Part 84: Combat Theater Vote 4 Results
Combat Theater Vote 5 Results:The ComGuards win with 42 votes!
The Marik Militia could only muster nine troopers before the arrival of their honored guests!
The Goliath Scorpions sent three seekers out for votes, but only one and a half of them returned!
A Precentor in white robes stood in silence, running a bare palm over the foot actuator of his beloved Grasshopper. He quietly lamented the poor machines fatethe white and gold looked so wrong, so unfamiliar.
The things he had done in that Mech. The things hed done for Gunzburg. The things he had lost for Gunzburg.
Tor Miraborg turned away, his long white robes trailing behind him. When the Smiling One had finally, inevitably put out the death warrant for Miraborg and his family for their subversion, hed turned to the only bastion capable of sheltering a Rasalhague Separatist.
ComStar had taken him in, gladly; and had sheltered his beloved daughter. It was his greatest joy that she would grow up on Gunzburg and his greatest lament that she would grow up without him. Hed wanted to give her the worldhis world, free of the Draconis Combines mindless oppression. Instead, hed cost her a life with her father.
With the careless confidence of a man who knew he was absolutely in charge, Miraborg stepped onto the bridge of the Sword of Damocles. The Overlord-class Dropship was finishing its final preparations landing while its sister ships, the Gordian Knot and the Quality of Mercy did likewise. The engines changed pitch as they found and fought the first traces of planetary atmosphere.
Below his feet, the world of Richmonda stark desert of great mesas and interminable dust stormsspun silently through the darkness. He regarded it on the holoscreen in the center of the bridge.
Whats the status of the Blakes Blessing? he demanded.
Theyve begun deceleration, Precentor. Theyll be at the Nadir point in less than twenty four hours.
He nodded quietlythe Blakes Blessing had been the one concession hed been willing to allow Precentor Mori. A single ship, dispatched to the Nadir Jump Point, to look for traces of Myndo Waterleys passing. Miraborg wasnt sure whether he hoped shed passed from the system, or from this world entirely.
He regarded the tiny white dot on the sensors: the Blakes Blessing was a Union-class vessel, carrying only two Level IIs. The first consisted entirely of vacuum-trained jump troopers: an assault force, should the unthinkable happen and Myndos jumpship be found still in-system. The second was a group of six Battlemechs he was already regretting conceding to Moris plan. Fighters would have been betterbut they simply didnt have any to spare. At least, he thought, the Mechs could stand on the hull and be ablative armor if the Clans had any real force at the jump point.
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Captain Njangu White stared into his holoscreens with the intensity of a man trying to unhear whatever joke the universes sick sense of humor had just made him the punch line of. The usual hum of activity had died in uncomfortable, nervous silence. Njangu jumped as someone coughedit was as loud as a gunshot. He shot the rating a dark glare.
Finally, he asked the question, Well? Can we abort?
N-no sir.
Sensors?
Another crewman replied, mechanically. Diagnostics are fine, sir. The readings are accurate. Its a Lola-Three.
Hed have killed for a glass of water, his throat so dry his response came out a croak, I see.
Sir! another officer called, Mass readings have shifted. Theyve cut their sail, theyre launching dropships! Sir, the Lola is accelerating!
Njangu ran a hand over his bald head. Blakes Will be done, he whispered under his breath. He was about to order them to rameven though theyd simply never survive to get close enoughwhen his communications officer reported a hail from the enemy commander.
His holoscreen was filled with the image of nightmares, a man-beast straight out of Kuritan mythologya demon with a horses head and massive, fang-like teeth. The mask was so lifelike, it took Njangu a few moments to realize its nature.
Unidentified Dropship, the enemy commander announced, you are trespassing in sovereign territory of Clan Hells Horses. If you attempt to run, we will destroy you. If you attempt to hide, we will destroy you. If you attempt to fight, we will destroy you. With what forces will you defend your dropship?
ComGuards:
CLNT-1-2LT Clint Jim Westwood (g3 p5) (Shiva Asori)
WTH-1S Whitworth Ruput Marsden (g4 p4) (Uberjew)
WVE-5N Wyvern Gwenhwyfar Kerwyn (g4 p4) (Gothsheep)
CRB-27 Crab Cassandra Przymus (g3 p5) (Mr. Despair)
KTO-19 Kintaro Kei Katou (g4 p4) (W.T. Fits)
CHP-1N Champion Tyr Vandal (g4 p4) (DatonKallandor)
Alternates, please stand by:
Revenant Threshold
Renaissance Spam
Xmas Future
Mary Annette
Others (as-needed, but hopefully won't be)
Mission Objectives
Win the Hells Horses Trial of Possession
New House Rules:
Mystery Box: LeperFlesh got to decide whether the Goon portion of this mission took place on the ground or in Space. He chose space. You should all thank him. Profusely (possibly violently).
Microgravity: LRMs may not be fired indirectly.
Hard Vacuum? I have an app for that! Myomer needs oxygen to function. Like water, Hard Vacuum will render exposed myomer bundles effectively inert. An armor breach (the destruction of all armor covering a part of a Mech) normally results in the total destruction the segment where the armor breach occurred, destroying all weapons and equipment in that section and rendering attached segments (arms, typically) inert. Precentor Mori anticipated the potential of a fight in vacuum and has had each Mechs myomer muscles coated with a substance to keep them oxygenated. Only an armor breach which also does at least one point of internal structure damage will result in a segments destruction, however any through-armor critical roll of 10, 11, or 12 will automatically cause a breach.
Harjel: Regardless of the state of their armor, a Clan Mech will only suffer a breach on a critical result of 10, 11, or 12.
Battledome: The battlefield is the hull of the Union-class dropship Blakes Blessing. Any enemy target 4-5 hexes away automatically benefits from partial cover. Any target six or more hexes away may not be targeted at all. Battlemechs will wrap from one half of the dropship to the other (the dark side has been mirrored for convenience / annoyance); and Mechs may cross over at any point save the Dropships engines (i.e., the bottom of the map).
Light- and Darksiders: A Mech on the light side of the Dropship will gain an additional 2 heat each turn. A Mech on the dark side of the Dropship will dissipate an additional 2 heat each turn. A Mech in one of the border hexes generates heat normally.
Fuckin Magnets: Your Mechs are equipped with magnetic feet that stick to the dropship and allow them to maneuver almost normally. Losing a leg or failing a piloting test will never result in a fall. Battlemechs will remain standing and attached to the dropship unless that Mech has made a run move. Any Mech that runs must make a piloting test to avoid accidentally propelling itself into space. If a Mech runs and fails a piloting test caused by a different source (due to damage or for any other reason) or loses a leg on the same turn in which it ran, it will also drift into space.
Self-Propelled: A drifting Mech with jump jets will return to the dropship two turns after it broke loose. It will always return to the hex it left, with the same facing. A Mechwarrior may not use his or her jump jets to intentionally leave the dropship.
Jet-Assisted Recovery: A Mech without jump jets may be recovered by a Mech with Jump Jets, provided the recovery Mech leaves the same (or an adjacent) hex within two turns. Those Mechs return to the battlefield in two turns.
Ring Out: If a Mech (equipped with Jump Jets or otherwise) is the last ComGuard unit engaged in the fight drifts away from the Dropship (due to any of the above reasons, including recovering an ally), the Hells Horses will win by default.
Armed and Dangerous: ComGuard Mechs with LRMs may opt to enter battle with those LRMs armed. This renders them more vulnerable to overheating-based ammunition explosions, but removes the normal minimum range penalty altogether.
Finally, the map, in advance: