The Let's Play Archive

Battletech

by PoptartsNinja

Part 702: Aeaea - Turn 3

Aeaea 3

Harendra’s Wolverine touched down heavily on the far side of the hill, beyond the copse of trees. It felt risky stepping out of cover, yet the fire the command company’s paired Nyx BattleMechs had started was serving its purpose. A thick column of smoke rose from the far woods, keeping him well out of sight of the heavier Clan forces.

Harendra was used to worrying about cover. Tall and lanky, he’d been groomed for the Wolverines’ BattleArmor teams until routine genetic testing discovered he carried the markers for a rare form of early-onset osteoarthritis. He’d been swiftly reassigned to the BattleMech Division, where the stress on his joints would be greatly reduced. He still caught himself thinking like an infantryman from time to time, always looking for the next patch of solid cover—or the most likely place for an ambush.

When the enemy BattleArmor team showed themselves at the edge of the woods for a classic hit-and-fade attack, his crosshairs had been pointing at a tree less than ten meters distant. His first shot caught the team mid-jump, splattering half of them with clinging white-hot plasma. His second shot had missed by mere meters, splitting the gap between the trees to splash harmlessly downrange. Already committed to attacking the Colonel’s Rampage II, Harenda was doubly gratified to see the unexpected attack threw off more than half of the enemy’s shots.

“Next time,” he murmured under his breath, as if he were coaching the enemy Elemental point, “go for less obvious cover.”









Shooting Phase
Dragoon II (Player)
- Holds fire!
Gains 2 heat, sinks 36!

Wolverine II (Player)
- Fires Plasma Rifle at Ironhold (3 base + 2 range + 3 movement + 1 enemy movement + 1 small targets + 2 heavy woods = 12): rolled 12, deals 18 damage to Trooper 1 (11/16 armor remaining), Trooper 2 (11/16 armor remaining), Trooper 3 (11/16 armor remaining), Trooper 3 (8/16 armor remaining)!
- Fires Plasma Rifle at Ironhold (3 base + 2 range + 3 movement + 1 enemy movement + 1 small targets + 2 heavy woods = 12): rolled 7, miss!
Gains 25 heat, sinks 24!

Coyote (Player)
- Holds fire!
Gains 2 heat, sinks 20!

Black Watch (Player)
- Holds fire!
Gains 3 heat, sinks 22!

Rampage II (Player)
- Holds fire!
- Gains 2 heat, sinks 22!

Gurkha #1 (Player)
- Holds fire!
Gains 2 heat, sinks 20!

Nyx #1 (Player)
- Holds fire!
Gains 2 heat, sinks 20!

Gurkha #2 (Player)
Gains 2 heat, sinks 20!

Nyx #2 (Player)
- Holds fire!
Gains 2 heat, sinks 20!

Ironhold (Ace)
- Attacks Rampage with AP Gauss Rifle (3 base + 2 range + 2 enemy movement = 7): rolled 5, miss!
- Attacks Rampage with AP Gauss Rifle (3 base + 2 range + 2 enemy movement = 7): rolled 8, 3 Troopers hit Right Torso (29/32 armor remaining), Center Torso (45/48 armor remaining), Center Torso (42/48 armor remaining)!





Map Link



Player Status:




Opposing Force Status:




Special Rules
Aces Some enemy ‘Mech units may become aces if certain conditions are met
BattleArmor Aces All battle armor units are aces



Primary Objectives
- Destroy Enemy BattleMechs (0/10)

Secondary Objectives
- Destroy Enemy BattleArmor (0/5)



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