Part 21: Lich Cave
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Chapter 18 - Lich Cave
Music: "Beyond Divinity"
(Click here to download) (thanks to Grawl)
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Mort and D.K. followed the road leading into the large Mushroom forest.
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This one had many Earth Elementals in it. Mort and D.K. headed south and spotted a mutant outside a cave.
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It picked something up from the ground.
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The mutant hurried into the cave.
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This cave surprisingly showed signs of habitation. There were bookshelves with many ancient-looking tomes and scrolls on them. A statue caught D.K.'s eye.
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There were two exits from the first room, and it wasn't clear which one the mutant had taken.
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A message was scrawled on a wall near one door. They followed a corridor to another chamber. This one was occupied.
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Well-honed reflexes by Mort and D.K. ensured that the undead creature never had the chance to attack. Searching the creatures body produced nothing except a potion of permanent intelligence.
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There was another small statue in a corner, which Mort and D.K. left behind as they followed another corridor south.
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This room was different - there were no bookshelves, and instead there were 5 magic circles on the floor. There was a statue similar to the other two inside one of them.
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The next bookcase-filled chamber had a Lich, who looked identical to the first one they had met and killed.
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This time, Mort and D.K. did take the statue in a corner of the cave.
The hallway led north back into the entrance room of the cavern. This time there was a lich there.
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"About the Game" posted:
It's quite a mystery how Zandalor's stuff ended up in another dimension entirely…
Then again, it's crap, so maybe he threw it into a dimensional garbage disposal. Or perhaps there's another reason...
Mort and D.K. picked up the remaining statues and returned to the room with the magic circles.
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They placed the other statues on the circles surrounding the center one. There was a small popping sound…
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… and a key appeared.
Mort tried it in the locked door, and it clicked open.
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D.K. walked down and picked it up, the corner of his eye on the lich at all times. Then the Lich laughed.
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In the corridor connecting the lower two rooms in the Lich Cave is a fake wall. Walk through it…
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And you find the key to Battlefields 4. I've already unlocked it by picking up the 5th key, so yes, you can unlock all 6 dungeons if the only key you find is the 6th one.
I'm making the next chapter deliberately short because I'm probably not going to get another page before then.
Reader Participation Requested
1) I found a Permanent Intelligence potion. Who should get it: Mort or D.K.? ( Mort has less Mana, but D.K. might need to cast more spells. By default it will go to D.K.)
2) We've found Tatourix's chest key. Should we return it to him or loot his chest for ourself? (The loot is random and may not be much good, and we'll miss out on the XP for completing the quest. By default I'll return the key.)
3) We have the proof of which sister poisoned her lover. Should we show the diary to the murderer or her sister?
4) Where to next: East Large Mushroom Forest, West Large Mushroom Forest, or Just end the Act as fast as possible?