Part 6: Episode 10 - 11 coverage
First off: Let's play "Whose that Pokemon?"
If you answered Brainpan, you're like me and wrong!
If you answered
Also, after killing these guys I found another mechanic to talk about:
As you can see, Hato is "Sabin" so he devises Blitzes he can never use. Jean will presumably figure out how to tell someone how to throw spirit dragons at enemies some day.
Just a couple more jerks in the Research facility. Unlike the Factory where everyone was impudent enough to be immune to fire...
These guys aren't.
Its not an Asura!
So here's what we get for the new batch of espers. Unicorn isn't too bad.
Phantom could be better.
Shoat has the same bonus as he does in vanilla, but he has a good rate for Haste and Life learning.
Carbunckl has an okay bonus too, plus Bio is as powerful as it always seems to be. Its a pity that it causes poison rather than sap/seizure.
Bismark has been sunk.
Whose you're daddy? Here's the real prize. Speed Bonus. SPEED BONUS In the original release, only one esper gives a speed bonus, and it'd probably be one of the last you'd get. And if you were more interested in learning spells, you'd probably immediately trade it in for one who teaches Quick.
Liquidy I think had a perfect run through the cart escape sequence, he only fought a few encounters. I however fought way too many. Also, there's encounters in the town until you reach Zepeli.
I wanted to see if Zepeli trades garbage skills and stats for good equipment.
He doesn't.
Really, really doesn't.
There isn't really anything to say. I mean, Morph will double his attack stats, but junk two times over is just twice crap.
He's fast, I guess, but so will everyone else once they get to play with Maduin.
Liquidy showed these guys in the video, but I decided to try to petrify them both with Jean's X-Magic.
As you can see it worked great. While Jean's magic stat is garbage, Break succeeds purely based on magic evasion, target stamina, and status immunity (the Ing recolors in the sealed cave can also be petrified, so that's a plus) Being enemies from later in the game, they give good exp. But I don't want good exp, I really want to blitz through the game until I get Shanon back. I want her to get fast and any levels she gains while out of the lineup is a level without bonuses.
These guys are inescapable, so I reset whenever I see them again.
I switch my party around to face Fabr, I need people with magic ability and since many of the party have yet to learn Life, need people with item.
Just an elderly man going out on a stroll.
Oh my, I hope this is Fabr, ready to throw down and give me a challenge.
I mean, who else can take the place of Intangir as the apex predator?
Let's go team minus Shanon
:piss:
Same as he is in the World of Ruin. Starts with L5 Death, immune to slow and berserk. Vanish doom would work... if I had Doom. Break isn't going to cut it. Jean might be able to pull off some Snare or similar Dance moves, but right now he's level 20 so that's not going to happen. Also, even if it does, it might not apply since I seem to remember X-zone not actually "killing" DoomGaze.
He follows up fast with Ice 3 and Aero, all of them currently absolutely terminal. I'll be back later with Shanon, hopefully that'll be enough.
So back to this jerk. Step 1, Attempt to control.
Step 2, Attempt to confuse.
Step 3, Attempt Demi.
3 castings will do max damage, one or two more would be enough to allow R-Nuke or R-Elm to finish him off. Despite appearances of above shots, Confuse works and you saw Control work in the video. (edit: I guess I just imagined that, but it works anyway)
He gives more Magic Point(s) that I thought were possible. He doesn't give exp so I found a friend to grind some magic on.
Going to try a different plan now, since I want to get Jean some magic and the ability to double demi him eventually to speed things up.
Another plan since no one has Demi right now, poison (it works, and later in the battle can do over 1000 HP of damage)
Because things were getting "normal" this came up. Apparently Gaia Gear has a passive "becomes a wall ring at critical HP" effect.
Enjoying the spoils of theft. Liquidy got his fast, mine took much much longer. But since I got to keep my (3) I'll take it.
Don't think I said this yet, or if it wasn't really showing it off well, but Flare Star is special.
Its damage calculation is purely based on enemy level. Since this guy apparently will also appear in the final dungeon, he's filled with plentiful levels. Also, make note of where Hiiro is. In videos before you may have seen him creeping across the battlefield after some R-Elem attacks (When he throws Scrolls, when he Fire Dances is when he gets locked in the casting animation).
I wouldn't call a free proctology exam a token of love...
Oh god please turn around again. (actually there's something else going on too, that cursor is him casting Roulette on himself, and yes, it does stick)
Since Charm (Love Token) is only supposed to show up on a couple enemies and not intended to be used by the player, it does some fucked up stuff when the enemy casts it on itself. Very hard to block an attack by using your own body as a human shield.
Finally, these guys drop a Scimitar rarely. Hato and Shanon can equip this end game sword, and since it can remove an enemy from battle (not casting death!) it may be useful.
This peninsula is just north of Narshe, this is where I want to be.
New rats aren't what I want.
These hamster balls are.
Rippler is a strange lore. Normally you can only learn it in the second half of the game. It has a very nasty bug attached to it. It swaps the target and caster's status effects, and Interceptor is technically a status effect, so in vanilla it is possible Shadow's one and only true friend abandons him for a dragon. Sadly, Legato is not able to see these guys, and Rippler can only target the enemy. Oh well, Legato can keep his dog, he deserves to stay a little more relevant than Gendo and Zepeli.
And these guys are here too, at least were. They died to Storm or something fairly mediocre.