The Let's Play Archive

Battletech

by PoptartsNinja

Part 675: Snake Pit - Turn 3

Snake Pit 3
“Woah,” Chinpira Minami Takuya resist the urge to press the Von Rohr’s back against the wall of the building he’d chosen to hide behind. A parking garage, it turned out, was not ideal cover: at just over three meters from floor to ceiling, the gap between each floor was more than large enough to permit a BattleMech to peer through. Fortunately, he’d chosen to paint his machine in the colors of the Legion of Vega rather than the stark white of the Sun Zhang cadre Isamu had favored. The stark white would have been a dead giveaway—the dark gray and rust of the Legion must have looked like nothing more than a stain on a concrete pillar or a pile of trash.

Either that, or the enemy `Mech was just tall enough that their cockpit was level with the guardrail. Not that Minami had gotten a good look at the opposition, either. It was thin and lanky, like an awkward teenager with a rather stiff gait. To his untrained eye it looked gigantic—although, he decided, his Von Rohrs was certainly more manly. His computer didn’t even beep. Either the design wasn’t in its database, or it hadn’t gotten a good enough visual for the Jane’s BattleMechs software to make a positive identification.

The enemy scout moved on, and he breathed a silent sigh of relief. It hadn’t spotted him. He targeted Isamu’s Charger behind him and fired off, “Aniki, please send to main force: Almost spotted, enemy scout is good. Appears to be proceeding towards the ambush point as expected.”

Ryokai, will pass it along,” Isamu replied promptly following up only a moment later with an awed and oddly respectful, “You idiot.”









N/A





Map Link



Player Status:




Opposing Force Status:




Special Rules
Half-Blind – Enemy scout units are marked by blips, they are patrolling along set paths. If line of sight is established the players have 3 turns to destroy enemy scouts, or two turns to destroy enemy Star Commanders before reinforcements are summoned.



Primary Objectives
- Find and Destroy enemy command post (0/1)
- Evade or Destroy enemy scouts (0/1)

Secondary Objectives
- Destroy alerted enemies before they can call for assistance (0/?)



Orders Due: Midnight Tuesday!