The Let's Play Archive

Battletech

by PoptartsNinja

Part 694: Snake Pit - Turn 22

Snake Pit 22

“Shit!” Noriko Al-Hazar took a half-step backward and had to scramble to keep her experimental Spider on its feet. Too fast for the eye to clearly see, her computer painted a series of rapidly fading silver streaks across her hud as shot after shot missed her by less than a meter. The Clan leader’s shot had been a hasty one, but it was still far too close for Norkio’s comfort. In the young Arkab’s relatively short career, she’d only taken fire a handful of times—and never by a Gauss weapon.

“I didn’t think rapid-fire Gauss weapons were possible,” in spite of her better judgement, she took a second look and broadcast the clan King Crab-analogue’s approximate location. The barrels of its right-arm gauss weapon still tracked her, even while the left fired at a target down the street—likely the last Yakuza pilot. She didn’t hear any screams—that one was probably ok. A moment later, LRMs from—somewhere rained down on the pavement a few meters from the Clan pilot’s location. She wasn’t sure who was even carrying LRMs, but the indirect shots didn’t even phase “Oh—oh, that’s a lot of little barrels isn’t it? I don’t care how good a shot you are, that’s gotta spread like mayonnaise at long range.”









Shooting Phase
Roughneck DSI (Player)
- No Line of Sight to primary target!
- Gains 2 heat, sinks 22!

Roughneck 3A (Player)
- No Line of Sight to primary target!
- Gains 1 heat, sinks 36!

Bandersnatch (Player)
- Delays turn!

Centurion (Player)
- No Line of Sight to primary target!
- Gains 2 heat, sinks 30!

Sentinel (Player)
- No Line of Sight to primary target!
- Gains 2 heat, sinks 20!

Spider (Player)
- Spots for Indirect Fire!
- Gains 10 heat, sinks 23!

Bandersnatch (Player)
- Fires LRM 5 Indirectly at Kraken (3 base + 2 range + 1 movement + 1 enemy movement + 1 indirect fire + 4 spotter movement - 1 oversized target = 11): rolled 8, miss!
- Fires LRM 5 Indirectly at Kraken (3 base + 2 range + 1 movement + 1 enemy movement + 1 indirect fire + 4 spotter movement - 1 oversized target = 11): rolled 5, miss!
- Fires LRM 5 Indirectly at Kraken (3 base + 2 range + 1 movement + 1 enemy movement + 1 indirect fire + 4 spotter movement - 1 oversized target = 11): rolled 8, miss!
- Gains 7 heat, sinks 20!

Von Rohrs (Player)
- Fires PPC at Kraken (4 base + 2 range + 2 movement + 1 enemy movement - 1 oversized target = 8): rolled 4, miss!
- Fires SRM-6 (Inferno) at Kraken (4 base + 4 range + 2 movement + 1 enemy movement - 1 oversized target = 10): rolled 9, miss!
- Fires SRM-6 (Inferno) at Kraken (4 base + 4 range + 2 movement + 1 enemy movement - 1 oversized target = 10): rolled 5, miss!
- Fires Flamer at Kraken: automatic miss!
- Gains 23 heat, sinks 32!

Kraken S (Objective, ACE)
- Torso-twists to threaten hex 2220!
- Fires HAG-40 at Spider (0 base + 0 range + 2 movement + 5 enemy movement = 7): rolled 6, miss!
- Fires HAG-40 at Von Rohrs (0 base + 2 range + 2 movement + 2 enemy movement + 2 secondary target not in front arc = 8): rolled 9, 32 pellets hit Left Leg (15/20 armor remaining), Left Arm (8/13 armor remaining), Center Torso (17/22 armor remaining), Right Leg (13/20 armor remaining), Right Torso (10/15 armor remaining), Left Arm (3/13 armor remaining), Left Arm (1/13 armor remaining)!
- Gains 18 heat, sinks 34!





Map Link



Player Status:




Opposing Force Status:





Special Rules
- Enemy units are alert and aware of player positions



Primary Objectives
- Find and Destroy enemy commander (0/1)

Secondary Objectives
- Destroy Enemy BattleMechs (11/19 remaining)



Orders Due: Midnight Saturday!