 2 pulse laser = 7): rolled 7, hit Left Arm (9/18 armor remaining)!
- Fires Medium Laser at Swordbreaker (3 base + 0 range + 3 movement + 3 enemy movement = 9): rolled 6, miss!
- Fires Medium Laser at Swordbreaker (3 base + 0 range + 3 movement + 3 enemy movement = 9): rolled 9, hit Rear Center Torso (5/10 armor remaining)!
- Fires Medium Laser at Swordbreaker (3 base + 0 range + 3 movement + 3 enemy movement = 9): rolled 7, miss!
- Fires Medium Laser at Swordbreaker (3 base + 0 range + 3 movement + 3 enemy movement = 9): rolled 6, miss!
- Gains 30 heat, sinks 30!

Lament (Player)
- Activates Radial Heat Sink (5+): rolls 3, radical heat sink fails!
- - Heat exchange system damaged: +1 heat/turn when moving, +1 heat/turn when firing weapons!
- Fires rER PPC at Thunderchild Razormaw (4 base + 0 range + 1 movement + 3 enemy movement - 1 targeting computer = 7): rolled 9, hit Center Torso (14/24 armor remaining)!
- - Plasma arcs to Left Torso (13/18 armor remaining)!
- Fires rER PPC at Thunderchild Razormaw (4 base + 0 range + 1 movement + 3 enemy movement - 1 targeting computer = 7): rolled 8, hit Left Arm (6/16 armor remaining)!
- - Plasma arcs to Left Torso (8/18 armor remaining)!
- Fires ER Medium Laser at Thunderchild Razormaw (4 base + 0 range + 1 movement + 3 enemy movement - 1 targeting computer = 7): rolled 11, hit Left Arm (1/16 armor remaining)!
- Fires ER Medium Laser at Thunderchild Razormaw (4 base + 0 range + 1 movement + 3 enemy movement - 1 targeting computer = 7): rolled 9, hit Center Torso (9/24 armor remaining)!
- Fires ER Medium Laser at Thunderchild Razormaw (4 base + 0 range + 1 movement + 3 enemy movement - 1 targeting computer = 7): rolled 5, miss!
- Gains 48 heat, sinks 32! Overheating!

Copperhead Gamma (Player)
- Fires LRM-20 w/Artemis IV at Sohei Gamma (2 base + 2 range + 1 movement + 0 enemy movement = 5): rolled 10, 20 missiles hit Right Torso (8/17 structure remaining (Crit!)), Right Leg (29/34 armor remaining), Center Torso (3/25 structure remaining (Crit!)), Center Torso (0/25 structure remaining (`Mech Destroyed!))!
- Fires LB-10X Autocannon (cluster) at Sohei Gamma (2 base + 4 range + 1 movement + 0 enemy movement - 1 cluster = 6): rolled 9, 10 submunitions hit Center Torso, Left Leg (23/34 armor remaining), Right Arm (15/26 armor remaining), Left Torso (0/26 armor remaining), Center Torso, Center Torso (TAC!), Left Torso (16/17 structure remaining (Crit!)), Left Leg (22/34 armor remaining), Center Torso, Right Torso (7/17 structure remaining (Crit!))!
- Fires ER Medium Laser at Warhawk Riptide (2 base + 0 range + 1 movement + 1 enemy movement + 1 light woods + 1 secondary target = 6): rolled 3, miss!
- Fires ER Medium Laser at Warhawk Riptide (2 base + 0 range + 1 movement + 1 enemy movement + 1 light woods + 1 secondary target = 6): rolled 4, miss!
- Fires ER Medium Laser at Warhawk Riptide (2 base + 0 range + 1 movement + 1 enemy movement + 1 light woods + 1 secondary target = 6): rolled 8, hit Right Torso (19/26 armor remaining (TAC!))!
- Gains 24 heat, sinks 24!

Mountain Lion (Player)
- Fires Gauss Rifle at Viper Ocean Breeze (4 base + 0 range + 2 movement + 4 enemy movement + 1 minimum range = 11): rolled 9, miss!
- Fires Plasma Rifle at Viper Ocean Breeze (4 base + 0 range + 2 movement + 4 enemy movement = 10): rolled 12, hit Left Torso (0/13 armor, 8/10 structure remaining)! Crit!
- - Target gains 1 heat!
- Fires Plasma Rifle at Viper Ocean Breeze (4 base + 0 range + 2 movement + 4 enemy movement = 10): rolled 10, hit Right Torso (3/13 armor remaining)!
- - Target gains 4 heat!
- Fires ER Medium Laser at Viper Ocean Breeze (4 base + 0 range + 2 movement + 4 enemy movement = 10): rolled 5, miss!
- Gains 28 heat, sinks 26!

Coyote (Player)
- Fires rER PPC at Thunderchild Razormaw (4 base + 0 range + 0 movement + 3 enemy movement = 7): rolled 6, miss!
- Fires ER Medium Laser at Thunderchild Razormaw (4 base + 0 range + 0 movement + 3 enemy movement = 7): rolled 7, hit Left Torso (3/18 armor remaining)!
- Fires ER Medium Laser at Thunderchild Razormaw (4 base + 0 range + 0 movement + 3 enemy movement = 7): rolled 8, hit Left Leg (12/24 armor remaining)!
- Fires ER Medium Laser at Thunderchild Razormaw (4 base + 0 range + 0 movement + 3 enemy movement = 7): rolled 7, hit Right Leg (19/24 armor remaining)!
- Fires Heavy Flamer (Heat) at Thunderchild Razormaw (4 base + 0 range + 0 movement + 3 enemy movement = 7): rolled 7, hit! Target gains 4 heat!
- Fires Streak SRM-6 at Thunderchild Razormaw (4 base + 0 range + 0 movement + 3 enemy movement = 7): rolled 5, fails to lock-on!
- Fires Streak SRM-6 at Thunderchild Razormaw (4 base + 0 range + 0 movement + 3 enemy movement = 7): rolled 8, 6 missiles hit Left Torso (1/18 armor remaining), Right Torso (16/18 armor remaining), Left Torso (0/18 armor, 11/12 structure remaining (Crit!)), Left Torso (9/12 structure remaining (Crit!)), Center Torso (7/24 armor remaining), Left Torso (7/12 structure remaining (Crit!))!
- Gains 39 heat, sinks 40!

Hunchback #2 (Player)
- Fires Heavy Gauss Rifle at Ragnarok Beta (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 3, miss!
- Fires Medium Laser at Ragnarok Beta (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 9, hit Center Torso (0/45 armor remaining)!
- Fires Medium Laser at Ragnarok Beta (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 8, hit Right Arm (25/30 armor remaining)!
- Gains 10 heat, sinks 10!

Hunchback #1 (Player)
- Fires LB-20X Autocannon (Cluster) at Ragnarok Beta (3 base + 2 range + 1 movement + 0 enemy movement - 1 cluster = 5): rolled 9, 12 submunitions hit Left Torso (27/28 armor remaining), Center Torso (28/29 structure remaining (Crit!)), Right Arm (24/30 armor remaining), Left Torso (26/28 armor remaining), Right Arm (23/30 armor remaining), Center Torso (26/28 structure remaining ( TAC!)), Right Torso (7/28 armor remaining), Center Torso (25/28 structure remaining (Crit!)), Right Torso (6/28 armor remaining), Left Arm (9/30 armor remaining), Right Leg (37/38 armor remaining), Center Torso (24/29 structure remaining (Crit!))!
- Fires Medium Pulse Laser at Ragnarok Beta: out of range!
- Fires Medium Pulse Laser at Ragnarok Beta: out of range!
- Fires Medium Pulse Laser at Ragnarok Beta: out of range!
- Gains 19 heat, sinks 20!

Screamer (Player)
- Fires rER PPC at Crossbow Alpha (2 base + 2 range + 3 movement + 1 enemy movement - 1 targeting computer = 7): rolled 4, miss!
- Fires Medium Pulse Laser at Crossbow Alpha (2 base + 4 range + 3 movement + 1 enemy movement - 1 targeting computer - 2 pulse laser = 7): rolled 6, miss!
- Gains 24 heat, sinks 25!

Bobcat (Player)
- Fires rER PPC at Warhawk Riptide (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 8, hit Left Leg (25/35 armor remaining)!
- - Plasma arcs to miss!
- Fires ER Medium Laser at Warhawk Riptide (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 4, miss!
- Fires ER Medium Laser at Warhawk Riptide (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 9, hit Rear Right Torso (5/10 armor remaining)!
- Gains 38 heat, sinks 26! Overheating!

Beowulf (Player)
- Varangian Undertow declared as contingency target. Distracting makes it the primary target!
- Fires Large Pulse Laser at Varangian Undertow (3 base + 2 range + 3 movement + 1 enemy movement - 2 pulse laser = 7): rolled 6, miss!
- Fires ER Medium Laser at Varangian Undertow (3 base + 2 range + 3 movement + 1 enemy movement = 9): rolled 5, miss!
- Fires ER Medium Laser at Varangian Undertow (3 base + 2 range + 3 movement + 1 enemy movement = 9): rolled 12, hit Right Leg (11/41 armor remaining)!
- Gains 25 heat, sinks 24!

Wild Weasel (Player)
- Torso-twists to threaten hex 2517!
- Fires ER Medium Laser at Ragnarok Beta (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 8, miss!
- Fires ER Medium Laser at Ragnarok Beta (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 5, miss!
- Fires ER Medium Laser at Ragnarok Beta (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 8, miss!
- Fires LRM-20 w/Artemis IV (Smoke) at Hex 2220 (3 base + 0 range + 2 movement - 4 enemy movement + 2 secondary target not in front arc = 3): rolled 7, hit!
- Gains 7 heat, sinks 22!

Phoenix Hawk (Player)
- Fires Large Pulse Laser at Viper Ocean Breeze (3 base + 0 range + 3 movement + 4 enemy movement - 2 pulse laser = 8): rolled 7, miss!
- Fires Medium Laser at Viper Ocean Breeze (3 base + 0 range + 3 movement + 4 enemy movement = 10): rolled 7, miss!
- Fires Medium Laser at Viper Ocean Breeze (3 base + 0 range + 3 movement + 4 enemy movement = 10): rolled 6, miss!
- Gains 21 heat, sinks 20!

Nergal (Allied Player)
- Fires Hyper Pulse Laser at Ragnarok (2 base + 0 range + 2 movement + 0 enemy movement - 1 pulse module = 3): rolled 7, hit Right Arm (3/30 armor remaining)!
- Fires Hyper Pulse Laser at Ragnarok (2 base + 0 range + 2 movement + 0 enemy movement - 1 pulse module = 3): rolled 9, hit Center Torso (5/29 structure remaining (Crit!))!
- Fires Heavy Gauss Rifle at Ragnarok (2 base + 2 range + 2 movement + 0 enemy movement = 6): rolled 6, hit Center Torso (0/29 structure remaining (`Mech Destroyed))!
- Gains 52 heat, sinks 52! Overheating!

Varangian Undertow
- Fires Ultra AC/20 (Ultra) at Atlas III (2 base + 2 range + 2 movement + 0 enemy movement + 2 light woods = 8): rolled 8, 2 shells hit Left Arm (10/34 armor remaining), Left Torso (16/32 armor remaining)!
- Fires Ultra AC/20 (Single) at Atlas III (2 base + 2 range + 2 movement + 0 enemy movement + 2 light woods = 8): rolled 3, miss!
- Fires Medium Pulse Laser at Atlas III (2 base + 2 range + 2 movement + 0 enemy movement + 2 light woods - 2 pulse laser = 6): rolled 5, miss!
- Fires Medium Pulse Laser at Atlas III (2 base + 2 range + 2 movement + 0 enemy movement + 2 light woods - 2 pulse laser = 6): rolled 6, hit Right Leg (32/42 armor remaining)!
- Fires Medium Pulse Laser at Atlas III (2 base + 2 range + 2 movement + 0 enemy movement + 2 light woods - 2 pulse laser = 6): rolled 11, hit Right Torso (27/32 armor remaining)!
- Gains 42 heat, sinks 40!

Ragnarok Beta
- Fires Gauss Rifle at Hunchback #2 (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 11, hit Left Leg (5/20 armor remaining)!
- Fires Gauss Rifle at Hunchback #2 (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 3, miss!
- Fires Gauss Rifle at Hunchback #2 (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 2, miss!
- Gains 5 heat, sinks 28!

Unknown `Mech Alpha
- Fires Gauss Rifle at Nergal (3 base + 4 range + 1 movement + 1 enemy movement - 1 superheavy = 8): rolled 6, miss!
- Fires Gauss Rifle at Nergal (3 base + 4 range + 1 movement + 1 enemy movement - 1 superheavy = 8): rolled 4, miss!
- Gains 3 heat, sinks 36!

Warhawk Riptide
- Fires Large Pulse Laser at Copperhead Gamma (2 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 partial cover - 2 pulse laser - 1 targeting computer = 4): rolled 5, hit Left Arm (1/16 armor remaining)!
- Fires Large Pulse Laser at Copperhead Gamma (2 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 partial cover - 2 pulse laser - 1 targeting computer = 4): rolled 10, hit Right Arm (6/16 armor remaining)!
- Fires Large Pulse Laser at Copperhead Gamma (2 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 partial cover - 2 pulse laser - 1 targeting computer = 4): rolled 9, hit Center Torso (13/23 armor remaining)!
- Fires Large Pulse Laser at Copperhead Gamma (2 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 partial cover - 2 pulse laser - 1 targeting computer = 4): rolled 5, hit Center Torso (3/23 armor remaining)!
- Gains 42 heat, sinks 44!

Sohei Gamma
- Fires ER PPC at Awesome (3 base + 2 range + 1 movement + 1 enemy movement = 7): rolled 8, hit Left Torso (9/24 armor remaining)!
- Fires LRM-20 w/ Artemis IV at Awesome (3 base + 2 range + 1 movement + 1 enemy movement = 7): rolled 6, miss!
- Gains 21 heat, sinks 32!

Wolf Spider Eta
- Holds fire!
- Gains 2 heat, sinks 50!

Night Gyr Epsilon
- Fires LRM-20 w/Artemis IV at Nergal (3 base + 2 range + 3 movement + 1 enemy movement + 1 light woods - 1 superheavy = 9): rolled 3, miss!
- Fires LRM-20 w/Artemis IV at Nergal (3 base + 2 range + 3 movement + 1 enemy movement + 1 light woods - 1 superheavy = 9): rolled 8, miss!
- Fires LRM-20 w/Artemis IV at Nergal (3 base + 2 range + 3 movement + 1 enemy movement + 1 light woods - 1 superheavy = 9): rolled 7, miss!
- Fires LRM-20 w/Artemis IV at Nergal (3 base + 2 range + 3 movement + 1 enemy movement + 1 light woods - 1 superheavy = 9): rolled 3, miss!
- Gains 28 heat, sinks 24!

Nidhogg Eta
- Fires Heavy Large Laser at Wild Weasel (3 base + 2 range + 3 movement + 2 enemy movement = 10): rolled 4, miss!
- Fires Ultra AC/10 (Ultra) at Wild Weasel (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 9, 1 shell hit Left Arm (0/12 armor, 3/6 structure remaining)! Crit!
- Fires LRM-15 w/ Artemis IV at Wild Weasel (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 8, 6 missiles hit Right Arm (7/12 armor remaining), Center Torso (17/18 armor remaining)!
- Gains 31 heat, sinks 32!

Crossbow Alpha
- Fires LRM-20 w/ Artemis IV at Wild Weasel (2 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 6, miss!
- Fires LRM-20 w/ Artemis IV at Wild Weasel (2 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 7, miss!
- Gains 14 heat, sinks 24!

Crossbow Beta
- Holds fire!
- Gains 2 heat, sinks 24!

Naga Alpha
- Holds fire!
- Gains 1 heat, sinks 24!

Swordbreaker Storm Surge
- Fires Heavy Large Laser at Mountain Lion (3 base + 2 range + 2 movement + 0 enemy movement + 1 heavy laser = 8): rolled 6, miss!
- Fires Heavy Large Laser at Mountain Lion (3 base + 2 range + 2 movement + 0 enemy movement + 1 heavy laser = 8): rolled 8, hit Left Leg (14/30 armor remaining)!
- Fires TAG at Mountain Lion (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 11, hit!
- Fires TAG at Mountain Lion (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 7, hit!
- Gains 38 heat, sinks 38!

Thunderchild Razormaw
- Torso-twists to threaten hex 2933!
- Fires Medium Pulse Laser at Lament (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 4): rolled 5, hit Center Torso (25/32 armor remaining)!
- Fires Medium Pulse Laser at Lament (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 4): rolled 7, hit Right Arm (13/20 armor remaining)!
- Fires Medium Pulse Laser at Lament (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 4): rolled 6, hit Left Leg (16/30 armor remaining)!
- Fires Medium Pulse Laser at Lament (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 4): rolled 4, hit Right Torso (15/22 armor remaining)!
- Fires Medium Pulse Laser at Lament (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 4): rolled 8, hit Right Arm (6/20 armor remaining)!
- Fires Medium Pulse Laser at Lament (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 4): rolled 7, hit Right Leg (23/30 armor remaining)!
- Fires TAG at Lament (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 4, miss!
- Fires TAG at Coyote (3 base + 0 range + 3 movement + 0 enemy movement + 1 secondary target = 7): rolled 7, hit!
- Gains 34 heat, sinks 30!

Shadowcat Eta
- Fires Heavy Large Laser at Coyote (2 base + 0 range + 3 movement + 0 enemy movement + 2 light woods + 1 heavy laser = 8): rolled 10, hit Rear Left Torso (0/8 armor, 7/15 structure remaining (Crit!))!
- Fires LRM/20 w/Artemis IV at Coyote (2 base + 0 range + 3 movement + 0 enemy movement + 2 light woods = 7): rolled 4, miss!
- Gains 5 heat, sinks 28!

Viper Ocean Breeze
- Torso-twists to threaten hex 3019!
- Fires Heavy Large Laser at Mountain Lion (3 base + 0 range + 3 movement + 0 enemy movement + 1 heavy laser = 7): rolled 10, hit Right Leg (14/30 armor remaining)!
- Fires TAG at Mountain Lion (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 7, hit!
- Gains 23 heat, sinks 24!



End Phase
Varangian Undertow
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 6, succeeds!

Warhawk Riptide
- Through-armor critical chance in Right Torso: rolled 3, no critical hit sustained!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 9, succeeds!

Thunderchild Razormaw
- Critical chance in Left Torso: rolled 4, no critical hits sustained!
- Critical chance in Left Torso: rolled 9, 1 critical hit sustained!
- - Double heat sink damaged!
- Critical chance in Left Torso: rolled 11, 2 critical hits sustianed!
- - Double Heat Sink destroyed!
- - Jump Jet damaged!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!

Viper Ocean Breeze
- Critical chance in Left Torso: rolled 7, no critical hit sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!

Atlas III (Player)
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 10, succeeds!

Copperhead Gamma (Player)
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 4, succeeds!

Mountain Lion (Player)
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 8, succeeds!

Lament (Player)
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 8, succeeds!

Coyote (Player)
- Critical chance in Left Torso: rolled 5, no critical hit sustained!

Wild Weasel (Player)
- Critical chance in Left Arm: rolled 6, no critical hit sustained!



Physical Combat Phase:
Lament (Player)
- Kicks Thunderchild (4 base + 1 movement + 3 enemy movement - 2 kick = 6): rolled 6, hit Right Leg (6/24 armor remaining)!

Coyote (Player)
- Attacks Thunderchild with Lance (4 base + 0 movement + 3 enemy movement + 1 lance = 8): rolled 8, hit Center Torso (0/24 armor, 10/16 structure remaining)! Crit!

Bobcat (Player)
- Attacks Warhawk Riptide with Active Vibroblade (5 base + 3 movement + 1 enemy movement - 1 sword = 8): rolled 9, hit Right Leg (21/35 armor remaining)!

Phoenix Hawk (Player)
- Kicks Viper (4 base + 3 movement + 4 enemy movement - 2 kick = 9): Rolled 4, miss!

Thunderchild
- Kicks Coyote (4 base + 3 movement + 0 enemy movement + 1 light woods - 2 kick = 6): rolled 9, hit Right Leg (18/28 armor remaining)!



End Phase:
Coyote (Player)
- Must pass a piloting test or fall (4 base + 0 kicked = 4): rolled 8, succeeds!

Thunderchild
- Critical chance in Center Torso: rolled 4, no critical hit sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage + 0 kicked = 5): rolled 6, succeeds!



Turn End Phase:
Lament (Player)
- Must pass a 4+ test to avoid automatic shutdown: rolled 10, succeeds!

Bobcat (Player)
- Must pass a 4+ test to avoid automatic shutdown: rolled 3, fails!



Next Turn’s Movement Phase
Varangian Undertow
- Sohei Gamma destroyed: Cull the Weak activates!
- Ragnarok Beta destroyed: Cull the Weak activates!
- - Unit gains ACE! status until two enemy targets are destroyed!

Unknown `Mech Alpha
- Sohei Gamma destroyed: Cull the Weak activates!
- Ragnarok Beta destroyed: Cull the Weak activates!
- - Unit gains ACE! status until two enemy targets are destroyed!

Warhawk Riptide
- Sohei Gamma destroyed: Cull the Weak activates!
- Ragnarok Beta destroyed: Cull the Weak activates!
- - Unit gains ACE! status until two enemy targets are destroyed!

Wolf Spider Eta
- Fury spreads!
- - Gains Unit Skill: Cull the Weak on a 5+ roll: rolled 7, gains Cull the Weak!

Night Gyr Epsilon
- Fury spreads!
- - Gains Unit Skill: Cull the Weak on an 8+ roll: rolled 4!

Nidhogg Eta
- Fury spreads!
- - Gains Unit Skill: Cull the Weak on a 7+ roll: rolled 11, gains Cull the Weak!

Crossbow Alpha
- Fury spreads!
- - Gains Unit Skill: Cull the Weak on a 5+ roll: rolled 6, gains Cull the Weak!

Crossbow Beta
- Fury spreads!
- - Gains Unit Skill: Cull the Weak on a 7+ roll: rolled 3!

Phoenix Hawk (Player)
- Fury spreads!
- - Gains Unit Skill: Cull the Weak on a 7+ roll: rolled 5!








Player Status:




Allies




Opposing Force Status:




House Rule: Flooding Sucks – An armor breach underwater no longer destroys hit locations outright. A section that floods instead suffers damage to all weapons in that location, knocking them offline. All ammunition or special equipment in a flooded section is likewise rendered useless. Head armor breaches are treated as normal.



Primary Objectives
- Lure the Clans near the Nergal Reactor (failed!)
- Protect the NRG-0000-0X Nergal (0/1)

Secondary Objectives
- Accrue Bounty (8,000,000 c-bills / 12,000,000 goods)
- - Light `Mechs: 0 (1,000,000 c-bills)
- - Medium `Mechs: 0 (2,000,000 c-bills)
- - Heavy `Mechs: 0 (3,000,000 c-bills)
- - Assault `Mechs: 2 (4,000,000 c-bills)
- - Infantry Units: 0 (250,000) c-bills
- - Battle Armor Units: 0 (1,000,000) c-bills
- - AeroSpace Fighters: 0 (2,000,000) c-bills

- Last Mission’s Total Bounty: 62,300,000 c-bills (93,450,000 goods)
- Total Accumulated Bounty: 70,300,000 c-bills (105,450,000 goods)



Orders Due: Midnight Saturday!