The Let's Play Archive

Battletech

by PoptartsNinja

Part 709: Aeaea - Turn 10

Aeaea 10

Captain Réka winced as one of the unknowns blew the leg clean off the Coyote commander’s little medium. The ‘Mech spun and fell hard, driving its cockpit into Circe’s rocky, iron-rich soil. That was the sort of fall that broke bones, she’d had more than her share of those. To her credit, the Clan commander continued relaying information even after she fell. She and General Marduk were perhaps the only reason the battlefield hadn’t descended into utter chaos.

Worse utter chaos.

The enemy weren’t very good pilots. That thought kept rattling around in Réka’s head after the Clan commander announced it. She knew they were correct, but knowing a flaw didn’t mean knowing how to exploit that flaw. At least until she saw one of the enemy’s big assault ‘Mechs lumbering along the edge of a shallow ravine. Without a second thought, Réka rushed in at an oblique angle, making it look like she meant to split the gap between the two enemy assault ‘Mechs and flank them. At the last minute she turned in, tucking the Gurkha’s shoulder down and body-checked the enemy assault ‘Mech with all the momentum she’d been able to muster.









Movement Phase
Rampage II (Player)
- Sets Gauss AMS to Selfish Mode!
- Activates Blue Shield PFD!

Gurkha #1 (Player)
- Activates MASC! Must pass a 5+ failure chance: rolled 7, succeeds!
- Initiates Charge Attack on Turkina Z!



Shooting Phase
Dragoon II (Player)
- Fires Large Pulse Laser at Cephalus Prime #3 (3 base + 0 range + 1 movement + 2 enemy movement - 2 pulse laser = 4): rolled 4, hit Left Leg (4/12 armor remaining)!
- Fires Large Pulse Laser at Cephalus Prime #3 (3 base + 0 range + 1 movement + 2 enemy movement - 2 pulse laser = 4): rolled 12, hit Center Torso (0/10 ablative armor, 7/12 armor remaining)!
- Fires Plasma Rifle at Cephalus Prime #3 (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 6, hit Right Leg (0/12 armor, 4/6 structure remaining)! Crit! Target gains 3 heat!
- Gains a reduced (32-3=29) heat, sinks 36!

Wolverine II (Player)
- Fires Plasma Rifle at Cephalus Prime #2 (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 7, hit Right Arm (0/6 armor, 2/4 structure remaining)! Crit! Targets gains 2 heat!
- Fires Plasma Rifle at Cephalus Prime #2 (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 11, hit Right Arm (0/4 structure remaining)! Arm blown off!
- - Damage transfers to Right Torso (2/10 armor remaining)! TAC! Targets gains 3 heat!
- Gains 22 heat, sinks 24!

Black Watch (Player)
- Fires rHeavy PPC at Septicemia F (3 base + 4 range + 0 movement + 2 enemy movement + 1 light woods + 1 partial cover = 11): rolled 12, hit Center Torso (8/23 armor remaining)! Damage scatters to Head (4/9 armor remaining)! Pilot hit!
- Fires LRM-20 w/Artemis IV at Septicemia F (3 base + 2 range + 0 movement + 2 enemy movement + 1 light woods + 1 partial cover = 9): rolled 8, miss!
- Fires LRM-20 w/Artemis IV at Septicemia F (3 base + 2 range + 0 movement + 2 enemy movement + 1 light woods + 1 partial cover = 9): rolled 3, miss!
- Gains 32 heat, sinks 22! Overheating!

Rampage II (Player)
- Fires Gauss Rifle at Septicemia D-Z (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 9, hit Right Torso (3/18 armor remaining)!
- Fires Gauss Rifle at Septicemia D-Z (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 10, hit Left Leg (9/24 armor remaining)!
- Gains 22 heat, sinks 22!

Gurkha #1 (Player)
- Holds fire!
- Gains 2 heat, sinks 20!

Nyx #1 (Player)
- Fires ER Medium Laser at Cephalus Prime #5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 light woods = 9): rolled 11, hit Center Torso (8/12 armor remaining)!
- Fires ER Medium Laser at Cephalus Prime #5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 light woods = 9): rolled 3, miss!
- Fires SRM-6 (AX) at Cephalus Prime #5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 light woods = 9): rolled 11, 4 missiles hit Right Arm (3/6 armor remaining), Right Leg (9/12 armor remaining), Left Torso (8/10 modular armor remaining), Left Arm (3/6 armor remaining)!
- Fires SRM-6 (AX) at Cephalus Prime #5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 light woods = 9): rolled 5, miss!
- Gains 20 heat, sinks 20!

Gurkha #2 (Player)
- Fires Snub-Nose PPC at Cephalus Prime #5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 light woods = 9): rolled 8, miss!
- Fires Micro Pulse Laser at Cephalus Prime #5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 light woods - 2 pulse laser = 7): rolled 7, hit Right Arm (1/6 armor remaining)!
- Fires Micro Pulse Laser at Cephalus Prime #5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 light woods - 2 pulse laser = 7): rolled 9, hit Right Arm (0/6 armor, 3/4 structure remaining)! Crit!
- Fires Micro Pulse Laser at Cephalus Prime #5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 light woods - 2 pulse laser = 7): rolled 9, hit Right Arm (0/4 structure remaining)! Right arm blown off!
- Fires Micro Pulse Laser at Cephalus Prime #5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 light woods - 2 pulse laser = 7): rolled 7, hit Rear Right Torso (2/4 armor remaining)!
- Gains 23 heat, sinks 20!

Nyx #2 (Player)
- Torso-twists to threaten hex 2013!
- Fires ER Medium Laser at Septicemia Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 7, hit Right Torso (13/18 armor remaining)!
- Fires ER Medium Laser at Septicemia Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 6, miss!
- Fires SRM-6 (AX) at Septicemia Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 9, 5 missiles hit Right Leg (21/24 armor remaining), Head (6/9 armor remaining (Pilot hit!)), Right Arm (15/18 armor remaining), Center Torso (20/23 armor remaining), Right Leg (18/24 armor remaining)!
- Fires SRM-6 (AX) at Septicemia Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 12, 4 missiles hit Right Arm (12/18 armor remaining), Left Arm (15/18 armor remaining), Right Torso (10/18 armor remaining), Center Torso (17/23 armor remaining)!
- Gains 12 heat, sinks 20!

Elementals 1 (Ally)
- Holds fire!

Elementals 2 (Ally)
- Holds fire!

Fire Elementals (Ally)
- Fires AP Gauss Rifles at Cephalus Prime #3 (3 base + 0 range + 2 enemy movement = 5): rolled 5, 5 troopers hit Left Leg (2/12 armor remaining), Rear Center Torso (2/4 armor remaining), Rear Left Torso (0/4 armor remaining), Rear Left Torso (3/6 structure remaining (Crit!)), Head (7/9 armor remaining (Pilot Hit! TAC!)!

Golem (Ally)
- Fires ASRM-5 at Cephalus Prime #1 (3 base + 0 range + 3 enemy movement = 6): rolled 8, 25 missiles hit Left Arm (0/4 structure remaining (Arm blown off!)), Right Arm (5/6 armor remaining (TAC!)), Right Arm (4/6 armor remaining), Right Arm (3/6 armor remaining), Left Torso (8/10 modular armor remaining), Center Torso (8/10 modular armor remaining), Left Leg (11/12 armor remaining), Right Arm (2/6 armor remaining), Right Leg (11/12 armor remaining), Head (8/9 armor remaining (Pilot hit!)), Right Leg (10/12 armor remaining), Left Torso (8/10 modular armor remaining), Left Leg (10/12 armor remaining), Head (7/9 armor remaining (Pilot hit!)), Left Torso (6/10 modular armor remaining), Right Leg (9/12 armor remaining), Left Torso (4/10 modular armor remaining), Center Torso (6/10 modular armor remaining), Left Leg (9/12 armor remaining), Right Arm (1/6 armor remaining), Right Arm (0/6 armor remaining), Right Torso (8/10 modular armor remaining), Right Torso (6/10 modular armor remaining), Center Torso (4/10 modular armor remaining), Right Arm (2/4 structure remaining (Crit!)!

Savage Wolf Prime (Player)
- Fires ER PPC at Septicemia D-Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 8, hit Left Leg (0/24 armor, 7/13 structure remaining)! Crit!
- Fires Streak SRM-6 at Septicemia D-Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 8, 3 missiles hit Right Torso (1/18 armor remaining), Right Leg (22/24 armor remaining), Left Arm (16/18 armor remaining)!
- Fires Streak SRM-6 at Septicemia D-Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 7, 6 missiles hit Right Torso (0/18 armor, 12/13 structure remaining (Crit!)), Left Torso (16/18 armor remaining), Center Torso (21/23 armor remaining), Right Leg (20/24 armor remaining), Left Torso (14/18 armor remaining), Head (7/9 armor remaining (Pilot hit!))!
- Gains 29 heat, sinks 34!

Savage Wolf C (Ally)
- Fires ER Medium Laser at Septicemia D-Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 4, miss!
- Fires ER Medium Laser at Septicemia D-Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 8, hit Center Torso (14/23 armor remaining)!
- Fires Medium Pulse Laser at Septicemia D-Z (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 7, hit Left Torso (7/18 armor remaining)!
- Fires Medium Pulse Laser at Septicemia D-Z (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 5, hit Right Torso (5/13 structure remaining)! Crit!
- Fires LRM-15 w/Artemis V at Septicemia D-Z (3 base + 0 range + 2 movement + 2 enemy movement - 1 Artemis V = 6): rolled 8, 9 missiles hit Center Torso (9/23 armor remaining), Left Torso (3/18 armor remaining)!
- Fires LRM-15 w/Artemis V at Septicemia D-Z (3 base + 0 range + 2 movement + 2 enemy movement - 1 Artemis V = 6): rolled 9, 12 missiles hit Center Torso (4/23 armor remaining), Left Torso (0/18 armor, 11/13 structure remaining (Crit!)), Center Torso (2/23 armor remaining)!
- Gains 34 heat, sinks 34!

Savage Coyote (Ally)
- Fires ER PPC at Summoner Z (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 5, miss!
- Fires ATM-12 (MR) at Summoner Z (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 4, miss!
- Fires ATM-12 (MR) at Summoner Z (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 7, miss!
- Gains 33 heat, sinks 34!

Rabid Coyote (Ally)
- Torso-twists to threaten hex 2112!
- Fires Medium Pulse Laser at Septicemia D-Z (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser - 1 improved short range targeting = 4): rolled 12, hit Left Arm (9/18 armor remaining)!
- Fires Medium Pulse Laser at Septicemia D-Z (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser - 1 improved short range targeting = 4): rolled 7, hit Center Torso (0/23 armor, 13/18 structure remaining (Crit!))!
- Fires Medium Pulse Laser at Septicemia D-Z (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser - 1 improved short range targeting = 4): rolled 9, hit Left Arm (2/18 armor remaining)!
- Fires Medium Pulse Laser at Septicemia D-Z (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser - 1 improved short range targeting = 4): rolled 7, hit Right Arm (11/18 armor remaining)!
- Fires ATM-12 (HE) at Septicemia D-Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 9, 8 missiles hit Left Torso (8/13 structure remaining (Crit!)), Right Torso (2/13 structure remaining (Crit!)), Center Torso (10/18 structure remaining (Crit!)), Left Torso (5/13 structure remaining (Crit!)), Right Arm (8/18 armor remaining), Right Arm (5/18 armor remaining), Center Torso (7/18 structure remaining (Crit!)), Left Arm (0/18 armor, 8/9 structure remaining (Crit!))!
- Gains 25 heat, sinks 24!

Dingo (Ally)
- Fires ER Medium Laser at Septicemia D-Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 6, miss!
- Fires ER Medium Laser at Septicemia D-Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 12, hit Left Leg (0/13 structure remaining)! Leg blown off!
- Fires LRM-20 at Septicemia D-Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 9, 12 missiles hit Left Torso (0/13 structure remaining (Torso destroyed! Left arm blown off! Engine hit! Engine hit!)), Center Torso (2/18 structure remaining (Crit!)), Center Torso (0/18 structure remaining (Torso destroyed!))!
- Fires LRM-20 at Septicemia D-Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 8, 12 missiles hit Center Torso, Center Torso, Center Torso!
- Gains 26 heat, sinks 32!

Osteon Prime
- Fires iATM-9 (Inferno) at Savage Coyote (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 5, fails to lock-on!
- Fires iATM-9 (Inferno) at Savage Coyote (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 6, fails to lock-on!
- Fires iATM-9 (MR) at Savage Coyote (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 2, fails to lock-on!
- Fires iATM-9 (MR) at Savage Coyote (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 7, fails to lock-on!
- Gains 2 heat, sinks 20!

Turkina Z
- Fires iATM-12 (HE) at Gurkha #1 (5 base + 0 range + 2 movement + 3 enemy movement = 10): rolled 6, fails to lock-on!
- Gains 2 heat, sinks 34!

Cephalus Prime #1
- Fires Light TAG at Savage Coyote (5 base + 2 range + 2 movement + 1 enemy movement = 10): rolled 8, miss!
- Gains 12 heat, sinks 20!

Summoner Z
- Fires ER Large Pulse Laser at Black Watch (5 base + 0 range + 2 movement + 0 enemy movement + 2 smoke - 2 pulse laser = 7): rolled 8, hit Left Arm (38/48 armor remaining)!
- Gains 15 heat, sinks 32!

Septicemia C-Z
- Torso-twists to threaten hex 1202!
- Fires Plasma Cannon at Nyx #2 (5 base + 0 range + 2 movement + 3 enemy movement + 1 light woods + 2 heavy woods = 13): automatic miss!
- Fires Plasma Cannon at Nyx #2 (5 base + 0 range + 2 movement + 3 enemy movement + 1 light woods + 2 heavy woods = 13): automatic miss!
- Fires Plasma Cannon at Nyx #2 (5 base + 0 range + 2 movement + 3 enemy movement + 1 light woods + 2 heavy woods = 13): automatic miss!
- Gains 23 heat, sinks 24!

Cephalus Prime #5
- Fires Light TAG at Black Watch (5 base + 0 range + 2 movement + 0 enemy movement + 2 light woods = 9): rolled 5, miss!
- Gains 12 heat, sinks 20!

Septicemia Z
- Fires ER Large Laser at Nyx #2 (5 base + 0 range + 2 movement + 3 enemy movement + 2 heavy woods = 12): rolled 5, miss!
- Fires Medium Pulse Laser at Nyx #2 (5 base + 0 range + 2 movement + 3 enemy movement + 2 heavy woods - 2 pulse laser = 10): rolled 5, miss!
- Gains 18 heat, sinks 22!

Septicemia F
- Fires Arrow IV (Homing) at Lower Mapsheet!
- Fires Arrow IV (Homing) at Lower Mapsheet!
- Gains 22 heat, sinks 22!

Cephalus Prime #3
- Fires Light TAG at Dragoon II (5 base + 0 range + 2 movement + 0 enemy movement = 7): rolled 7, hit!
- Gains 20 heat, sinks 20!

Septicemia B-Z
- Fires Large Pulse Laser at Rabid Coyote (5 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse laser - 1 targeting computer = 7): rolled 5, miss!
- Fires Large Pulse Laser at Rabid Coyote (5 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse laser - 1 targeting computer = 7): rolled 10, hit Right Arm (6/16 armor remaining)!
- Gains 22 heat, sinks 26!

Septicemia D-Z
- Fires ER PPC at Dingo (5 base + 0 range + 2 movement + 2 enemy movement - 1 targeting computer = 8): rolled 5, miss!
- Fires Ultra AC/20 (Ultra) at Dingo (5 base + 0 range + 2 movement + 2 enemy movement - 1 targeting computer = 8): rolled 9, 2 shells hit Right Leg (0/13 structure remaining (damage transfers to Center Torso (12/19 armor remaining))), Right Leg Center Torso (0/19 armor, 10/18 structure remaining (Crit!)!
- Gains 31 heat, sinks 26!

Cephalus D #4
- Holds fire!
- Gains 12 heat, sinks 20!

Septicemia Prime
- Holds fire!
- Gains 2 heat, sinks 26!

Arrow IV (Homing)
- Attacks Lower Mapsheet (Base 4 = 4): rolled 3, miss! Arrow IV explodes harmlessly!

Arrow IV (Homing)
- Attacks Lower Mapsheet (Base 4 = 4): rolled 6, hit!
- - Missile homes in on Dragoon II: rolled 2, miss! Dragoon II suffers 5 area damage to Left Torso (12/24 armor remaining)!



End Phase:
Cephalus Prime #3
- Must pass a 3+ consciousness test: rolled 6, succeeds!
- Critical chance in Right Leg: rolled 9, 1 critical hit sustained!
- - Chameleon LPS damaged!
- Through-armor critical chance in Right Torso: rolled 2, no critical hits sustained!
- Through-armor critical chance in Head: rolled 10, 2 critical hits sustained!
- - Sensors hit!
- - Nova CEWS hit!
- Must pass a piloting test or fall (6 base + 1 massive damage = 7): rolled 9, succeeds!

Septicemia F
- Must pass a 3+ consciousness test: rolled 8, succeeds!
- Must pass a piloting test or fall (6 base + 1 massive damage = 7): rolled 4, fails!
- Suffers 6 damage in the fall to Right Torso (13/18 armor remaining), Center Torso (7/23 armor remaining)!
- Must pass a piloting test to avoid pilot damage (6 base + 1 massive damage + 2 avoiding damage = 9): rolled 6, fails!
- Must pass a 5+ consciousness test: rolled 10, succeeds!

Septicemia Z
- Must pass a 3+ consciousness test: rolled 7, succeeds!
- Must pass a piloting test or fall (6 base + 1 massive damage = 7): rolled 12, succeeds!

Cephalus Prime #1
- Must pass a 3+ consciousness test: rolled 5, succeeds!
- Must pass a 5+ consciousness test: rolled 6, succeeds!
- Through-armor critical chance in Right Arm: rolled 12, critical hits sustained!
- - Right arm blown off!
- Critical chance in Right Arm: Critical chance transfers to Right Torso!
- - Critical chance in Right Torso: rolled 8, 1 critical hit sustained!
- - XXL Engine hit!
- Must pass a piloting test or fall (6 base + 1 massive damage = 7): rolled 9, succeeds!



Physical Combat Phase:
Dragoon II
- Kicks Cephalus Prime #3 (4 base + 1 movement + 2 enemy movement - 2 kick = 5): rolled 7, hit Left Leg (0/12 armor, 0/6 structure remaining)! Leg blown off!
- - Damage transfers to Center Torso (3/12 armor remaining)!

Gurkha #1
- Charges Turkina Z (4 base - 2 piloting + 2 movement + 1 enemy movement = 5): rolled 6, hit!
- - Turkina Z suffers 32 damage to Right Arm (27/32 armor remaining), Left Arm (27/32 armor remaining), Left Leg (35/40 armor remaining), Left Torso (25/30 armor remaining), Right Leg (35/40 armor remaining (TAC!)), Left Arm (22/32 armor remaining), Center Torso (40/45 armor remaining)!
- - Gurkha #1 suffers 10 damage to Right Torso (6/11 armor remaining), Head (4/9 armor remaining)!

Nyx #1
- Kicks Cephalus Prime #5 (4 base + 2 movement + 3 enemy movement + 1 light woods - 2 kick = 8): rolled 10, hit Right Leg (5/12 armor remaining)!

Gurkha #2
- Attacks Cephalus Prime #5 with Large Vibrosword (4 base + 2 movement + 3 enemy movement + 1 light woods - 1 sword = 9): rolled 4, miss!

Nyx #2
- Kicks Septicemia Z (4 base + 2 movement + 2 enemy movement - 2 kick = 6): rolled 7, hit Right Leg (12/24 armor remaining)!



End Phase:
Turkina Z
-Through-armor Critical Chance in Right Leg: rolled 11, 2 critical hits sustained!
- - Double Heat Sink damaged!
- - Hip Actuator damaged!
- Turkina Z displaced off the map by charge attack! Turkina Z removed from play!

Cephalus Prime #5
- Must pass a piloting test or fall (6 base + 0 kicked = 6): rolled 2, fails!
- Suffers 3 damage in the fall to Rear Right Torso (0/4 armor remaining)!
- Must pass a piloting test to avoid pilot damage (6 base + 0 kicked + 2 avoiding damage = 8): rolled 4, fails!
- Must pass a 3+ consciousness test: rolled 5, succeeds!

Septicemia Z
- Must pass a piloting test or fall (6 base + 0 kicked = 6): rolled 5, fails!
- Suffers 6 damage in the fall to Right Arm (7/18 armor remaining), Right Arm (6/18 armor remaining)!
- Must pass a piloting test to avoid pilot damage (6 base + 0 kicked + 2 avoiding damage = 8): rolled 11, succeeds!


Turn End Phase:
Septicemia F
- Must pass an 8+ Guts check to avoid retreat: rolled 4, fails!

Cephalus Prime #1
- Must pass an 8+ Guts check to avoid retreat: automatically succeeds due to chemical bravery enhancements!

Septicemia Z
- Must pass an 7+ Guts check to avoid retreat: rolled 8, succeeds!

Nova CEWS
- Networks Shuffled!



Next Turn’s Movement Phase
Septicemia F
- Must pass a piloting test to stand (6 base = 6): rolled 8, succeeds!

Cephalus Prime #5
- Must pass a piloting test to stand (6 base = 6): rolled 10, succeeds!

Septicemia Z
- Must pass a piloting test to stand (6 base = 6): rolled 6, succeeds!





Map Link



Player Status:




Ally Status:




OpForce Status:




Special Rules
Aces Some enemy ‘Mech units may become aces if certain conditions are met
BattleArmor Aces All battle armor units are aces



Primary Objectives
- Defeat or Drive Off the Society (5/14)

RWA Secondary Objectives
- Destroy the Septicemia Z to call in the Legion (0/1)

Coyote Secondary Objectives
- Secure hex 1909 or 1904 to warn the Clan (0/1)



Orders Due: Midnight Tuesday!