Part 7: Upwards at Last
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Chapter 6 - Upwards at Last
Music: "Promise"
Click here to download (thanks to Grawl)
After a cold meal and a few precious hours of sleep, Mort and D.K. continued.
Video: Solving the Puzzle
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Mort and D.K started with the north-east switch, and moved in a circle until reaching the northwest switch.
"About the Game" posted:
Congratulations to Slaan for solving the puzzle correctly.
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The boulder in the center of the room vanished, revealing a ladder down.
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Mort and D.K. opened the various containers in the small chamber. Most were helpful, bu the Wine Chest had a hidden fire trap inside.
"About the Game" posted:
The Wine chest is trapped with a fire trap. As are a lot of other wine chests in the future, actually.
The golden jug always contains a charm of some kind.
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Mort pulled the switch. Nothing seemed to happen, but when they emerged from the hole, the statue was gone, revealing a set of stairs.
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"About the Game" posted:
This bag has 5 slots to hold crystals. The only ones that exist are elemental resistance crystals. I picked up small ones for Air and Water in the maze. You can buy them from Elkar in the Battlefields, and there are plenty of others to be found, although they aren't random drops, if I recall correctly. I'm giving it to D.K. because he's the front-line character.
Also, the Death Knight is missing voice acting for the discovery of the crystal bag.
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When D.K. picked up the third key, a pyramid materialized on the stone.
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They materialized back in front of the locked door which had stymied them not long before.
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It was.
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For the first time, they had found stairs going UP.
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The stairs led back to the torture level, on the far side of the door the guards had barred shut.
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Mort nodded, and they climbed the set of stairs going up.
Video: Out of the Prison
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It was guarded, but that expected.
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What wasn't expected was that there was only one guard.
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Mort changed into his new uniform, and he and D.K. hid the body behind some garbage in a corner.
Mort unlocked the exit with the key dropped by the luckless guard, and they started down the corridor.
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What happens if you get the puzzle answer wrong? I actually got it wrong the first time I played.
Video: Solving the Puzzle incorrectly
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For each switch you pull out of order, a Stone Gargoyle appears. They're challenging, but one at a time they're more reasonable beatable.
After you pull all 6…
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The gargoyle statue transforms into an Earth Elemental, and the ladder down never shows up. So you can still continue, but you have to face 2-7 extra bosses. You need to suck down a LOT of potions unless you rest between battles, in which case you only suck down a few.
Next update will be a short one on the second battlefield dungeon, because that has a few things worth noting as well.
READER PARTICIPATION REQUESTED
1) Should I attempt to kill the Death Knights patrolling the corridors, or avoid them? The Death Knights are level 14 and are a substantial threat, they could easily kill me, and I can avoid them. The problem with trying to avoid them is that once they reach the end of their patrol route, they teleport back to the start, which makes knowing where they are at any time tricky. Note that I say "attempt", I am not entirely sure that I can kill them all.
2) The Death Knight is currently a weapon generalist. There aren't any exciting warrior skills, other than whirlwind. Should the Death Knight put points into a weapon specialization, or into utility skills? (Utility skills are things like Evade, Shield Block, Identify Item, Identify Monster, Repair or Sharpen Weapon.) There will likely be a follow-up vote.
3) Laughing is not allowed on duty. Should we purposefully make a guard laugh, and then blackmail him?
5) We have the option to volunteer to run the trap-filled course ourselves. If we win, there's a prize in it for us. Run the Parcours or not?
6) A soldier asks us to look into allegations that someone has been cheating at an archery contest. Should we expose the cheater, or blackmail him?
7) An imp might have some helpful hints about the way to escape. Should we be polite or have the Death Knight threaten the imp?