Part 727: Rabbit Warren - Turn 10
Rabbit Warren Update 10Champions going to be pissed, Abhishek Grosss shot missed the back of the tank. He wasnt certain it was fleeing, the driver was cruising calmly rather than running his engine flat out. That didnt smack of panic, that tank was up to something. He grimacedhovertanks were always such slippery quarry. Hed always scored poorly against them in simulator missions, especially at long range. If we keep losing BattleMechs like this, were going to go through parts faster than the Factory Behemoth can build us new cockpits.
Who cares, as long as we dont lose anything irreplaceable? Syd ColbertNephilim-1growled. Theyd had to switch to voice when Angel-4 had been shot out of his Mech. That always pissed Syd off.
Why Syd, I didnt know you care. Pete FisherNephilim-2couldnt resist the urge to mock his lance commander. Pete felt the position rightly belonged to him. The rest of the Lance hadnt agreed. Yhear that, everyone? Syd says we have to live.
Not you, Mr. Fisher, Syd replied calmly. You can go die. Just give your Mech to Angel-1 first.
Shooting Phase
Legion #1 (Player)
- Fires rHeavy PPC at King Cobra (2 base + 0 range + 2 movement + 1 enemy movement - 1 cybernetics = 4): rolled 9, hit Left Arm (18/33 armor remaining)!
- - Plasma arcs to Left Torso (27/32 armor remaining)!
- Fires AP Gauss Rifle at King Cobra (2 base + 0 range + 2 movement + 1 enemy movement - 1 cybernetics = 4): rolled 7, hit Left Arm (15/33 armor remaining)!
- Fires AP Gauss Rifle at King Cobra (2 base + 0 range + 2 movement + 1 enemy movement - 1 cybernetics = 4): rolled 12, hit Right Torso (29/32 armor remaining)!
- Gains 24 heat, sinks 24!
Legion #2 (Player)
- Fires rHeavy PPC at SM1 Tank Destroyer (2 base + 2 range + 3 movement + 2 enemy movement + 1 light woods + 1 heat - 1 cybernetics = 10): rolled 3, miss!
- Gains 25 heat, sinks 24! Overheating!
Legion #3 (Player)
- Fires rHeavy PPC at Highlander IIC (2 base + 2 range + 3 movement + 2 enemy movement + 2 heat - 1 cybernetics = 10): rolled 10, hit Right Leg (23/38 armor remaining)!
- - Plasma arcs to miss!
- Gains 25 heat, sinks 24! Overheating!
Sin #4 (Player)
- Fires AP Gauss Rifle at Osteon D (2 base + 0 range + 0 enemy movement - 1 cybernetics = 1): rolled 9, hit Head (7/9 armor remaining)!
Legion #5 (Player)
- Fires rHeavy PPC at Highlander (2 base + 2 range + 3 movement + 2 enemy movement - 1 cybernetics = 8): rolled 2, miss!
- Gains 25 heat, sinks 24!
Legion #6 (Player)
- Fires rHeavy PPC at Clan MPP #8 (2 base + 0 range + 0 movement + 0 enemy movement - 1 cybernetics = 1): rolled 4, hit! 1 trooper killed! Heavy building absorbs 15 damage!
- Fires AP Gauss Rifle at Clan MPP #8 (2 base + 4 range + 0 movement + 0 enemy movement - 1 cybernetics = 5): rolled 11, hit! 1 trooper killed! Heavy building absorbs 4 damage!
- Fires AP Gauss Rifle at Clan MPP #8 (2 base + 4 range + 0 movement + 0 enemy movement - 1 cybernetics = 5): rolled 11, hit! 0 troopers killed! Heavy building absorbs 3 damage!
- Gains 24 heat, sinks 24!
Legion #7 (Player)
- Fires rHeavy PPC at King Cobra (2 base + 0 range + 3 movement + 1 enemy movement + 1 heat - 1 cybernetics = 6): rolled 5, miss!
- Fires AP Gauss Rifle at King Cobra (2 base + 2 range + 3 movement + 1 enemy movement + 1 heat - 1 cybernetics = 8): rolled 7, miss!
- Fires AP Gauss Rifle at King Cobra (2 base + 2 range + 3 movement + 1 enemy movement + 1 heat - 1 cybernetics = 8): rolled 12, hit Left Arm (12/33 armor remaining)!
- Gains 27 heat, sinks 24! Overheating!
Legion #8 (Player)
- Fires rHeavy PPC at SM1 Tank Destroyer (2 base + 2 range + 2 movement + 2 enemy movement - 1 cybernetics = 7): rolled 4, miss!
- Fires TSEMP Cannon at SM1 Tank Destroyer (2 base + 4 range + 2 movement + 2 enemy movement - 1 cybernetics = 9): rolled 5, miss!
- Fires AP Gauss Rifle at SM1 Tank Destroyer: automatic miss (out of range)!
- Gains 33 heat, sinks 24! Overheating!
Legion #9 (Player)
- Fires Large R-e Laser at Highlander IIC (2 base + 2 range + 0 movement + 2 enemy movement - 1 cybernetics - 1 laser = 4): rolled 7, hit Right Leg (29/38 armor remaining)!
- Fires Large R-e Laser at Highlander IIC (2 base + 2 range + 0 movement + 2 enemy movement - 1 cybernetics - 1 laser = 4): rolled 8, hit Center Torso (31/40 armor remaining)!
- Gains 20 heat, sinks 24!
Legion #10 (Player)
- Fires Large R-e Laser at SM1 Tank Destroyer (2 base + 4 range + 3 movement + 2 enemy movement - 1 cybernetics - 1 laser = 9): rolled 10, hit Rear (10/19 armor remaining)!
- Fires Large R-e Laser at SM1 Tank Destroyer (2 base + 4 range + 3 movement + 2 enemy movement - 1 cybernetics - 1 laser = 9): rolled 9, hit Turret (10/24 armor remaining)!
- Fires Light PPC at SM1 Tank Destroyer (2 base + 4 range + 3 movement + 2 enemy movement - 1 cybernetics = 10): rolled 7, miss!
- Gains 12 heat, sinks 24!
Legion #11 (Player)
- Fires Large R-e Laser at Osteon D (2 base + 0 range + 3 movement + 0 enemy movement - 1 cybernetics - 1 laser = 3): rolled 9, hit Rear Center Torso (3/12 armor remaining)!
- Fires Large R-e Laser at Osteon D (2 base + 0 range + 3 movement + 0 enemy movement - 1 cybernetics - 1 laser = 3): rolled 11, hit Rear Right Torso (1/12 armor remaining)!
- Fires Light PPC at Osteon D (2 base + 0 range + 3 movement + 0 enemy movement - 1 cybernetics = 4): rolled 4, hit Rear Left Torso (8/12 armor remaining)!
- Gains 30 heat, sinks 24!
Legion #12 (Player)
- Torso-twists to threaten hex 2212!
- Fires Large R-e Laser at Mithras #9 (2 base + 0 range + 2 movement + 0 enemy movement + 2 EMP - 1 cybernetics - 1 laser = 4): rolled 6, hit Front (4/16 armor remaining)!
- Gains 15 heat, sinks 24!
Osteon C
- Torso-twists to threaten hex 2522!
- Fires Large Pulse Laser at Legion #11 (5 base + 0 range + 1 movement + 3 enemy movement - 2 pulse laser - 1 targeting computer = 6): rolled 9, hit Center Torso (30/38 armor remaining)!
- Fires Large Pulse Laser at Legion #11 (5 base + 0 range + 1 movement + 3 enemy movement - 2 pulse laser - 1 targeting computer = 6): rolled 10, hit Right Arm (16/24 armor remaining)!
- Gains 22 heat, sinks 22!
Osteon D
- Reverses arms to threaten the rear arc!
- Fires Large Pulse Laser at Legion #11 (5 base + 0 range + 0 movement + 3 enemy movement - 2 pulse laser = 6): rolled 12, hit Right Torso (16/24 armor remaining)!
- Fires Large Pulse Laser at Legion #11 (5 base + 0 range + 0 movement + 3 enemy movement - 2 pulse laser = 6): rolled 7, hit Center Torso (22/38 armor remaining)!
- Gains 20 heat, sinks 36!
SM1 Tank Destroyer
- Holds fire!
Mithras #9
- Fires ER Large Laser at Legion #12 (5 base + 0 range + 0 movement + 3 enemy movement = 8): rolled 9, hit Rear Center Torso (0/8 armor remaining)!
Mithras #10
- Fires ER Large Laser at Legion #7 (5 base + 0 range + 0 movement + 3 enemy movement = 8): rolled 9, hit Right Arm (8/24 armor remaining)!
Hellstar 2
- Fires ER PPC at Legion #1 (4 base + 0 range + 2 movement + 1 enemy movement - 1 targeting computer = 6): rolled 6, hit Right Torso (12/24 armor remaining)!
- Fires ER PPC at Legion #1 (4 base + 0 range + 2 movement + 1 enemy movement - 1 targeting computer = 6): rolled 12, hit Left Leg (20/32 armor remaining)!
- Fires ER PPC at Legion #1 (4 base + 0 range + 2 movement + 1 enemy movement - 1 targeting computer = 6): rolled 7, hit Head (0/9 armor, 0/3 structure remaining)! Head destroyed! Sin Battle Armor safely ejects!
- Gains 47 heat, sinks 50!
Thunderbolt IIC #1
- Holds action!
- Gains 21 heat, sinks 32!
Highlander IIC
- Fires Gauss Rifle at Legion #5 (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 7, miss!
- Fires LRM-20 w/Artemis IV at Legion #5 (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 2, miss!
- Gains 9 heat, sinks 24!
King Cobra
- Spots Legion #7 for Indirect Fire!
- Fires Gauss Rifle at Legion #7 (4 base + 0 range + 2 movement + 3 enemy movement - 1 targeting computer = 8): rolled 9, hit Head (0/9 armor, 0/3 structure remaining)! Head destroyed! Sin Battle Armor safely ejects!
- Fires ER Medium Laser at Legion #7 (4 base + 0 range + 2 movement + 3 enemy movement - 1 targeting computer = 8): rolled 4, miss!
- Fires Streak SRM-6 at Legion #7 (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 7, fails to lock-on!
- Fires Streak SRM-6 at Legion #7 (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 7, fails to lock-on!
- Gains 14 heat, sinks 20!
Thunderbolt IIC #1 (Held Action)
- Holds fire!
- Gains 2 heat, sinks 32!
Physical Combat Phase:
Legion #11 (Player)
- Kicks Osteon D (3 base + 3 movement + 0 enemy movement - 2 kick - 1 cybernetics = 3): rolled 6, hit Left Leg (12/36 structure remaining)! Crit!
End Phase:
Osteon D
- Critical chance in Left Leg: rolled 4, no critical hits sustained!
- Must pass a piloting test or fall (5 base + 1 massive damage + 0 kicked = 6): rolled 9, succeeds!
Upper Level
Lower Ground Floor
Unless otherwise stated, all buildings are Heavy and rise 2 hexes above the underlying terrain
PTNs Note: This should make things easier.
Player Status:
OpForce Status:
Special Rules
Cybernetic Implants The Legion is equipped with the Pain Shunt, Dermal Myomer Armor, Triple-Strength Myomer, Stimulant Injector, and Buffered Direct Neural Interface implants. As such they are immune to pilot hits, and when forced to eject their Sin BattleArmor count as a full squad for the purposes of Swarm and Leg attacks and deal one additional point of damage while making a swarm or leg attack.
Primary Objectives
- Kill Everyone and Everything (0/1)
Secondary Objectives
- Prevent the Enemy Land Train from Escaping (Complete!)
- Prevent the Society from finishing the Turkina Zs Repairs (Complete!)
Orders Due: Midnight Tuesday!