Part 14: "Sexless Old Women"
Update 13 - "Sexless Old Women"
In with the new, out with the old.
Dismiss Member posted:
Elvis is removed from the party
It should be obvious, but in case it isn't, there's no way to get Elvis back. This robot will have his freedom.


Charley doesn't have a response. I'd be a little freaked out, too.
Ellen hasn't said anything so far, but Charley acted like she protested to his offer to join Stark's party. Does she have any new dialog, now that he has?


She's doing that valley girl thing of adding unnecessary question marks to the ends of sentences.
Transfer Money posted:
Ellen Flyer gives you 5000 dollars. You now have 131330 dollars in your account.
Do we even need money? There's nothing worth buying!

Ellen's gone from BloodNet forever. Strangely, Charley had absolutely nothing to say to her.
Earlier, I mentioned that there was a locked cabinet in the other room of the hospital. We've now got a set of electronic lockpicks, so let's see what we can do.

Those three items are left from our first trip here. I didn't pick them up.

Now we have to search the area to find the new items.

Most of this is just useless shit that we won't pick up (Pharmaceutical kit, First aid kit *useless when you can just rest to heal*, Flexi cast, House call gel), but there are two quest items.
Nootropressin G posted:
A smart drug that modulates human emotional responses, nootropressin G is effective in treating mental illness. The drug must be injected into a body to be effective.
That's the anti-depressant drug we need for Larisa Mayne. Since it needs to be injected, we also need a Syringe, which we also find from that cabinet.
Now, the next logical step would seem to be to head back to the plaza hotel, since we've got a ton of quest items to bring there, but there are a few things I want to do before then.

Remember the instapigment I bought?
Instapigment posted:
A cosmetic that applies instantly to the face from the pressurized cartridge and gives total coverage of the skin. Available in a spectrum of colors, in addition to this dose's neutral flesh tone.
There are two places we'll be attacked in unless Stark's vampiric nature is masked by this. The first is obvious: the Red Crosse Knights. We learned about them from Tackett's journal in part 3.
Tackett's Journal posted:
The journal mentions the Red Crosse Knights, "a brotherhood of knights in the medieval tradition, the defenders of the faith from all enemies, especially from vampires." "Though possessing the means to slay a vampire, the Red Crosses lack the technology to challenge Van Helsing who rules TransTechnicals." The journal states that the Red Crosse Knights live at the Cloisters, located at the extreme northern end of Manhattan.
We absolutely need to go there if we want to finish the game, and it's not an easy fight if you go there without using instapigment. The second place isn't so obvious.

We're attacked on sight by some vampire hunters, without using instapigment. You'd think a cemetery is where vampires would conglomerate, but if there were any, they were driven out (or killed) by the vampire hunters. You also might be wondering if Timmy Goldfarb had anything new to say since getting the morph codes, and the answer is no. Even if we didn't destroy the morph spawner, the answer is no.

Right away (before this gif) one of them confronts us.

Louella Travesty posted:
A large, sweaty woman with a worn face is standing in an open grave, furiously hacking with a large blade. She appears to be the leader of the group.
She would yell "The undead walk before us! Kill the hellspawn bastard!" if we Stark wasn't wearing his makeup. He's just that ugly.



Give Object posted:
The Garlic is placed in the inventory of Ransom Stark.
This garlic, along with being the only one of its kind in the game, is useless. If the game was competent at all, I would have attributed it to the game making a statement that these vampire hunters just don't know much about vampires. But that's not the case.
Going here isn't required for anything, but I thought it might be interesting to show off the dialogue.
Christian Proel posted:
A young vampire hunter is sharpening an ax. He seems very serious about his important task of unearthing graves and dismembering bodies. He doesn't seem to be very bright.





Give Object posted:
The Stake is placed in the inventory of Charley Flyer.
There a line of dialogue in the game's files that explains why we get this stake: "You should protect yourself, too. Here. Take this stake. You may just have to use it to drive through the heart of a vampire. I ain't never really seen one myself, but I know they come up on you when you least expect it." But the coding messed up so that never plays. The only way to kill a vampire (minus Stark, since he's only half vampire) is to pierce their heart with something. A stake can accomplish this, but there is a better weapon we don't have yet.
Liz Ballasterous posted:
A woman is one of several New Yorkers who is laying waste to Trinity Cemetery.

Innocent vampires are being oppressed.

Pictured: the average Something Awful goon
At this point I should talk about the items on the ground.

Along with the coffin, there's some dirt, and something called Jellied Gas. You might be wondering if we could have used this coffin for Renfield's quest, instead of the coffin from the museum. To answer that question, let's see what happens if we try to use the other piece of dirt we got from central park.

Nope, and there's no way to get rid of holy water. In the world of BloodNet, you can't just clean a coffin.
There's one last person to talk to.
Bert Rant posted:
An old man standing in an open grave is feebly attempting to join the others in dismembering the cemetery's bodies.



And that's it for the cemetery.

Now we'll head to the Red Crosse Knights. This place, similar to the hellfire club, is a complex with multiple rooms.


Like the hellfire club, a guard starts a conversation with us just after we enter.


S.C.A. stands for Society for Creative Anachronism. If you have to look up something to get a joke, it's not a good joke.

Location posted:
The Cloister's garden is well maintained, but does not flourish, the Red Crosses' labor achieving only a stalemate with the pollution and acid rain of Manhattan.
It looks like they're all wearing that old-style crusader armor. Christof would be impressed. Should we ask them about it?







That last line makes me think that the designers wanted Sir Dean to play a role in some quest, if not be an actual companion. But he plays neither role.
There's one of the knights gardening on his knees. What's up with that?



We're professional LARPers.




The archabbot isn't the one we need to talk to, here.


Gawain was a knight of the round table in that old legend. The writers are making the incorrect assumption that the player is familiar with these old references. We're not, and it's only a bad writer who will make these assumptions.



Here, Chrystostom reveals the only purpose of St. Sebastian in the game. We need to get some soulblades for him to bless. If he can see into our "heart and soul", as Chrystostom suggests, then I'm not sure that our instapigment is going to cut it with him.




AKA he's going to tell if you're a vampire. I'm getting flashbacks to something we saw a while ago...
We need to find out what this possession is, and maybe that will stop Sebastian from detecting Stark's vampirism.
The other two knights in the room are guards that don't have much to say, so we'll head into the upper left room.

Location posted:
Like most of the quarters in the Cloisters, this one is spartan and orderly. The brick walls, stone floors, and eerie light from the computer screens emphasize the Knights' merging of the ancient and the modern.
We're not going to pick up the useless items in this room.



You've found the right guy for the job. It's not like Stark has anything better to do with his time than search for a lost kid... oh wait


We can find him, but we haven't yet been to the area where he is. The other person in the room is called Lady Remington. Maybe a cousin of Sir Shotgun.





Hardly any of these knights take this supernatural junk seriously. They're just using the red crosse as means for their vampire killing fetish.

Give Object posted:
The Stake is placed in the inventory of Charley Flyer.

We'll give you the whole room's worth of space.

Now we'll try the second path from the left.

There's Sebastian. He's got some beads sitting on the floor, next to him.
Sir Sebastian's Rosary Beads posted:
The treasured rosary beads of Sir Sebastian, the Red Crosse Knight's mystic.
This is what Cyril Thorpe was referring to as the possession. It's hard to tell without trial and error, but these are what we need to place next to Cyril's physical body back at Cafe Voltiare. Or we would, if Sebastian can actually tell if Stark is a vampire. Is it true?


It's really hard to tell from that mess of a rant. Maybe he's just off his medication, or really sexually deprived. In any case, we can't get him to bless any soulblades until we do what Cyril says. But before that, we can't get him to bless any soulblades until we actually have soulblades. So we'll go back out to the main cloister and go into the next room in search of some.

All these rooms look the same.

ahahahahahaha.

Give Object posted:
The Nosferatutam is placed in the inventory of Charley Flyer.
As expected with this game, the Nosferatutam doesn't actually work. This game is a train wreck. I swear I had fun playing it the first time. It's just kind of a downer when you realize that it's even more of a broken mess than you thought at first.
In this room, we find the archabbot.
Archabbot Herschel posted:
An older man, obviously a leader, but no longer a fighter, smiles at you with a friendly, peaceful face.



Get some more back story? Who wouldn't want that?

It doesn't matter if we say no, but if we say yes, what we're going to do in a second will make more sense.




That's where they store the soulblades. Before we leave, there's one more person to talk to. As with everyone else, he insists upon having a title attached to his name.




In the fourth room, there's a knight who looks a little down on his luck.
Sir Anias posted:
You see a burly Red Crosse Knight who is in low spirits.

It looks like they accidentally put a question mark instead of a period, there.





If we bring that chest plate back to Anias--yes, we've had access to Abe's penthouse since the beginning of the game, but there's a reason we haven't gone there yet--he can actually join us as a companion.

Here is where the soulblades are stored.
Location posted:
The room is much like the others in the Cloisters with the exception of the large cabinet in the center of the room and the large mirror against the wall.

Like he's one to talk, with that glowing yellow eye.
We have just what we need to solve this puzzle. It's not very intuitive--made even worse by the bad UI--but it's an okay puzzle. If we stand by the mirror as-is, and talk to Sir Theodoric, the entire base will go hositle against us because Stark will have been outed as a vampire. That's not good, since the speciality of the red crosse knights is to kill vampires. So, we have to make it seem like we have a reflection. Remember that holocam and the two rolls of film we got?

Oh, I'm sorry.


Now we left-click on the thing we want to record, which in this case, is Stark himself.
Use Object posted:
You film yourself. The Stark Holofilm is in your inventory.

Oh, while we're here, I remember that I said the virtual viewer was a disappointment. I thought I remembered the text box saying something like "You see a multitude of bright colors and shapes" or something, but it turns out you can't even use it.

Anyway, now we hit play instead of record.
Use Object posted:
You project your holographic image onto the mirror.
It does that automatically.

Now we can trick Theodoric into thinking Stark's not a vampire. I'm glad he had his eyes shut for that whole process.




Give Object posted:
The Cross is placed in the inventory of Charley Flyer.
The faith skill turns out not to matter at all when using a cross as armor.

Give Object posted:
The Soul Blade is placed in the inventory of Charley Flyer.
Oddly, the wrong script triggers here. We should have gotten a plain wooden stake (and the faith skill still doesn't have anything to do with your chance to hit with them). Theodoric has some lines of dialogue relating to the soul blade that aren't used: "This is our most powerful weapon--the soulblade. It pierces the vampire heart with minimum effort, better than a wooden stake ever could. In battle against laser weapons, what good is a wooden stake? Each soulblade is only as powerful as the bearer's strength allows. It is also bound directly to the soul, so that the weapon becomes uniquely yours. You may have this one. Take it to Sir Sebastian, who can bind it to you. Mind you, his mystic powers sense evil. The soulblade will only work for you if you are truly pure in spirit. Take it. And go with God."


He's giving us license to take every weapon the Red Crosse Knights have in their backlog. What a guy.


After a search...

We'll be taking all the soulblades.
Soul Blade posted:
This weapon used by the Red Crosse Knights requires less effort to use than a traditional stake when piercing a vampire's heart. It must be spiritually bound to the bearer by a Red Crosse mystic to be effective.
Back on our way to Cafe Voltaire, there's something we should do.

We ought to give that Rimbus Database to Shock Maraud.


Charley might protest, but he's not going to leave.



He says that before we actually give him the database.

Whichever choice we choose, it'll be 3 in game days before the attacks start. If he joins us, he'll leave in 3 days. I'm not sure if we'll see the attacks or not.. we might finish the game before that happens.

He's a pretty good fighter.

Don't cover up those arms to protect from gun shots or anything.
There's also the question of Coover Tristan, that guy who spoke in quotes. We did what he asked, and we can recruit him if we want.

0 leadership. I suppose you'd expect that from someone with nothing original to say.

If you're wondering if these two have any dialogue, I don't know. I didn't recruit either of them the first time I played the game.
Voting time
Will we bring Shock Maraud into our party? If so, who will he replace?
Will we bring Coover Tristan into our party? If so, who will he replace?
Main Quests
Bring Chuck (Electric Anarchy) the TransTech list of Deirdre's associates
Incriminate Walter McCalaster for Bill Dougan, in order to help Mother Mary
Kill Abraham Van Helsing
Put St. Sebastian's beads next to Cyril Thorpe to get St. Sebastian (Red Crosse Knights) to bless our soulblades
Side Quests
Bring Coover Tristan (Kafka Conspiracy) the multi-channel transmitter
Go back to Larisa Mayne (Plaza Hotel) to cure her madness
Bring Bertrand Foucault (Plaza Hotel) the blood-synthesizing nanotech
Find out what's up with the two pieces of the amulet we are in possession of
Meet Emily Esaki at the Hellfire Club
Find Helvecticus' junky brother
Get the missing piece of Red Crosse Armor for Anias
Wyche Gibbons (Museum of Modern Art) will trade $4000 for the book, Mystics of Catal Huyuk, from the New York Public Library
We should go to these WELLs
MEDIUM is Cyril Thorpe's personal WELL
NYVAULT is the WELL of the New York Bank.