Part 693: Snake Pit - Turn 21
Snake Pit 21Isamu Takenaka barely managed a surprised yelp before a rapid-fire hail of projectiles tore through the badly damaged Chargers guts. Its left arm fell away, trailing bundles of myomer, but the machine was already dead. Æthelweard Fabricius Clay XII, future baron of the Goldmans Glacier region of Boondock, felt more than a twinge of fear as he watched the assault Mech fall. He was a transplant in the Amphigean Light Assault: hed been traded into the unit in exchange for an experienced Kuritan officer to be assigned elsewhere. Not his ideal assignment but he knew better than anyone how hard the light-weight commands mechwarriors had to work, and how little credit they seemed to get for their troubles.
It was only a mildly disheartening turn, the Charger had been on its last legs, but the worst came a moment later. Staggering his fire, Khan Seidman walked shots from his second gauss weapon across the Sentinels bulbous body in a Z pattern, starting from the left arm to the right torso, down to the left hip, and across the Sentinels spindly legs. Perhaps the only thing that saved the Sentinel from crippling damage was the Clanners tiny gauss slugs: each was only a fraction of the size of the rounds Æthelweard was familiar with.
The cobalt bolt of a PPC zipped past close enough that Æthelweard thought he saw sparks leap to the Sentinels right arm. A moment later Saiko Abramov uttered a vicious-sounding curse in Japanese as the Clanners PPC nearly blew off her right armand the precious PPC contained within. Theyd need every ounce of firepower in the seconds to come.
Æthelweard squeezed the trigger, skewering the huge Clan Mech on the silvery-streak of his own Gauss Rifle. The clan machine towered over its bodyguards, it was so big it felt almost impossible to missand yet the enemy Katana managed to interpose itself between its master and Æthelweards medium laser. The shot pitted the armor on the Katanas hip skirting, but the damage was little more than cosmetic.
Hell, Æthelweard spat. Theyre willing to throw themselves into our shots to protect their masterand they havent even fired a shot!
Theyre sticking to the letter of the deal, Valten Ryder interjected. The mercenary mechwarrior sounded exhausted. Æthelweard could relate, the past few minutes had been the most grueling hed ever experienced. But theyre not happy about it.
Loyalty like that, Saiko said simply, does not come cheap.
Blind devotion is always plenty expensive, Ryder agreed. Were lucky the Combine never figured that out.
No offense.
Movement Phase
Centurion (Player)
- Enters building hex 1919: must pass a piloting test to avoid damage (4 base + 2 heavy building = 6): rolled 3, fails!
- - Suffers 9 damage to Right Arm (7/16 armor remaining), Left Arm (0/8 structure remaining)! Arm blown off!
Von Rohrs (Player)
- Enters building hex 2516: must pass a piloting test to avoid damage (5 base + 2 heavy building = 7): rolled 7, succeeds!
- Unable enter hex 2513: hex already occupied! Movement ends in hex 2514!
Shooting Phase
Roughneck DSI (Player)
- No Line of Sight to primary target!
- Gains 2 heat, sinks 22!
Roughneck 3A (Player)
- Fires PPC at Kraken (4 base + 2 range + 1 movement + 1 enemy movement + 2 bodyguard = 10): rolled 5, miss!
- Fires PPC at Kraken (4 base + 2 range + 1 movement + 1 enemy movement + 2 bodyguard = 10): rolled 9, hit Wakizashis Right Torso (16/26 armor remaining)! Corrected
- Fires Medium Laser at Kraken (4 base + 4 range + 1 movement + 1 enemy movement + 2 bodyguard = 12): rolled 4, miss!
- Fires Medium Laser at Kraken (4 base + 4 range + 1 movement + 1 enemy movement + 2 bodyguard = 12): rolled 10, hit Wakizashis Right Leg (31/36 armor remaining)!
- Fires Medium Laser at Kraken (4 base + 4 range + 1 movement + 1 enemy movement + 2 bodyguard = 12): rolled 7, miss!
- Fires Medium Laser at Kraken (4 base + 4 range + 1 movement + 1 enemy movement + 2 bodyguard = 12): rolled 7, miss!
- Gains 33 heat, sinks 36!
Bandersnatch (Player)
- Holds fire!
- Gains 2 heat, sinks 20!
Centurion (Player)
- Holds fire!
- Gains 2 heat, sinks 30!
Sentinel (Player)
- Fires Gauss Rifle at Kraken (3 base + 0 range + 1 movement + 1 enemy movement + 2 bodyguard = 7): rolled 10, hit Center Torso (31/46 armor remaining)!
- Fires Medium Laser at Kraken (3 base + 2 range + 1 movement + 1 enemy movement + 2 bodyguard = 9): rolled 7, hit Wakizashis Left Leg (31/36 armor remaining)!
- Gains 5 heat, sinks 20!
Spider (Player)
- Holds fire!
- Gains 10 heat, sinks 23!
Charger (Player)
- Fires Medium Pulse Laser at Kraken (3 base + 2 range + 1 movement + 1 enemy movement + 2 bodyguard - 2 pulse laser = 7): rolled 7, hit Right Leg (36/42 armor remaining)!
- Fires Medium Pulse Laser at Kraken (3 base + 2 range + 1 movement + 1 enemy movement + 2 bodyguard - 2 pulse laser = 7): rolled 6, hit Wakizashis Right Arm (22/28 armor remaining)!
- Fires Medium Pulse Laser at Kraken (3 base + 2 range + 1 movement + 1 enemy movement + 2 bodyguard - 2 pulse laser = 7): rolled 6, hit Wakizashis Center Torso (30/36 armor remaining)!
- Fires LRM-20 w/Artemis IV at Kraken (3 base + 0 range + 1 movement + 1 enemy movement + 2 minimum range + 2 bodyguard = 9): rolled 9, 20 missiles hit Left Leg (37/42 armor remaining), Right Leg (31/42 armor remaining), Left Torso (27/32 armor remaining), Right Torso (27/32 armor remaining)!
- Gains 7 heat, sinks 24!
Von Rohrs (Player)
- No Line of Sight to primary target!
- Gains 2 heat, sinks 32!
Corrections
- Fires PPC at Kraken (4 base + 2 range + 1 movement + 1 enemy movement + 2 bodyguard - 1 oversized target = 9): rolled 9, hit Left Leg (27/42 armor remaining)!
- Fires Medium Pulse Laser at Kraken (3 base + 2 range + 1 movement + 1 enemy movement + 2 bodyguard - 2 pulse laser - 1 oversized target = 6): rolled 6, hit Right Leg (25/42 armor remaining)!
- Fires Medium Pulse Laser at Kraken (3 base + 2 range + 1 movement + 1 enemy movement + 2 bodyguard - 2 pulse laser - 1 oversized target = 6): rolled 6, hit Center Torso (25/46 armor remaining)!
Kraken S (Objective, ACE)
- Fires HAG-40 at Charger (0 base + 0 range + 1 movement + 1 enemy movement = 2): rolled 7, 40 pellets hit Center Torso (17/25 structure remaining (Crit!)), Center Torso (12/25 structure remaining (Crit!)), Left Torso (1/17 structure remaining (Crit!)), Left Arm (8/15 structure remaining (Crit!)), Left Arm (3/15 structure remaining (Crit!)), Right Torso (4/17 structure remaining (Crit!)), Right Leg (17/22 armor remaining), Left Torso (0/17 structure remaining (Torso destroyed! Left arm blown off! Engine destroyed! Damage transfers to Center Torso (8/25 structure remaining (Crit!)))!
- Fires HAG-40 at Sentinel (0 base + 0 range + 1 movement + 2 enemy movement + 1 secondary target = 4): rolled 4, 32 pellets hit Left Leg (8/20 armor remaining), Right Torso (7/14 armor remaining), Right Torso (2/14 armor remaining), Left Torso (9/14 armor remaining), Left Arm (7/12 armor remaining), Left Torso (4/14 armor remaining), Right Leg (18/22 armor remaining)!
- Fires ER PPC at Roughneck 3A (0 base + 0 range + 1 movement + 1 enemy movement + 1 secondary target = 3): rolled 9, hit Right Arm (0/18 armor, 6/10 structure remaining)! Crit!
End Phase:
Sentinel (Player)
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 11, succeeds!
Roughneck 3A (Player)
- Critical chance in Right Arm: rolled 6, no critical hits sustained!
Kraken
- Must pass a piloting test or fall (1 base + 1 massive damage = 2): automatic success!
Wakizashi
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!
Map Link
Player Status:
Opposing Force Status:
Special Rules
- Enemy units are alert and aware of player positions
Primary Objectives
- Find and Destroy enemy commander (0/1)
Secondary Objectives
- Destroy Enemy BattleMechs (11/19 remaining)
Orders Due: Midnight Tuesday!