Part 67: Operation Himinbjörg - Turn 1
Operation Himinbjörg: Tactical Update 1Current Weather Conditions:
Heavy Fog: All hexes cost 2 additional mp to enter (does not apply to jumping Mechs), all energy-weapon attacks suffer a +1 penalty to hit.
Full Moon Night: All weapon attacks suffer a +2 penalty to hit, this penalty is reduced against targets over 20 heat.
Movement Phase
Combat Phase:
End Phase
Physical Combat Phase:
End Phase:
The heavy screech of the trains brakes roused Snow from not quite sleep, but something similar only far less restful. One didnt sleep in an Assassin; and twice during the journey hed had to surreptitiously sneak out the front hatch to stretch and take a quick, uncomfortably cold nap.
He shifted, trying to stretch muscles cramped by hours in the Assassins tight cockpit. With his left hand, he toggled on his passive radio receiver as he cracked open a pill bottle with his right. He downed the pills without looking, was unsurprised by the rush of amphetamines. His handlers hadnt counted on him sleeping, but he had to be battle ready.
The passive receiver crackledit wasnt part of the Assassins standard equipment, and was quite fragile. It wasnt intended to survive if his Mech was destroyed. Neither was he. This mission was vital, he expected, or Heimdall wouldnt have activated him. His position in the Lyran Guardwell, it didnt much matter anymore.
The receiver crackled again, and a faint, androgynous voice began mid-sentence as it picked up a carrier. not damage the Heavy Snow Nightclub. Avoid unnecessary civilian casualties. Destroy the statue of Duke Lestade. Do not damage the Heavy Snow Nightclub. Avoid
The train ground to a stop, and Snow toggled his Mech out of standby. A wave of heat flooded his cockpit, and Snow wincedit was far warmer than he was expecting. The Assassins engine was less than half a meter beneath his feet. Even his old Stinger had better shielding.
As his Mech powered up, he knew his comm. system would start occasional broadcasts, simulating battlefield communications. It was encryptedit was also garbage. He wouldnt be speaking with the other members of Gulltoppr Lance. They all had a mission, however vague, and would fulfill itor die in the attempt.
With a slow motion, he brought his Assassin to its feet and frowned. Hed been expecting snow, but the heavy fog that blanketed Tharkad City would make things difficult. Snow suppressed an involuntary shudder as Hails Javelin stood up behind himthe mottled gray camouflage blended almost perfectly with the fog, the only truly visible patch was the black spider adorning each Mech.
The original plan had called for forces disguised as a House Kurita raiding party. Somehow, this updated disguisebased on the Gray Death Legions footageseemed wrong.
Enemy Forces:
S1 STG-3G Stinger: Remains stationary!
S2 STG-3G Stinger: Remains stationary!
S3 Scorpion Light Tank: Remains stationary!
S4 GAL-100 Galleon Light Tank: Remains stationary!
Mission Objectives
Heavy Snow Nightclub (green) Building Must Not Take Damage!
Avoid damaging residential (blue) buildings! (0/20,000,000 c-bills in damage sustained)
Destroy the Statue of Duke Lestrade (hex 1214) to draw LOKI away from the Heavy Snow Nightclub!
Await Further Objectives!
H1 VLK-QA Valkyrie
Weight: 30 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 12/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 12/12 (7/7)
RT R A(S): 2/2
LA A(S): 9/9 (5/5)
RA A(S): 9/9 (5/5)
LL A(S): 12/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Rain
Mechwarrior Player: Dominus Caedis
Mechwarrior Status: OK!
Armament:
LRM 10 LT (Heat: 4, Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 1 hand (Left)
H2 COM-2D Commando
Weight: 25 tons (Light)
HD A(S): 6/6 (3/3)
LT A(S): 6/6 (6/6)
LT R A(S): 3/3
CT A(S): 8/8 (8/8)
CT R A(S): 4/4
RT A(S): 6/6 (6/6)
RT R A(S): 3/3
LA A(S): 6/6 (4/4)
RA A(S): 6/6 (4/4)
LL A(S): 8/8 (6/6)
RL A(S): 8/8 (6/6)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Sleet
Mechwarrior Player:
Mechwarrior Status: OK!
Armament:
SRM 6 CT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
SRM 4 RA (Heat: 3, Ammo: 25, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands
H3 ASN-21 Assassin
Weight: tons (Class)
HD A(S): 8/8 (3/3)
LT A(S): 10/10 (10/10)
LT R A(S): 2/2
CT A(S): 12/12 (12/12)
CT R A(S): 4/4
RT A(S): 10/10 (10/10)
RT R A(S): 2/2
LA A(S): 6/6 (6/6)
RA A(S): 6/6 (6/6)
LL A(S): 6/6 (10/10)
RL A(S): 6/6 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 7/11/7
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Snow
Mechwarrior Player: wargames
Mechwarrior Status: OK!
Armament:
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM 5 RT (Heat: 2, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM 2 LT (Heat: 2, Ammo: 50, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 1 hand (Left)
H4 JVN-10N Javelin
Weight: 30 tons (Light)
HD A(S): 6/6 (3/3)
LT A(S): 8/8 (7/7)
LT R A(S): 2/2
CT A(S): 8/8 (10/10)
CT R A(S): 2/2
RT A(S): 8/8 (7/7)
RT R A(S): 2/2
LA A(S): 6/6 (5/5)
RA A(S): 6/6 (5/5)
LL A(S): 8/8 (7/7)
RL A(S): 8/8 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/6
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Hail
Mechwarrior Player: TildeATH
Mechwarrior Status: OK!
Armament:
SRM 6 RT (Heat: 4, Ammo: 30, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands
Enemy Status
S1 STG-3G Stinger
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Medium Lasers
Notes:
S2 STG-3G Stinger
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Medium Lasers
Notes:
S3 Scorpion Light Tank
Tonnage: 25 tons
Critical Damage: None!
Pilot: Driving 5, Gunnery 4
Armament: Autocannon/5, Machine Gun
Motive System Damage: None!
Notes:
S4 GAL-100 Galleon Light Tank
Tonnage: 30 tons
Critical Damage: None!
Pilot: Driving 3, Gunnery 4
Armament: Medium Laser, 2 Small Lasers
Motive System Damage: None!
Notes:
Attention, Mechwarriors! You will be receiving a PM / E-Mail in a few minutes.