Part 755: Mech Update: Suburbanmech
AUTRO ENTRY: G-UMR7 and G-UMR9 SuburbanmechOverview:
Slow and easy to pilot, the Suburbanmech is a highly defensive machine intended for deployment against Clan forces. Designed specifically for the Commonwealths numerous social officers, the Suburbanmechs hundred-ton weight makes it quite appealing to pilots who dont know better. The machine is currently being offered as a state-of-the-art upgrade to officers of marginal martial capability, in trade for their lighter (and more capable) designs.
Capabilities:
The initial prototype was designed with two heavy autocannons backed by a pair of large lasers. When it was discovered that the structure could be constructed of Endo Steel for only a marginal increase in cost, a pair of jump jets and a single medium laser were added to give the design a little more utility. The current Suburbanmech is a straightforward machine built entirely out of trusted technologies; and while they may lack the range to engage Clan `Mechs in the open they have more than enough frontal armor to endure a few long-range hits.
The simplicity of the Suburbanmech's design has also born unexpected dividends. With both Standard and Endo Steel frame members still being constructed, the Suburbanmech has proven an apt testbed for new technologies. A full company of the prototypes has been reworked to carry a devastating but as-yet untested new Lyran weapon; and this design (dubbed the G-UMR9 for to more readily convince officers who believe higher numbers mean better `Mechs) has been earmarked for deployment only to the most prestigious of the Lyran Commonwealth's bloated and ineffectual officer corps.
Deployment:
Two battalions of Suburbanmechs has already been completed, and a third is on the way. Rather than parceling out these `Mechs to units across the Inner Sphere, the Lyran Commonwealth has opted to assemble them into advanced battalions currently undergoing advanced defensive training in preparation for their heroic deployment facing (and inevitably victory against) the forces of Task Force Serpent.
G-UMR7 Suburbanmech
Equipment:
Mass: 100 tons
Cruising Speed: 32.4 kph
Walking MP: 3
Maximum Speed: 54.0 kph
Running MP: 5
Jump Jets: Guld Mk. III Heavy Lifters
Jump Capacity: 60 meters
Jumping MP: 2
Armament:
Medium Laser CT
Large Laser RT
Large Laser LT
Autocannon/20 RA
Autocannon/20 LA
2 Tons AC/20 Ammo RT
2 Tons AC/20 Ammo LT
Heat Sinks: 14 [28] (minimum)
Armor Factor: 304 (99.02% coverage)
Head Structure: 3
Head Armor: 9
Center Torso Structure: 31
Center Torso Armor: 51
Center Torso (Rear) Armor: 10
Left/Right Torso Structure: 21
Left/Right Torso Armor: 32
Left/Right Torso (Rear) Armor: 10
Left/Right Leg Structure: 21
Left/Right Leg Armor: 42
Left/Right Arm Structure: 17
Left/Right Arm Armor: 33
G-UMR9 Suburbanmech
Equipment:
Mass: 100 tons
Cruising Speed: 21.6 kph
Walking MP: 2
Maximum Speed: 32.4 kph
Running MP: 3
Jump Jets: Guld Mk. III Heavy Lifters
Jump Capacity: 60 meters
Jumping MP: 2
Armament:
Small Laser CT
ER Large Laser RA
ER Large Laser LA
Heavy Gauss Rifle RT
Heavy Gauss Rifle LT
1 Tons Heavy Gauss Rifle Ammo CT
1 Tons Heavy Gauss Rifle Ammo RT
1 Tons Heavy Gauss Rifle Ammo LT
1 Tons Heavy Gauss Rifle Ammo RA
1 Tons Heavy Gauss Rifle Ammo LA
Heat Sinks: 12 [24] (minimum)
Armor Factor: 304 (99.02% coverage)
Head Structure: 3
Head Armor: 9
Center Torso Structure: 31
Center Torso Armor: 51
Center Torso (Rear) Armor: 10
Left/Right Torso Structure: 21
Left/Right Torso Armor: 32
Left/Right Torso (Rear) Armor: 10
Left/Right Leg Structure: 21
Left/Right Leg Armor: 42
Left/Right Arm Structure: 17
Left/Right Arm Armor: 33