The Let's Play Archive

Battletech

by PoptartsNinja

Part 720: Rabbit Warren - Turn 3

Rabbit Warren Update 3

Three enemy tanks detonated nearly simultaneously just moments after they pulled out of the open mining tunnels. Syd’s Magnetic Resonance scanners detected no traces of the germanium this mine had theoretically been created to extract, but magnetite deposits reflected his scans at regular intervals. The ore was likely low quality and not worth extracting unless the Clans got desperate, but it was also the perfect way to cover the emissions of a BattleMech fusion reactor or thirty. Coupled with its remote location, the Society could’ve been operating this base for decades with minimal chance for discovery.

“Enemy ‘Mech forces are drawing back,” Rubiks-2 transmitted to the Legion’s text chat in a micro-burst. The small-packet transmissions were harder to jam than typical voice channels. They could be sent over much higher frequencies and transmission time was short enough that the risk of interception was equally low. Most Mechwarriors didn’t have time to read in combat, but with their cybernetics fully linked and set to combat speeds ten seconds felt like a minute.

“They’ve learned they don’t want to face our gun line,” Syd replied. “They want to try to draw us into the tunnels and cut us down one or two at a time.”

It was an obvious enough analysis that no one raised any competing theories. So Syd appended his transmission with, “Mass forces and enter a single tunnel? y/n”









Movement Phase
Legion #3 (Player)
- Invalid final facing: Hex 0734 is not adjacent, original facing kept.



Shooting Phase
Legion #1 (Player)
- Fires AP Gauss Rifle at Mithras #8 (2 base + 0 range + 3 movement + 3 enemy movement + 2 heat - 1 cybernetics = 9): rolled 6, miss!
- Fires AP Gauss Rifle at Mithras #8 (2 base + 0 range + 3 movement + 3 enemy movement + 2 heat - 1 cybernetics = 9): rolled 4, miss!
- Gains 7(+16=23) heat, sinks 24!

Legion #2 (Player)
- Fires rHeavy PPC at Mithras #8 (2 base + 0 range + 2 movement + 3 enemy movement - 1 cybernetics = 6): rolled 9, hit Turret (0/14 armor, 0/3 structure remaining)! Turret blown off! Tank destroyed!
- Fires TSEMP at Mithras #8 (2 base + 0 range + 2 movement + 3 enemy movement - 1 cybernetics = 6): rolled 10, hit!
- Fires AP Gauss Rifle at Mithras #8 (2 base + 2 range + 2 movement + 3 enemy movement - 1 cybernetics = 8): rolled 6, miss!
- Gains 33 heat, sinks 24! Overheating!

Legion #3 (Player)
- Torso-twists to threaten hex 0930!
- Fires rHeavy PPC at Mad Dog E (2 base + 4 range + 2 movement + 2 enemy movement - 1 cybernetics = 9): rolled 8, miss!
- Gains 22(+3=25) heat, sinks 24!

Legion #4 (Player)
- Torso-twists to threaten hex 0829!
- No Line of Sight to Primary Target!
- Fires rHeavy PPC at Mithras #5 (2 base + 2 range + 3 movement + 3 enemy movement - 1 cybernetics = 9): rolled 11, hit Front (0/16 armor, 0/3 structure remaining)! Tank destroyed!
- Gains 25(+3=28) heat, sinks 24!

Legion #5 (Player)
- Fires rHeavy PPC at Mithras #6 (2 base + 0 range + 3 movement + 3 enemy movement + 2 heavy woods - 1 cybernetics = 9): rolled 9, hit Left Side (0/14 armor, 0/3 structure remaining)! Tank destroyed!
- Gains 25 heat, sinks 24!

Legion #6 (Player)
- Fires rHeavy PPC at Sphinx (2 base + 0 range + 3 movement + 2 enemy movement + 2 light woods - 1 cybernetics = 8): rolled 10, hit Left Arm (0/20 armor remaining)!
- Plasma arcs to Miss!
- Fires TSEMP Cannon at Sphinx (2 base + 0 range + 3 movement + 2 enemy movement + 2 light woods - 1 cybernetics = 8): rolled 7, miss!
- Fires AP Gauss Rifle at Sphinx Sphinx (2 base + 2 range + 3 movement + 2 enemy movement + 2 light woods - 1 cybernetics = 10): rolled 8, miss!
- Fires AP Gauss Rifle at Sphinx Sphinx (2 base + 2 range + 3 movement + 2 enemy movement + 2 light woods - 1 cybernetics = 10): rolled 8, miss!
- Gains 37 heat, sinks 24! Overheating!

Legion #7 (Player)
- Fires rHeavy PPC at Mithras #7 (2 base + 2 range + 3 movement + 3 enemy movement - 1 cybernetics = 9): rolled 3, miss!
- Gains 24 heat, sinks 24! Overheating!

Legion #8 (Player)
- Fires rHeavy PPC at Sphinx (2 base + 0 range + 2 movement + 2 enemy movement - 1 cybernetics = 5): rolled 6, hit Center Torso (19/34 armor remaining)! TAC!
- - Plasma arcs to Right Torso (9/23 armor remaining)! TAC!
- Fires TSEMP Cannon at Sphinx (2 base + 0 range + 2 movement + 2 enemy movement - 1 cybernetics = 5): rolled 4, miss!
- Gains 32(+1=33) heat, sinks 24! Overheating!

Legion #9 (Player)
- - Fires Light PPC at Mad Dog E (2 base + 4 range + 3 movement + 2 enemy movement + 2 heavy woods - 1 cybernetics = 12): rolled 6, miss!
- Gains 10 heat, sinks 24!

Legion #10 (Player)
- No orders received!
- Gains 0 heat, sinks 24!

Legion #11 (Player)
- Fires Large R-e Laser at Mithras #10 (2 base + 2 range + 3 movement + 3 enemy movement - 1 cybernetics - 1 R-e Laser = 8): rolled 6, miss!
- Fires Large R-e Laser at Mithras #10 (2 base + 2 range + 3 movement + 3 enemy movement - 1 cybernetics - 1 R-e Laser = 8): rolled 5, miss!
- Fires Light PPC at Mithras #10 (2 base + 2 range + 3 movement + 3 enemy movement - 1 cybernetics = 9): rolled 11, hit Front (11/16 armor remaining)!
- Gains 30 heat, sinks 24! Overheating!

Legion #12 (Player)
- Mithras #8 already destroyed!
- Fires Large R-e Laser at JagerMech IIC (2 base + 2 range + 3 movement + 0 enemy movement + 1 partial cover - 1 cybernetics - 1 R-e Laser = 6): rolled 7, hit Left Torso (14/23 armor remaining)!
- Fires Large R-e Laser at JagerMech IIC (2 base + 2 range + 3 movement + 0 enemy movement + 1 partial cover - 1 cybernetics - 1 R-e Laser = 6): rolled 10, hit Left Leg (Damage blocked)!
- Fires Light PPC JagerMech IIC (2 base + 2 range + 3 movement + 0 enemy movement + 1 partial cover - 1 cybernetics = 7): rolled 8, hit Left Torso (9/23 armor remaining)!
- Gains 5 heat, sinks 24!

Hellbringer Z
- Holds fire!
- Gains 0 heat, sinks 32!

Sphinx
- Fires ER Large Laser at Legion #7 (Predator-2) (4 base + 0 range + 2 movement + 2 enemy movement + 2 interference = 1 light woods = 11): rolled 6, miss!
- Fires ER Large Laser at Legion #7 (Predator-2) (4 base + 0 range + 2 movement + 2 enemy movement + 2 interference = 1 light woods = 11): rolled 10, miss!
- Fires ER Medium Laser at Legion #7 (Predator-2) (4 base + 0 range + 2 movement + 2 enemy movement + 2 interference = 1 light woods = 11) :rolled 8, miss!
- Fires ER Medium Laser at Legion #7 (Predator-2) (4 base + 0 range + 2 movement + 2 enemy movement + 2 interference = 1 light woods = 11): rolled 6, miss!
- Fires ER Medium Laser at Legion #7 (Predator-2) (4 base + 0 range + 2 movement + 2 enemy movement + 2 interference = 1 light woods = 11): rolled 6, miss!
- Fires ER Medium Laser at Legion #7 (Predator-2) (4 base + 0 range + 2 movement + 2 enemy movement + 2 interference = 1 light woods = 11): rolled 6, miss!
- Fires ER Medium Laser at Legion #7 (Predator-2) (4 base + 0 range + 2 movement + 2 enemy movement + 2 interference = 1 light woods = 11): rolled 7, miss!
- Fires ER Medium Laser at Legion #7 (Predator-2) (4 base + 0 range + 2 movement + 2 enemy movement + 2 interference = 1 light woods = 11):rolled 11, hit Center Torso (33/38 armor remaining)!
- Fires ER Medium Laser at Legion #7 (Predator-2) (4 base + 0 range + 2 movement + 2 enemy movement + 2 interference = 1 light woods = 11): rolled 11, hit Left Leg (27/32 armor remaining)!
- Fires ER Medium Laser at Legion #7 (Predator-2) (4 base + 0 range + 2 movement + 2 enemy movement + 2 interference = 1 light woods = 11): rolled 7, miss!
- Fires ER Medium Laser at Legion #7 (Predator-2) (4 base + 0 range + 2 movement + 2 enemy movement + 2 interference = 1 light woods = 11): rolled 11, hit Center Torso (28/38 armor remaining)!
- Fires ER Medium Laser at Legion #7 (Predator-2) (4 base + 0 range + 2 movement + 2 enemy movement + 2 interference = 1 light woods = 11): Rolled 4, miss!
- Gains 76 heat, sinks 46! Overheating!

JagerMech IIC
- Fires ER Large Laser at Legion #12 (Rubiks-4) (4 base + 2 range + 0 movement + 3 enemy movement + 1 light woods = 10): rolled 10, hit Left Torso (16/24 armor remaining)!
- Fires ER Large Laser at Legion #12 (Rubiks-4) (4 base + 2 range + 0 movement + 3 enemy movement + 1 light woods = 10): rolled 8, miss!
- Fires Ultra AC/5 (Ultra) at Legion #12 (Rubiks-4) (4 base + 2 range + 0 movement + 3 enemy movement + 1 light woods = 10): rolled 8, miss!
- Fires Ultra AC/5 (Ultra) at Legion #12 (Rubiks-4) (4 base + 2 range + 0 movement + 3 enemy movement + 1 light woods = 10): rolled 5, miss!
- Gains 28 heat, sinks 28!

Mad Dog E
- Fires HAG-30 at Legion #7 (Predator-2) (4 base + 0 range + 2 movement + 3 enemy movement + 1 light woods = 10): rolled 9, miss!
- Fires HAG-30 at Legion #7 (Predator-2) (4 base + 0 range + 2 movement + 3 enemy movement + 1 light woods = 10): rolled 11, 18 pellets hit Left Torso (15/24 armor remaining), Left Arm (20/24 armor remaining), Right Torso (15/24 armor remaining), Right Leg (30/32 armor remaining)!
- Gains 14 heat, sinks 20!

Mithras #5
- Fires ER Large Laser at Legion #5 (Nephilim-1) (5 base + 0 range + 2 movement + 3 enemy movement + 4 heavy woods = 12): rolled 8, miss!
- Fires AP Gauss Rifle at Legion #5 (Nephilim-1) (5 base + 0 range + 2 movement + 3 enemy movement + 4 heavy woods = 12): rolled 10, miss!

Mithras #6
- Fires ER Large Laser at Legion #5 (Nephilim-1) (5 base + 0 range + 2 movement + 3 enemy movement + 4 heavy woods = 12): rolled 9, miss!
- Fires AP Gauss Rifle at Legion #5 (Nephilim-1) (5 base + 0 range + 2 movement + 3 enemy movement + 4 heavy woods = 12): rolled 5, miss!

Mithras #7
- Fires ER Large Laser at Legion #7 (Predator-2) (5 base + 0 range + 2 movement + 3 enemy movement + 1 light woods = 11): rolled 6, miss!

Mithras #8
- Fires ER Large Laser at Legion #1 (Angel-1) (5 base + 0 range + 2 movement + 3 enemy movement = 10): rolled 3, miss!
- Fires AP Gauss Rifle at Legion #1 (Angel-1) (5 base + 0 range + 2 movement + 3 enemy movement = 10): rolled 11, hit Center Torso (36/38 armor remaining)!

Mithras #9
- Fires ER Large Laser at Legion #10 (Rubiks-2) (5 base + 2 range + 2 movement + 0 enemy movement = 9): rolled 3, miss!

Mithras #10
- Fires ER Large Laser at Legion #10 (Rubiks-2) (5 base + 2 range + 2 movement + 0 enemy movement = 9): rolled 6, miss!



End Phase:
Sphinx
- Shuts down due to excessive heat!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): automatic failure!
- Must pass a piloting test to avoid pilot damage (5 base + 1 massive damage + 2 avoiding damage = 8): automatic failure!
- Suffers 8 damage in the fall to Rear Left Torso (3/8 armor remaining), Rear Center Torso (8/11 armor remaining)!
- Must pass a 3+ consciousness test: rolled 6, succeeds!
- Through-armor critical chance in Center Torso: rolled 7, no critical hits sustained!
- Through-armor critical chance in Right Torso: rolled 8, 1 critical hit sustained!
- - XL Engine hit!



Physical Combat Phase:
Legion #7 (Player)
- Kicks Sphinx (3 base + 3 movement + 2 enemy movement - 1 prone adjacent target - 2 kick = 5): rolled 10, hit Head (0/9 armor, 0/3 structure remaining)! ’Mech Destroyed





Upper Level
Lower Lower Level

Unless otherwise stated, all buildings are Heavy and rise 2 hexes above the underlying terrain

PTN’s Note: This should make things easier.



Player Status:





OpForce Status:







Special Rules
Cybernetic Implants The Legion is equipped with the Pain Shunt, Dermal Myomer Armor, Triple-Strength Myomer, Stimulant Injector, and Buffered Direct Neural Interface implants. As such they are immune to pilot hits, and when forced to eject their Sin BattleArmor count as a full squad for the purposes of Swarm and Leg attacks and deal one additional point of damage while making a swarm or leg attack.



Primary Objectives
- Kill Everyone and Everything (0/1)

Secondary Objectives
- Prevent the Enemy Land Train from Escaping (0/1)
- Prevent the Society from finishing the Turkina Z’s Repairs (7 turns remaining)



Orders Due: Midnight Saturday!