Part 1: Humble Origins
Update 01: Humble OriginsOkay! Ive put this thing off long enough! Lets do this!
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The game asks us to choose a language first. We will be playing in English because it is the best language.
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I am playing the PAL version so I also get the chance to choose between 50HZ and 60HZ. We will be playing in 60HZ because it is the best HZ.
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The Capcom logo flashes up next. I apologise for the minor graphical glitch. Dragon Quarter is somewhat tough to emulate. The intro plays immediately after the logo disappears. It contains a few semi-spoilery scenes, so I'll be skipping it for the time being.
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Here it is. Again, I apologise for some of the text glitching out. Believe it or not, this is after I wonked the settings to make it look better.
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Pressing Start gives us the usual options. There are no files to Continue with and the Options screen has nothing interesting, so lets dive right in and start a new game.
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The first thing that happens is that we are asked to name our hero.
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No crude joke names here, thank you very much! This is a Serious Lets Play for Serious People.
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Upon completing the registration the opening cutscene plays.
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A deep, booming voice speaks in a strange language as words flash by on the screen.
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The camera shifts to inside a locker, which is thrown open by our protagonist.
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Ryus faceless companion slams his own locker door shut.
Music: Kind Friends
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Ryus partner walks off, leaving Ryu in the locker room.
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Suddenly, the scene switches to an entirely different perspective - perhaps a memory, perhaps a premonition.
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The scene fades back to the menu emblem, which then fades into gameplay.
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A fully dressed Ryu shuts his locker, and we gain control.
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The locker room we begin in is small, poky and utterly devoid of anything to do, so lets leave.
Music: Ranger HQ
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We step out of the locker room and into the marginally more refreshing air of Ranger HQ.
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There are a number of other Rangers scattered around the building who we can talk to. The Rangers are essentially a group of soldiers who keep the roads and towns clear of monsters, bandits and other nasties.
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Remember in the opening scene there was some kind of weird barcode on the back of Ryus neck? There was a number underneath it, but the resolution isnt good enough to actually read it.
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Good thing its also noted on the main menu. That number is Ryus D-Ratio. In the world of Breath of Fire: Dragon Quarter a persons D-Ratio effectively determines their position in life. The higher the number, the better their prospects. Ryu has a D-Ratio of 1/8192, which is pretty much the lowest of the low and means hes unlikely to ever rise above the level of a grunt.
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Theres another locker room over here, and this one has someone to talk to inside.
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We can ask him for advice.
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Genics are genetically engineered beasties that serve as enemy encounters. Naturally well be fighting a lot of them throughout the game.
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Theres nothing else in this little section, so lets climb the stairs into the HQ proper.
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Ranger HQ is a pretty small area, but there are plenty of people to talk to.
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So, our partners name is Bosch, and his D-Ratio is much higher than Ryus.
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Everyone seems to hold Bosch in high regard. From what everyone is saying he appears to be destined for great things.
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Although they might just be saying that because hes standing well within earshot.
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Zeno allows us to ask some questions.
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Ryu salutes and leaves.
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Bosch walks off, and we regain control. What did he and Zeno talk about? Perhaps well find out later.
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We find that a new NPC has appeared in the office. Naturally, Im going to talk to him. This is an RPG. We must talk to everyone!
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This is basically a quick run-down on Dragon Quarters battle system. Ill be going into it in more detail once we actually enter combat.
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The NPC blocking the door to the lift area is gone, but two more have appeared nearby.
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Again, well be discussing bait and pre-emptive strikes later on. For now its time to head through the door to the lift area.
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We emerge into LowSector Junction, a small intersection between Ranger HQ, the lift area and LowSector Borough.
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In the corner here we see a man standing next to what looks like a pair of payphones.
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Yep, saving is limited in Breath of Fire: Dragon Quarter. Dont have any spare Save Tokens? Tough luck, your progress isnt getting recorded. The NTSC version allows players to make a temporary save file called a Suspend Save that can be used anywhere and gets deleted when you load it, but for some bizarre reason this was stripped out in the PAL version. It compensates for this by giving the player nine Save Tokens to start with instead of the single one you get in the NTSC version.
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You know, that sounds like a good idea. Lets do that. Im sure Bosch wont mind us keeping him waiting.
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Music: LowSector Borough
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Im sure those who have played previous Breath of Fire games, but not this one, have noticed the rather obvious elephant in the living room.
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Previous Breath of Fire games have all had a high fantasy setting, full of magic and castles and exotic locations.
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I mentioned it in the opening post, but this game is not like the others. This Breath of Fire game is not high fantasy.
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Its post-apocalyptic science fiction.
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Gone are the kingdoms and empires of the previous titles. Instead the entire game takes place in Sheldar, an enormous subterranean bunker housing the last remnants of humanity.
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Other games in the series maintained a mostly upbeat atmosphere. There were some dark moments, but on the whole the games were mostly cheerful and optimistic. By contrast the tone here is grim and foreboding. Everything is slowly decaying, right down to the very air that people breathe.
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Food shortages are common, and the only livestock are vat-bred genics that probably taste awful.
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Its a radical departure from the formula, to say the least. And certainly not to everyones taste. The setting is one of the reasons this game was and continues to be so controversial. Personally I love the dystopian atmosphere, although I can understand why others might hate it. I hope that this Lets Play will change some minds about that, or at least convince those who dislike it to give it a second chance.
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But enough of that. Lets have a look at whats on sale here.
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This is Arma, Dragon Quarters armour / weapons vendor.
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She has a good selection of both, but we dont have enough money to buy any of it.
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This Momo lookalike is Jaju, the appraiser and item / equipment storage girl.
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Occasionally during our travels we will come across pieces of equipment that arent identified. We can bring these to Jaju and she will tell us what they are, allowing us to use them. We dont have any unidentified items right now, but it wont be long before we find some.
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Jajus second function is item storage. Inventory space in Dragon Quarter is very limited, so this is a blessing.
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Leo the item vendor is cleverly hidden behind this NPC we spoke to earlier.
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She has a wide variety of useful items on sale, including both traps and restoratives. Its always a good idea to stock up on Heal Kits (restore 50HP) and Aid Kits (Restore 100HP) because, barring a single skill, items are the only way to restore HP in this game.
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Anyway, lets stop beating around the bush and go meet up with Bosch already.
Music: Ranger HQ
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Some new NPCs have spawned in the junction.
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Its nice to be appreciated.
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Dont let anything hold you back, kid.
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As soon as we reach the bottom of the stairs we get a brief cutscene.
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By lift they actually mean train. Just as Bosch says, the tracks are empty.
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After all that time, Bosch finally joins the party! Hes automatically assigned as the party leader, but we can change that fairly simply. Well be covering that, and more, in the next update.
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Bonus Art: Ryu
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Bonus Art: Rangers
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