The Let's Play Archive

Battletech

by PoptartsNinja

Part 698: Political Vote 23 Results and Combat Theater Vote 22

“With respect.”

Sitting in seiza, Robert Korean didn’t move so much as a centimeter as he made his measured reply. Hanse had attempted, against Chandrasekhar Kurita’s recommendation, to sit in seiza precisely once. He’d regretted it after less than ten minutes, and had felt the attempt in his knees for a few days afterwards. Momentarily, he envied the young.

“Someone must watch the Hell’s Horses, and doubly-so watch those who would seek to exploit them. I will walk among the Hell’s Horses, and I will report on them honestly. If they are making an effort to change, I shall report that. If they are not, I shall request you destroy them. Utterly and without pity.”

Robert’s dark brown eyes looked almost black in the dim light. His face was as devoid of joy as any Hanse had ever met, possessing instead the grim countenance of one who had not only been told the greatest duty he could perform for his country was sweeping manure, but who had likewise decided to carry out that duty to the best of his ability.

Hanse tipped his head, “The worlds they will be granted are those that have been the most devastated by the constant struggles between the Combine and the Suns. If the Hell’s Horses can’t return the old factories to full functionality, no one can. I expect the challenge will be to their liking,” he pressed his fingertips together, “but if it isn’t, and if defending the worlds of the Draconis Combine and Federated Suns isn’t enough challenge for them, we’ll be ready to finish them for good.”

Robert tipped his head in turn. “I have my doubts, but the Hell’s Horses shall find me an incorruptible watchdog. I do have a more personal request: after the Hell’s Horses took Luthien, I was separated from someone. I have not found her yet, but—”

“Say no more.” Isoroku Kurita interrupted, “Give her name to my aide, we shall find her for you.”



Red Dawn
Jumping farther than 30 light years is impossible, provided your end goal is to keep the jump drive intact. With a staggering disregard for a JumpShip’s reusability and enough applied mathematics, a JumpShip can be sent anywhere in the known universe. This knowledge was lost with the fall of the Star League, but even before the sheer waste of billions and the exponentially increasing risk of a misjump meant that the purely theoretical “long jump” had never been attempted under any circumstances. Before now.

Clairvaux
The first Crusade was a failure, plagued by infighting and collaborators and dancing to the tune of a disgraceful traitor. Failure cannot be tolerated, and traitors will be the first put to the sword. Only the True Clans can bring Kerensky’s peace to the fallen and the animalistic barbarians of the Inner Sphere alike!

Plan D
Incensed by the death of Stefan Amaris VI, the cybernetically-enhanced soldiers of the Rim Worlds Army and their mercenary allies have begun the final campaign to drive Clan forces from Andurien and secure the fledgling Republic’s place in history as one of the Inner Sphere’s great powers. Their goal is no longer the humiliation of the enemy, but its complete destruction.





Combat Theater Vote:
A) Red Dawn (Campaign)
B) Clairvaux (Campaign)
C) Plan D (Campaign)