The Let's Play Archive

Battletech

by PoptartsNinja

Part 590: Nergal Reactor - Turn 12

Nergal Reactor: Tactical Update 12

The ammunition feed display for Duncan’s Heavy Gauss Rifle flashed empty for several moments before warning him that the weapon was automatically powering down. The Atlas’s left side was a smoking ruin of twisted metal, but in spite of its grievous injuries the hundred-ton war machine was just as responsive now as it had been when he’d first stepped into the cockpit. Wordlessly, he gave the command couch an affectionate pat. It was a good machine. A very good machine.

“They’re in total disarray now,” Luiza commented as she panted into her microphone. She sounded exhausted—even Duncan felt more than a little drained. The enemy operation hadn’t been a military raid but was instead a concerted effort to kill the Demon Hawks, to avenge some slight against the Clans’ honor or perhaps simply an opportunity for the Sea Foxes to show the Snow Ravens how battles were won.

Except, Duncan smiled to himself, the part where they’d lost fourteen `Mechs to four of the Demon Hawks’ own. The Clans could sustain such losses—and Duncan wasn’t sure how many of his pilots would be fit for duty after a slugging match like this one—but they’d won. And the Clans couldn’t sustain three-to-one losses indefinitely.

“Should we let the stragglers go?”

Duncan snorted, and couldn’t resist adding a joke to lighten the mood. “Hell no, I want to get paid. Let’s put the rest of these rabid dogs down.”

She laughed, “And here I thought you couldn’t spell ‘Mercenary’ without ‘Earn Mercy.’”

“How long have you been waiting to use that?” Yul sputtered, his tenor cracking unexpectedly.

“Duncan can’t spell ‘Mercy’ at all,” Jason interjected. “He was too busy slipping a c-bill between every ‘M’ and ‘Y’ he’s got.”

That got the bulk of the company laughing, their exhaustion momentarily forgotten. Duncan’s hands tensed on his controls as he sought his next target.

“I do not get it,” Noretti admitted after a few moments, apparently deciding that doing so wasn’t a sign of weakness.

“Spell it out,” Yul encouraged. “You’ll get it.”








Shooting Phase
Atlas III (Player)
- Torso-twists to threaten hex 2727!
- Fires Snub-Nose PPC at Unknown `Mech #2 (2 base + 0 range + 0 movement + 1 enemy movement + 1 smoke + 1 heat = 5): rolled 5, hit Left Torso (16/26 armor remaining)!
- Fires Snub-Nose PPC at Unknown `Mech #2 (2 base + 0 range + 0 movement + 1 enemy movement + 1 smoke + 1 heat = 5): rolled 6, hit Left Torso (6/26 armor remaining)!
- Fires Heavy Gauss Rifle at Unknown `Mech #2 (2 base + 0 range + 0 movement + 1 enemy movement + 1 smoke + 1 heat = 5): rolled 7, hit Left Torso (0/26 armor, 0/19 structure remaining)! Torso destroyed! Left arm blown off!
- - Damage transfers to Center Torso (35/38 armor remaining)!
- Fires Medium Pulse Laser at Unknown `Mech #2 (2 base + 2 range + 0 movement + 1 enemy movement + 1 smoke + 1 heat - 2 pulse laser = 5): rolled 8, hit Center Torso (29/38 armor remaining)!
- Gains 26 heat, sinks 24! Overheating! TSM Active!

Awesome (Player)
- Torso-twists to threaten hex 3215!
- Fires rER PPC at Unknown `Mech #2 (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 7, hit Center Torso (19/38 armor remaining)!
- - Plasma arcs to Miss!
- Fires rER PPC at Unknown `Mech #2 (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 9, hit Right Arm (16/27 armor remaining)!
- - Plasma arcs to Right Torso (21/26 armor remaining)!
- Fires PPC at Unknown `Mech #2 (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 7, hit Center Torso (9/38 armor remaining)!
- Fires PPC at Unknown `Mech #2 (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 9, hit Center Torso (0/38 armor, 28/29 structure remaining)! Crit!
- Gains 50 heat, sinks 48!

Grasshopper (Player)
- Fires Large X-Pulse Laser at Unknown `Mech #2 (3 base + 0 range + 3 movement + 1 enemy movement - 2 pulse laser = 5): rolled 6, hit Right Leg (20/34 armor remaining)!
- Fires Medium Laser at Unknown `Mech #2 (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 6, miss!
- Fires Medium Laser at Unknown `Mech #2 (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 9, hit Center Torso (23/29 structure remaining)! Crit!
- Fires Medium Laser at Unknown `Mech #2 (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 4, miss!
- Fires Medium Laser at Unknown `Mech #2 (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 6, miss!
- Gains 30 heat, sinks 30!

Lament (Player)
- Fires rER PPC at Unknown `Mech #2 (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 10, hit Right Leg (10/34 armor remaining)!
- - Plasma arcs to Right Leg (5/34 armor remaining)!
- Fires rER PPC at Unknown `Mech #2 (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 10, hit Right Arm (6/27 armor remaining)!
- - Plasma arcs to Right Arm (1/27 armor remaining)!
- Fires ER Medium Laser at Unknown `Mech #2 (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 8, hit Center Torso (18/29 structure remaining)! Crit!
- Fires ER Medium Laser at Unknown `Mech #2 (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 6, hit Right Arm (0/27 armor, 10/15 structure remaining)! Crit!
- Fires ER Medium Laser at Unknown `Mech #2 (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 8, hit Left Leg (29/34 armor remaining)!
- Gains 46 heat, sinks 32! Overheating!

Hunchback #2 (Player)
- Fires Heavy Gauss Rifle at Unknown Mech #1 (3 base + 0 range + 1 movement + 1 enemy movement + 2 smoke = 7): rolled 7, hit Center Torso (15/40 armor remaining)!
- Fires Medium Laser at Unknown Mech #1 (3 base + 0 range + 1 movement + 1 enemy movement + 2 smoke = 7): rolled 5, miss!
- Fires Medium Laser at Unknown Mech #1 (3 base + 0 range + 1 movement + 1 enemy movement + 2 smoke = 7): rolled 7, hit Right Leg (29/34 armor remaining)!
- Gains 8 heat, sinks 10!

Hunchback #1 (Player)
- Holds fire!
- Gains 1 heat, sinks 20!

Screamer (Player)
- Fires rER PPC at Unknown `Mech #2 (2 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer = 5): rolled 5, hit Center Torso (8/29 structure remaining)! Crit!
- - Plasma arcs to Center Torso (3/29 structure remaining)
- Fires Medium Pulse Laser at Unknown `Mech #2 (2 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer - 2 pulse laser = 3): rolled 3, hit Left Leg (22/34 armor remaining)!
- Gains 29 heat, sinks 25!

Bobcat (Player)
- Fires rER PPC at Unknown `Mech #2 (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, Center Torso (0/29 structure remaining)! `Mech destroyed!
- - Plasma arcs to Center Torso!
- Fires ER Medium Laser at Unknown `Mech #2 (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 10, hit Center Torso!
- Fires ER Medium Laser at Unknown `Mech #2 (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 11, hit Center Torso!
- Gains 27 heat, sinks 26!

Beowulf (Player)
- Torso-twists to threaten hex 2924!
- Fires Large Pulse Laser at Viper Ocean Breeze (3 base + 0 range + 3 movement + 4 enemy movement - 2 pulse laser = 8): rolled 10, hit Left Arm (3/12 armor remaining)!
- Fires ER Medium Laser at Viper Ocean Breeze (3 base + 0 range + 3 movement + 4 enemy movement = 10): rolled 4, miss!
- Fires ER Medium Laser at Viper Ocean Breeze (3 base + 0 range + 3 movement + 4 enemy movement = 10): rolled 6, miss!
- Gains 25 heat, sinks 24!

Phoenix Hawk (Player)
- Fires Large Pulse Laser at Naga (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 4): rolled 12, hit Head (0/9 armor, 2/3 structure remaining)! Crit!
- Gains 16 heat, sinks 20!

Nergal (Allied Player)
- Fires Heavy Gauss Rifle at Crossbow Alpha (2 base + 2 range + 2 movement + 2 enemy movement = 8): rolled 11, hit Rear Left Torso (0/7 armor, 2/15 structure remaining)! Crit!
- - Damage transfers to Center Torso (26/33 armor remaining)!
- Fires Hyper Pulse Laser at Crossbow Alpha (2 base + 2 range + 2 movement + 2 enemy movement - 1 pulse laser = 7): rolled 6, miss!
- Fires Hyper Pulse Laser at Crossbow Alpha (2 base + 2 range + 2 movement + 2 enemy movement - 1 pulse laser = 7): rolled 9, hit Rear Right Torso (0/7 armor, 2/15 structure remaining)! Crit!
- Gains 52 heat, sinks 52! Overheating!

Unknown `Mech Alpha
- Fires Gauss Rifle at Hunchback #2 (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 7, hit Left Torso (0/20 armor, 10/12 structure remaining)! TAC!
- Fires Gauss Rifle at Hunchback #2 (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 9, hit Right Leg (damage blocked by terrain)!
- Fires Medium Pulse Laser at Hunchback #2 (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 2 pulse laser = 6): rolled 8, hit Center Torso (0/26 armor, 15/16 structure remaining)! Crit!
- Fires Medium Pulse Laser at Hunchback #2 (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 2 pulse laser = 6): rolled 8, hit Right Arm (0/16 armor, 2/8 structure remaining)!
- Fires Heavy Medium Laser at Hunchback #2 (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover + 1 heavy laser = 9): rolled 8, miss!
- Fires Heavy Medium Laser at Hunchback #2 (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover + 1 heavy laser = 9): rolled 3, miss!
- Fires Heavy Medium Laser at Hunchback #2 (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover + 1 heavy laser = 9): rolled 6, miss!
- Fires Heavy Medium Laser at Hunchback #2 (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover + 1 heavy laser = 9): rolled 3, miss!
- Fires Streak SRM-6 at Hunchback #2 (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 3, fails to lock-on!
- Gains 38 heat, sinks 36!

Crossbow Alpha
- Torso-twists to threaten hex 1326!
- Fires LRM-20 w/ Artemis IV (Artemis) at Phoenix Hawk (2 base + 2 range + 2 movement + 3 enemy movement + 1 partial cover = 10): rolled 10, 16 missiles hit Right Leg (damage blocked by terrain), Left Torso (13/18 armor remaining (TAC!)), Left Leg (damage blocked by terrain), Left Arm (12/13 armor remaining)!
- Fires LRM-20 w/ Artemis IV (Artemis) at Phoenix Hawk (2 base + 2 range + 2 movement + 3 enemy movement + 1 partial cover = 10): rolled 8, miss!
- Fires Streak SRM-6 at Phoenix Hawk (2 base + 4 range + 2 movement + 3 enemy movement + 1 partial cover = 12): rolled 7, fails to lock-on!
- Fires Streak SRM-6 at Phoenix Hawk (2 base + 4 range + 2 movement + 3 enemy movement + 1 partial cover = 12): rolled 9, fails to lock-on!
- Gains 14 heat, sinks 24!

Naga Alpha
- Fires Arrow IV (Homing)!
- Fires Arrow IV (Homing)!
- Gains 21 heat, sinks 24!

Viper Ocean Breeze
- Fires Heavy Large Laser at Lament (3 base + 0 range + 3 movement + 0 enemy movement + 1 heavy laser + 1 smoke = 8): rolled 5, miss!
- Fires TAG at Lament (3 base + 0 range + 3 movement + 0 enemy movement + 1 smoke = 7): rolled 11, hit!
- Gains 26 heat, sinks 24!

Unknown Mech #2
- Fires ER PPC at Atlas III (3 base + 0 range + 1 movement + 0 enemy movement + 2 smoke = 6): rolled 8, hit Left Torso (0/21 structure remaining)! Torso destroyed!
- - Damage transfers to Center Torso (32/50 armor remaining)!
- Fires ER PPC at Atlas III (3 base + 0 range + 1 movement + 0 enemy movement + 2 smoke = 6): rolled 3, miss!
- Fires Medium Pulse Laser at Atlas III (3 base + 2 range + 1 movement + 0 enemy movement + 2 smoke - 2 pulse laser = 6): rolled 4, miss!
- Fires Medium Pulse Laser at Atlas III (3 base + 2 range + 1 movement + 0 enemy movement + 2 smoke - 2 pulse laser = 6): rolled 6, hit Right Arm (9/34 armor remaining)
- Fires LRM/T 10 at Atlas III (3 base + 0 range + 1 movement + 0 enemy movement + 2 smoke = 6): rolled7, 8 missiles hit Left Leg (9/42 armor remaining), Center Torso (30/50 armor remaining)!
- Fires LRM/T 10 at Atlas III (3 base + 0 range + 1 movement + 0 enemy movement + 2 smoke = 6): rolled 5, miss!
- Gains 47 heat, sinks 38!

Wolf Spider Upsilon
- Fires ER Large Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Right Arm (0/13 structure remaining)! Arm blown off!
- - Damage transfers to Right Torso (7/24 armor remaining)!
- Fires ER Large Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Right Leg (24/34 armor remaining)!
- Fires ER Large Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 8, hit Left Leg (24/34 armor remaining)!
- Gains 37 heat, sinks 38!

Stooping Hawk Upsilon
- Fires Heavy Large Laser at Atlas III (3 base + 0 range + 1 movement + 0 enemy movement + 1 heavy laser + 1 smoke = 6): rolled 6, hit Center Torso (18/50 armor remaining)!
- Fires Heavy Medium Laser at Atlas III (3 base + 0 range + 1 movement + 0 enemy movement + 1 heavy laser + 1 smoke = 6): rolled 5, miss!
- Fires Heavy Medium Laser at Atlas III (3 base + 0 range + 1 movement + 0 enemy movement + 1 heavy laser + 1 smoke = 6): rolled 4, miss!
- Gains 33 heat, sinks 32!

Swordbreaker Upsilon
- ???
- Gains 3 heat, sinks 20!

Arrow IV (homing)
- Must roll a 4+ to hit the mapsheet: rolled 6, successful!
- - Strikes Lament in Right Leg (0/30 armor, 9/15 structure remaining)! Crit!
- Must roll a 4+ to hit the mapsheet: rolled 10, successful!
- - Strikes Lament in Right Torso (0/22 armor, 1/15 structure remaining)! Crit!



End Phase
Naga
- Critical chance in Head: rolled 7, no critical hit sustained!
- Must pass a 3+ consciousness test: rolled 6, succeeds!

Crossbow Alpha
- Critical chance in Left Torso: rolled 5, no critical hit sustained!
- Critical chance in Right Torso: rolled 7, no critical hit sustained!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 5, succeeds!

Hunchback #2 (Player)
- Through-armor critical chance in Left Torso: rolled 5, no critical hit sustained!
- Critical chance in Center Torso: rolled 4, no critical hit sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!

Phoenix Hawk (Player)
- Critical chance in Left Torso: rolled 6, no critical hit sustained!

Atlas III (Player)
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 7, succeeds!

Lament (Player)
- Critical chance in Right Leg: rolled 6, no critical hit sustained!
- Critical chance in Right Torso: rolled 7, no critical hit sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds!



Physical Combat Phase:
Atlas III (Player)
- Kicks Stooping Hawk (3 base + 0 movement + 0 enemy movement + 1 smoke - 2 kick = 2): automatically hit Left Leg (0/20 armor, 0/13 structure remaining)! Leg blown off!
- - Damage transfers to Center Torso (21/28 armor remaining)!

Stooping Hawk
- Kicks Atlas III (2 base + 1 movement + 0 enemy movement + 1 smoke - 2 kick = 2): automatically hit Left Leg (1/42 armor remaining)!








Player Status:




Allies




Opposing Force Status:





House Rule: Flooding Sucks – An armor breach underwater no longer destroys hit locations outright. A section that floods instead suffers damage to all weapons in that location, knocking them offline. All ammunition or special equipment in a flooded section is likewise rendered useless. Head armor breaches are treated as normal.



Primary Objectives
- Lure the Clans near the Nergal Reactor (failed!)
- Protect the NRG-0000-0X Nergal (0/1)

Secondary Objectives
- Accrue Bounty (41,000,000 c-bills / 61,50,000 goods)
- - Light `Mechs: 1 (1,000,000 c-bills)
- - Medium `Mechs: 4 (2,000,000 c-bills)
- - Heavy `Mechs: 4 (3,000,000 c-bills)
- - Assault `Mechs: 5 (4,000,000 c-bills)
- - Infantry Units: 0 (250,000) c-bills
- - Battle Armor Units: 0 (1,000,000) c-bills
- - AeroSpace Fighters: 0 (2,000,000) c-bills

- Last Mission’s Total Bounty: 62,300,000 c-bills (93,450,000 goods)
- Total Accumulated Bounty: 103,300,000 c-bills (154,950,000 goods)



Orders Due: Midnight Saturday!