The Let's Play Archive

Battletech

by PoptartsNinja

Part 604: Gravedigger - Turn 8

Grave Digger: Tactical Update 8

Cantankerous stared through a gap in his fingers as he rested his left hand on his three-quarters mask. His one good eye stared, bleary, dry, and unblinking. Droplets of blood still sprayed from the front of the massive rotary saw affixed to the front of his repurposed tank. The turret whined and swiveled, its operator flexing the teeth of the backhoe that normally hung out the back like a tail. The kid was nearly as eager as Cantankerous to put it to use, either against a target up front or against something behind. Good.

One of the rogue Vedettes came to a rolling stop as Chastity’s Bulldog set it on fire. The crew inside would have more to worry about than simply driving for the foreseeable future—unless they got lucky they’d be nearly dead in the water and the convoy could blow past them without trouble. The bigger concern was the boat.

The Devil’s Due. The desert’s most infamous salvage crew, who’d repurposed a heavy naval vessel into something resembling a tank. At eighty tons the Devil’s Due outmuscled the common Desert Hawgs most sensible salvagers used, and its custom-built drive train made it as swift in reverse as it was in forward gear. That meant it could nearly always point its heavily-armored prow—or, at worst, its belt armor—at an attacker. The whole thing was topped off with a heavy Autocannon, giving them more punch than nearly any other vehicle that crossed the sands.

It was a worthy prey, and one Cantankerous had always hoped to claim.








Shooting Phase
Marsden II (Player)
- Fires Autocannon/5 at Vedette (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 3, miss!
- Fires SRM-6 (Standard HE) at Vedette (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 8, miss!
- Fires SRM-6 (Standard HE) at Vedette (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 8, miss!

Goblin Medium Tank "Diamondback" (Player)
- Fires Heavy Chemical Laser at Vedette (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 9, miss!
- Fires Heavy Chemical Laser at Vedette (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 9, miss!

Bulldog Medium Tank (Player)
- Fires SRM-4 (Inferno) at Vedette(BAGC) (3 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 10): rolled 9, miss!
- Fires SRM-4 (Inferno) at Vedette (BAGC) (3 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 10): rolled 10, 3 missiles hit! Inferno Crit! Inferno Crit! Inferno Crit!
- Fires Heavy Rifle at Vedette (3 base + 2 range + 2 movement + 3 enemy movement + 1 light woods + 1 secondary target = 12): rolled 7, miss!

Thor Artillery Vehicle "Exhumer" (Player)
- Holds fire!

Dig Lord “Sancho Panzer” (Player)
- No orders received!

Vedette (BAGC)
- Fires Light Autocannon/5 at Thor (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 6, miss!

Vedette
- Fires Autocannon/5 at Goblin (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 7, hit Turret (21/26 armor remaining)!



Turn End Phase
Vedette (BAGC)
- Inferno critical chance: rolled 6, crew stunned!
- Inferno critical chance: rolled 6, crew stunned!
- Inferno critical chance: rolled 7, crew stunned!








Player Status:




Ally Status:




Opposing Force Status:




Special Rules
Drifting: Vehicles may shift one column to the left or right during the movement phase without expending an MP to turn, provided the move does not cross through an enemy unit or terrain that would cost additional MP. Adjacent vehicles may be rammed for low damage with a sideswipe and lighter vehicles may be knocked off course next turn!
Half-Height Terrain: All terrain features rise to only half their normal height. Vehicles behind a height 1 hill may still attack and be attacked, but may only receive damage to their turrets. Vehicles without turrets are hidden as normal. Hills only cost 1 MP to climb rather than the additional 2. BattleMech and IndustrialMech units treat height 1 hexes as if they are clear terrain, height 2 as if they are height 1, etc.
Oases: Oases are surrounded by boggy soil that will trap ground vehicles and may attract native fauna.
Mirages: Heat shimmer can make water appear where there is none. Mirages may be driven through safely but may hide other features.
Redline the Engines: The Desert Hawg’s speed cannot be reduced by damage or critical hits.



Primary Objectives
- Protect the Desert Hawg (0/1)
- Disable or destroy the Devil’s Due (0/1)

Secondary Objectives
- Drive away or destroy Scarback (0/1)
- Destroy the ???? (0/1)



Orders Due: Midnight Saturday!