Part 1: Well This is a Fine Mess...


Our hero wakes up flat on his face, alone in a ruined civilization. I'll take a moment to explain what we're looking at. Starting from the top left we have our equipped weapon and armor. We have a weapon, but it's not equipped. You can see it in the center of the screen as our usable item. The 30 next to it is how many more uses it has before it breaks. In the right hand corner we have a compass and the level indicator, while the hand says that we're going to attempt to interact with anything we press the action button. The other alternative is to examine things, which is useful more than you would think. Finally, the blue bar is our HP and the red bar is our MP.

Directly in front of us are two chests, one of which isn't going to be any help at all. The other one has a spare Short Sword for us. The Short Sword gives us 2 attack power, although I'll get into how that works in a bit. Turning around we also have a chest with 300 gold. The only way to get gold in this game is to find it in a chest or get it by selling items.

Stepping over the trigger we saw in the screenshot above, we're introduced to the use of levers to open doors. Right now we're facing east, where we were facing north before. Navigation in Brandish defaults to using the left and right keys on the control pad to rotate the camera while the forward and back buttons move Varik. It can get a bit disorienting until you're used to it.



This mark on the wall represents a weak spot. We'll get back to that in a minute, but these aren't uncommon. You do, however, have to be facing gin the right direction to see them.


Our first enemy. They're fast and evasive little shits who like to just fly right through you, stinging on the way. A good sword swing will kill them, but you have to actually hit them.

Moving on, the start button brings up the mini-map screen. The map autofills, but only puts in walls when you actually touch them. Empty squares are doorways, the red dots are chests, and the big glowing dot is us. Pressing the right d-pad key from the map brings us to the status screen.

Starting at level 1, Varik gains HP and MP by leveling. Luck relates to certain items and how often you've been hit lately, while Attack Strength and Defense strength are derived statistics. Attack strength is the sum of your arm strength and your equipped weapon, while defense strength comes from all of your armor and shield values. Arm Strength represents exactly what it sounds like, and will gradually level up when you swing your sword. Knowledge is trained by using magic (which we won't get for a few levels), and magic endurance requires you to get hit by magical attacks and survive them. Later on, we'll probably want to take steps to train magic endurance in order to survive powerful magic using bosses. Gold is well, gold. 1300G sounds like a lot, but it really isn't.

Next we have the config screen, which is a bit of a lifesaver at times. Game speed affects how quickly enemies move around and attack, so if you're having trouble you can slow the game down to effectively decrease the difficulty. We can change our color palette around a bit, but I like the default well enough. The most important part is the L/R Key assignment. Right now we're set to "rotate" but in some situations lateral is much more useful. When that is switched on, left and right will sidestep you without rotating the camera.




Falling into a pit takes a good chunk of your health, and you can't really do anything in the pit except for jumping out. Some pits will lead to a basement or a lower floor, but for the most part this is the only result. The jump key is kind of important, however, as it allows you to jump straight up to get out of pits or to jump forward and skip over a square in the floor.

This is a good example of where that's necessary. The floor panel behind us opens up the door we just passed through (the one next to the pit) while the one in front would close the door ahead of us. The solution isn't hard, unless you don't know what all the buttons do which is quite likely, since this game comes from the time before mandatory tutorials.


Our first weapon using enemies is pretty underwhelming. They're tougher than the wasps, but otherwise unremarkable. They'll stand and trade blows with you, which isn't going to end well for them.


Slimes are probably most dangerous to the elderly, small children, and household pets. Otherwise, they're disposable nuisances.


Springs restore HP if you drink from them. Great for leveling up and building skills.



It's actually a magic shop. Unfortunately, we're a LONG way from being able to afford anything in here 1300G really is small change. On the other hand, this is the first actual human being we've seen down here!





























One more shop to investigate!

The tool shop is a lot more affordable. That said, they're probably not worth actually spending money on unless you're in dire need.










We actually walked out of there with a 10 use sledgehammer and 20 steel balls. With that, it's time to go back and explore a few areas that we couldn't before.

Occasionally you'll see little indicators like this on the floor...

Which the steel balls will reveal to be pits. Not all pit traps are marked, but it's rare for a spot on the floor to actually be nothing.

Unfortunately, all three chests here are locked. Backtracking is a definite thing in this game which is complicated by the fact that enemies will respawn given time.





We've got enough keys to open up all of the chests we've found on this floor plus a few things we probably haven't found yet. Gold Bars are the main selling item to get gold, and are worth a base of 1000 gold each. Selling them in bulk will provide a slight increase in price, but it's not really worth hoarding them.

The three chests here have healing potion, 300 more gold pieces, and and a much needed Short Sword.

Sometimes levers aren't nearly as obvious about what door they're opening. This leads to fun games of "pull the lever and try to see which locked door opened" later on.


Eventually we reach a new level. This game isn't much for the numbers porn, but I'll probably put up shots before we actually face bosses. Since leveling up only really raises HP and MP, it's not going to dramatically change our stats. I don't recall what I spent 500 gold on, but Varik at level 2 isn't very much of a change at all.

Further exploration leads to a couple of more chests with a total of 400 gold pieces. Every little bit counts but really, you shouldn't be spending gold on weapons or consumables in Brandish, since you'll find plenty of those along the way. Looking at my screen you can see that my sword has shattered and not been replaced. That's okay, because punching things to death just makes you build up strength faster. This will lead to humor later on.



Doors can also be locked and need a key, with this using up our last key. The number of keys you're given tends to be just enough to get you through the floor where you find them which isn't a problem, as there aren't many ways to screw yourself our of proceeding.

Sometimes you find chests that have already been emptied, which is a nice kick directly in the nuts. There's a simple explanation for this...


Finally, we reach the end of the first floor. In some ways this feels like one of the longest floors, but really that's just a matter of learning the game.
Next time: New enemies, new treasure, new keys, and our first magic!