The Let's Play Archive

Battletech

by PoptartsNinja

Part 667: Konpei Island - Turn 12

Konpei Island Update 12

“That’s one,” Isoroku said calmly as a Clan VTOL burst into flames. His autocannon had made short work of the first of the approaching targets, but rather than scattering as he’d expected the bulk of the flight simply dipped their noses a little more and rushed in. It was bravery after a fashion—a suicidal fashion—but nothing about the Clans he’d seen thus far suggested they valued such niceties as human life. A crime the Draconis Combine, and perhaps the whole Inner Sphere, had long grown accustomed to.

Hanse Davion cared. Or, at least, he pretended to. Isoroku wasn’t certain if that made the man strong, or if it made him an utter fool. Nor was it entirely convincing, simple calculus suggested he should have kept well clear of Isoroku’s crash site to keep the invasion’s command structure intact. Even if there truly were no other units to send, staying away was the wiser choice. Either he’d chosen to land here to bolster his ego, and rub Isoroku’s nose in failure, or he’d done so for the publicity. A convenient enough tactic that might have played well in the naïve Federated Suns, but which the citizens of the Draconis Combine would care little about.

Isoroku’s eyes flicked down at his ammunition display. They weren’t the brilliant blue House Kurita was known for, but a simple, common dark brown. “I have three more shots. Let me know when that “Nidhogg” gets too close.”









Movement Phase
Mauler
- Moves recklessly into hex 0808: (4 base + 1 cumulative penalty = 5): rolled 10, succeeds!



Shooting Phase
BattleMaster (Player)
- Fires PPC at Donar MS#1 (2 base + 2 range + 2 movement + 2 enemy movement + 1 airborn target = 9): rolled 5, miss!
- Fires PPC at Donar MS#1 (2 base + 2 range + 2 movement + 2 enemy movement + 1 airborn target = 9): rolled 11, hit Right Side (4/14 armor remaining)!
- Fires Medium Laser at Donar MS#1 (2 base + 4 range + 2 movement + 2 enemy movement + 1 airborn target = 11): rolled 11, hit Right Side (0/14 armor, 2/3 structure remaining)! Crit!
- Fires Medium Laser at Donar MS#1 (2 base + 4 range + 2 movement + 2 enemy movement + 1 airborn target = 11): rolled 3, miss!
- Fires Medium Laser at Donar MS#1 (2 base + 4 range + 2 movement + 2 enemy movement + 1 airborn target = 11): rolled 3, miss!
- Gains 31 heat, sinks 32!

Sagittaire (Player)
- Fires ER PPC at Donar CS#3 (3 base + 4 range + 3 movement + 2 enemy movement + 1 airborn target = 13): automatic miss!
- Gains 18 heat, sinks 34!

Hatamoto-Chi (Player)
- Fires PPC at Summoner (3 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover = 8): rolled 8, hit Center Torso (17/27 armor remaining)!
- Fires PPC at Summoner (3 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover = 8): rolled 3, miss!
- Gains 22 heat, sinks 20!

Mauler (Player)
- Holds fire!
- Gains 2 heat, sinks 22!

Hunchback (Player)
- Fires Assault Autocannon at Donar CS#4 (1 base + 2 range + 1 movement + 2 enemy movement + 1 aerial target = 7): rolled 8, hit Left Side (0/14 armor, 0/3 structure remaining)! Vehicle destroyed!
- Fires Medium Laser at Donar CS#4 (1 base + 2 range + 1 movement + 2 enemy movement + 1 aerial target = 7): rolled 5, miss!
- Fires Medium Laser at Donar CS#4 (1 base + 2 range + 1 movement + 2 enemy movement + 1 aerial target = 7): rolled 4, miss!
- Fires Medium Laser at Donar CS#4 (1 base + 2 range + 1 movement + 2 enemy movement + 1 aerial target = 7): rolled 3, miss!
- Fires Medium Laser at Donar CS#4 (1 base + 2 range + 1 movement + 2 enemy movement + 1 aerial target = 7): rolled 7, hit Front (11/16 armor remaining)!
- Gains 21 heat, sinks 24!

Naginata (Player)
- Fires ER PPC at Donar CS#3 (3 base + 2 range + 2 movement + 2 enemy movement + 1 aerial target = 10): rolled 3, miss!
- Fires LRM-15 w/Artemis IV at Donar CS#3 (3 base + 2 range + 2 movement + 2 enemy movement + 1 aerial target = 10): rolled 9, miss!
- Fires LRM-15 w/Artemis IV at Donar CS#3 (3 base + 2 range + 2 movement + 2 enemy movement + 1 aerial target = 10): rolled 4, miss!
- Fires LRM-15 w/Artemis IV at Donar CS#3 (3 base + 2 range + 2 movement + 2 enemy movement + 1 aerial target = 10): rolled 7, miss!
- Gains 32 heat, sinks 30!

JagerMech (Player)
- Fires ER Light Autocannon at Donar MS#1 (2 base + 0 range + 1 movement + 2 enemy movement + 1 aerial target - 1 anti-aircraft targeting = 5): rolled 9, hit Front (11/16 armor remaining)!
- Fires ER Light Autocannon at Donar MS#1 (2 base + 0 range + 1 movement + 2 enemy movement + 1 aerial target - 1 anti-aircraft targeting = 5): rolled 11, hit Left Side (9/14 armor remaining)!
- Fires Light Autocannon at Donar MS#1 (2 base + 2 range + 1 movement + 2 enemy movement + 1 aerial target - 1 anti-aircraft targeting = 7): rolled 6, hit Left Side (4/14 armor remaining)!
- Fires Light Autocannon at Donar MS#1 (2 base + 2 range + 1 movement + 2 enemy movement + 1 aerial target - 1 anti-aircraft targeting = 7): rolled 9, hit Front (6/16 armor remaining)!
- Gains 12 heat, sinks 20!

Summoner
- Fires ER Large Laser at Naginata (3 base + 0 range + 2 movement + 2 enemy movement - 1 targeting computer = 6): rolled 8, hit Rear Right Torso (0/8 armor remaining)!
- Fires ER Large Laser at Naginata (3 base + 0 range + 2 movement + 2 enemy movement - 1 targeting computer = 6): rolled 8, hit Rear Right Torso (8/20 structure remaining)! Crit!
- Fires ER Medium Laser at Naginata (3 base + 2 range + 2 movement + 2 enemy movement - 1 targeting computer = 8): rolled 5, miss!
- Fires ER Medium Laser at Naginata (3 base + 2 range + 2 movement + 2 enemy movement - 1 targeting computer = 8): rolled 3, miss!
- Gains 36 heat, sinks 38!

Ha Otoko
- Holds fire!
- Gains 2 heat, sinks 13!

Stone Rhino
- Fires Gauss Rifle at building Hatamoto Chi (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 6, miss!
- Fires Gauss Rifle at building Hatamoto Chi (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 9, hit Right Torso (0/25 armor, 16/17 structure remaining)! Crit!
- Gains 5 heat, sinks 20!

Donar CS#1
- Holds fire!

Donar CS#2
- Holds fire!

Donar CS#3
- Fires Heavy Medium Laser at Hunchback (3 base + 4 range + 2 movement + 1 enemy movement = 10): rolled 8, miss!
- Fires Heavy Medium Laser at Hunchback (3 base + 4 range + 2 movement + 1 enemy movement = 10): rolled 3, miss!

Donar CS#4
- Fires Heavy Medium Laser at Hunchback (3 base + 4 range + 2 movement + 1 enemy movement = 10): rolled 6, miss!
- Fires Heavy Medium Laser at Hunchback (3 base + 4 range + 2 movement + 1 enemy movement = 10): rolled 9, miss!

Donar MS#1
- Fires ATM-12 at JagerMech (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 6, miss!

Donar MS#2
- Fires ATM-12 at JagerMech (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 5, miss!

Donar MS#3
- Holds fire!

Donar MS#4
- Holds fire!



End Phase:
Donar MS#1
- Critical chance in Right Side: rolled 9, Engine damaged!

Naginata (Player)
- Critical chance in Right Torso: rolled 9, 1 critical hit sustained!
- - LRM-15 Ammo hit!
- Naginata suffers 60 damage to Right Torso (0/20 structure remaining)! Torso destroyed! Right arm blown off! 2 Pilot Hits!
- - 52 damage vented harmlessly by CASE!
- Must pass a 3+ consciousness test: rolled 10, succeeds!
- Must pass a 5+ consciousness test: rolled 10, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 8, succeeds!








Player Status:




Ally? Status:




Opposing Force Status:





Special Rules
Special weapon and minimum range rules are in effect!



Primary Objectives
- Join forces with Isoroku Kurita (Complete)
- Destroy enemy reinforcements (0/8 remaining)!

Secondary Objectives
- Avoid damaging the Luthien Armor Works Facility (13/17 remaining)
- Secure the Monitor Naval Vessels (0/16)
- Protect the Monitor Naval Vessels as they escape (0/16)



Orders Due: Midnight Tuesday!