Part 692: Snake Pit - Turn 20
Snake Pit 20Lt. Van Dijk cringed and instinctively raised the Bandersnatchs arms to shield his cockpit as the Wolf Spider variant exploded. Just beyond it, visible even through the smoke, chinpira Watanabes venerable Quickdraw was burning like a torch. A column of fire rose half a hundred meters in the air as its infernos detonated. A half-ton of jellied oxidizers slowly flowed and spread over the ferrocreteit was the worst sort of disaster for a Mechwarrior, even a quick ejection was almost certain to roast a pilot alive as convection currents were likely to pull a parachute back towards the blaze.
Geoffrey wasnt even sure the young pilot had punched out. The Wolf Spiders own ammunition explosion had kicked up too much smoke, by the time that had cleared flames had already engulfed the Quickdraws bulbous head. Hed never met Watanabe face to face but criminal or no the Yak had fought hard in a machine Geoffrey would have been hesitant to ever pit against Clan forces. Almost automatically, he offered the Quickdraws pyre a solemn salute. Just in case.
Geoffreys radio crackled as the Clan lookouts trained a communication laser on his machine. He expected surprise, disdain, or that the Clan commander might issue some grandiose proclamation. Whether this moment would prove to be historically significant or not hardly mattered, he was fighting for his life. Perhaps that was of no real significance to the Clanners, but to him it mattered.
He wasnt sure whether to be frightened or relieved when the enemy commander said simply, Come.
Movement Phase
Sentinel (Player)
- Unable to enter hex 1912 (ally occupying hex)!
Von Rohrs
- Enters building hex 2516: must pass a piloting test to avoid damage (5 base + 2 heavy building = 7): rolled 8, succeeds!
- Insufficient MP to enter hex 2515: needs 9, has 8! Movement ends in hex 2516!
Shooting Phase
Roughneck DSI (Player)
- No Line of Sight to primary target!
- Gains 1 heat, sinks 22!
Roughneck 3A (Player)
- No Line of Sight to primary target!
- Gains 1 heat, sinks 36!
Bandersnatch (Player)
- Fires Medium Laser at Timber Wolf D (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 5, hit Right Torso (4/25 armor remaining)!
- Fires Medium Laser at Timber Wolf D (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 6, hit Center Torso (25/36 armor remaining)!
- Fires Medium Laser at Timber Wolf D (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Right Leg (27/32 armor remaining)! TAC!
- Fires Medium Laser at Timber Wolf D (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 12, hit Right Torso (0/25 armor, 15/16 structure remaining)! Crit!
- Fires LB 10-X Autocannon (Cluster) at Timber Wolf D (3 base + 0 range + 1 movement + 0 enemy movement - 1 cluster = 3): rolled 8, 6 submunitions hit Left Leg (26/32 armor remaining), Left Leg (25/32 armor remaining), Left Arm (13/24 armor remaining), Center Torso (24/36 armor remaining), Right Leg (26/32 armor remaining), Right Leg (25/32 armor remaining)!
- Fires LB 10-X Autocannon (Cluster) at Timber Wolf D (3 base + 0 range + 1 movement + 0 enemy movement - 1 cluster = 3): rolled 7, 6 submunitions hit Right Leg (24/32 armor remaining), Right Arm (17/24 armor remaining), Center Torso (23/36 armor remaining), Right Leg (23/32 armor remaining), Center Torso (22/36 armor remaining), Center Torso (21/36 armor remaining)!
- Gains 14 heat, sinks 20!
Centurion (Player)
- Holds fire!
- Gains 1 heat, sinks 30!
Sentinel (Player)
- No Line of Sight to primary target!
- Gains 2 heat, sinks 20!
Spider (Player)
- Spots Timber Wolf Prime!
- Gains 10 heat, sinks 23!
Charger (Player)
- Fires LRM-20 indirectly at Timber Wolf D (3 base + 0 range + 3 movement + 0 enemy movement + 4 spotter movement + 1 indirect fire = 11): rolled 8, miss!
- Gains 7 heat, sinks 24!
Quickdraw (Player)
- Fires Medium Laser at Timber Wolf D (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 5, miss!
- Fires Medium Laser at Timber Wolf D (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 7, hit Right Torso (10/16 structure remaining)! Crit!
- Fires Medium Laser at Timber Wolf D (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 9, hit Left Torso (10/25 armor remaining)!
- Fires Medium Laser at Timber Wolf D (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 6, miss!
- Fires Medium Laser at Timber Wolf D (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 5, miss!
- Fires Medium Laser at Timber Wolf D (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 7, hit Head (3/8 armor remaining)! Pilot hit!
- Gains 25 heat, sinks 36!
Von Rohrs (Player)
- No Line of Sight to primary target!
- Gains 2 heat, sinks 32!
Timber Wolf D (ACE)
- Torso-twists to threaten hex 2411!
- Reverses arms!
- Fires Streak SRM-6 at Quickdraw (2 base + 0 range + 0 movement + 2 enemy movement = 4): rolled 7, 6 missiles hit Right Leg (4/14 structure remaining (Crit!)), Right Arm (3/13 armor remaining), Right Arm (1/13 armor remaining), Center Torso (15/20 structure remaining (Crit!)), Right Arm (0/13 armor, 9/10 structure remaining (Crit!)), Head (5/9 armor remaining (Pilot hit!))!
- Fires Streak SRM-6 at Quickdraw (2 base + 0 range + 0 movement + 2 enemy movement = 4): rolled 8, 6 missiles hit Right Torso (13/17 armor remaining), Right Torso (11/17 armor remaining), Left Torso (0/14 structure remaining (Torso destroyed! Left arm blown off! Damage transfers to Center Torso (14/20 structure remaining (Crit!))), Right Torso (9/17 armor remaining),
- Fires ER PPC at Bandersnatch (2 base + 0 range + 0 movement + 0 enemy movement + 2 secondary target not in front arc = 4): rolled 11, hit Center Torso (4/23 armor remaining)!
- Fires Streak SRM-6 at Bandersnatch (2 base + 0 range + 0 movement + 0 enemy movement + 2 secondary target not in front arc = 4): rolled 11, 6 missiles hit Left Torso (6/23 armor remaining), Right Torso (21/23 armor remaining), Center Torso (2/23 armor remaining), Right Arm (12/18 armor remaining), Right Leg (16/18 armor remaining), Left Torso (4/23 armor remaining)!
- Fires Streak SRM-6 at Bandersnatch (2 base + 0 range + 0 movement + 0 enemy movement + 2 secondary target not in front arc = 4): rolled 4, 6 missiles hit Left Leg (1/18 armor remaining), Center Torso (0/23 armor remaining), Right Arm (10/18 armor remaining), Left Arm (14/18 armor remaining), Right Torso (19/23 armor remaining), Left Torso (2/23 armor remaining)!
- Gains 31 heat, sinks 30!
End Phase:
Timber Wolf D
- Through-armor critical chance in Right Leg: rolled 7, no critical hits sustained!
- Critical chance in Right Torso: rolled 7, no critical hits sustained!
- Critical chance in Right Torso: rolled 11, 2 critical hits sustained!
- - Streak SRM-6 Ammo hit!
- - - Timber Wolf D suffers 132 damage to Right Torso (0/16 structure remaining)! Torso destroyed! Engine hit! Engine hit! Right arm blown off!
- - - - 122 damage vented harmlessly by CASE!
- - Critical hit transfers to Center Torso
- - - Engine destroyed! Mech Destroyed!
Quickdraw (Player)
- Critical chance in Right Leg: rolled 4, critical hits sustained!
- Critical chance in Center Torso: rolled 9, 1 critical hit sustained!
- - Inferno SRM Ammo hit!
- - - Quickdraw gains 30 heat and suffers 200 damage to Center Torso (0/20 structure remaining)! Mech destroyed!
- Critical chance in Right Arm: rolled 4, critical hits sustained!
- Critical chance in Center Torso: rolled 4, critical hits sustained!
- Critical chance in Center Torso: rolled 7, critical hits sustained!
- Critical chance in Center Torso: rolled 10, 2 critical hits sustained!
- - Gyro hit!
- - Engine hit!
Bandersnatch (Player)
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!
Map Link
Player Status:
Opposing Force Status:
Special Rules
- Enemy units are alert and aware of player positions
Primary Objectives
- Find and Destroy enemy commander (0/1)
Secondary Objectives
- Destroy Enemy BattleMechs (11/19 remaining)
Orders Due: Midnight Saturday!