Part 2: Fergus
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Chapter 2 - Fergus
Music: "Despair of the Soul"
Click here to download (thanks to Grawl)
VIDEO: Escape Tunnel
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The air in the tunnel was only a little bit cooler than the oven of the cells above, but it was refreshing just the same. This tunnel looked to be much older and better constructed than Edmond's. There were nooks and crannies, false starts and dead ends, and old barrels scattered around.
Mort investigated all the old barrels as he passed them, much to D.K's irritation.
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There was a dead imp on the ground, and naturally Mort searched that as well, finding a coil of rope.
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They got their answer around a bend in the tunnel.
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The pathetic creature attacked and was quickly put down.
Mort and D.K. continued through the tunnel, until they reached the end.
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Mort scrounged through the debris of bone and broken barrels and created a crude grappling hook.
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D.K. took the rope and tossed the hook through the hole. It caught on something, and moments later they were both up in what seemed to be an old storeroom.
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Mort and D.K. silenced the axe-wielding guard and dragged his body back into the storeroom. A door to the left led to the cell block.
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Mort did as DK said and they moved on.
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Mort's gaze fell upon a skeleton on a stand.
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But as he touched it, it crumbled into a pile.
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"About the Game" posted:
This is a reference to Divine Divinity. Early on you can meet a bad-tempered dwarf called Otho. He has a skeleton in his house. Touch it and it breaks and Otho gets upset.
See here for details
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The only remaining door led to what looked like a sloppy, makeshift morgue. Bodies in various states of decay and neglect lay around the room. A particularly unusual skull caught Mort's attention.
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There was a second door in the room, but Mort spotted something else more important, a bunch of meat on a table. His stomach overruled his brain and he tentatively took a bite.
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Mort looked ill for a moment.
Mort and the Death Knight entered the remaining door. Mort remembered it well. It was the torture chamber, and it wasn't empty.
BOSS: Fergus
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Fergus turned and saw the visitors.
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Fergus readied his axe and charged. Mort spotted a nasty-looking knife on a table, it would certainly inflict nastier and more painful damage than the dull club he was carrying, and Mort wasn't in a mood to be merciful to Fergus.
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"About the Game" posted:
Fergus is the first boss of the game, and he's fairly tough. He's much more of a threat than the token guards around. I had to use up 4 out of the 5 healing potions I had, although I could have saved one.
The nastiest part is that he can heal himself once during the fight.
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Finally, Fergus fell. Mort drive the hunting knife into an especially sensitive area and twisted it, just to be sure.
The terrified imp spoke up.
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Mort and D.K. approached the imp. It backed up, trembling.
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D.K. raised his sword to the Imp's throat.
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Mort stood there for a minute, still flush with anger and adrenaline. Then he swallowed.
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D.K reluctantly lowered his sword.
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Plox fled the room.
The body of Fergus yielded a key, magical spiked club, the axe, and a book on identifying magical equipment. The Death Knight's eye was caught by a painting of a hooded figure.
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The Death Knight adjusted the picture and there was a clicking sound. Across the room, a section of wall swung open. Inside were healing and mana shrines, and more pictures of the Damned One.
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Inside the wine chest was a permanent Survival potion. Mort gestured towards the Death Knight, but he shook his head "no." Mort drank the whole thing down.
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Survival +1
Air, Fire, Earth, Water Resistances +1
Initiative +1
Mort and D.K dragged Fergus into his secret shrine and closed up the wall again. Mort returned to the previous room to talk to the skull again.
VIDEO: The Skull's Reward
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"About the Game" posted:
Every time I play this game, I forget about talking to the skull, or forget to return to it after Fergus is dead. If you remember, you get a nice item.
I remembered after finishing this chapter and went back to get it, so it will show up next chapter.
VIDEO: The Torture Level
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The key unlocked the other door out of the torture chamber, leading to ah all of more doors. The northwestern one probably lead back to the cells, so Mort and DK investigated the southern door.
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It was another storage room full of angry rats.
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The room yielded a bunch of gold, some potions, and a quiver of explosive arrows.
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The door leading east was locked, and the north room...
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D.K. investigated a writing desk and came up with a scrap of paper.
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Mort flipped the levers in the order on the scrap of paper. There was the sound of a door sliding open nearby. He was about to leave the room, when D.K. pointed something else out.
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D.K. did that, but nothing seemed to happen.
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The door leading east was now open. Mort and D.K. were instantly spotted by the guards.
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The imp fidgeted, and looked around, like it was thinking of running. The guard noticed that as well.
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Both charged.
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Both Mort and D.K attacked the human, ignoring the feeble and reluctant blows from the imp. Once the human guard was down and bleeding, the imp backed up.
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The imp dropped his club and ran.
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There were exits on all four sides of the next room. But the north and south doors were locked, leaving only the east way open.
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There were more guards along the way.
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The second guard raced to the door and pulled it shut. The sound of a heavy bar sliding into place followed.
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Mort and D.K. easily won the fierce battle which followed, but it was little comfort. Mort grabbed the key the guards had dropped and ran to the door, only to find that there was no keyhole.
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The Map
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In Fergus's torture room is this unassuming barrel of coal. This is actually an item for an obscure way to end the first act.
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In this room between the hub and barred exit, I found a barrel containing an Alchemy plant. I'll explain Alchemy more when I can learn that in a couple of chapters.
This game will get better, but it will take some time to reach that point, sadly.
VOTE (ongoing): Should Mort be a Ranger or a (bow-using) Trapper?
Current count:
Trapper = 4
Ranger = 3
The trapper will use a bow or crossbow as well, but he will spend most of his skill points on Traps, not bow skills.
I'm gong to leave voting on that open for a long time, because there doesn't need to be a definite decision made until Act 2.