Part 21: Power One, Part II
Update 21 - Power One, Part IIWelcome back. Last time we passed through TopSector and began our journey through Power One.
Music: Power One
The fourth floor is thick with undead enemies. Karons and skeletons are everywhere, and if you arent careful you can wind up fighting multiple of the former at the same time.
Thankfully Death misses occasionally.
Around the next corner is a cluster of Primas, Hychee-type enemies that drop Med Kits. Theres also a Karon lying in wait for unwary players behind the white boxes.
This room is where the two alternative paths through Power One converge.
There are three Crushedhearts flitting around on both the left and right sides of the gantry. Killing them yields the Treasure Key.
The Treasure Chest is on the other side of the room. Its pretty much impossible to miss, which is great since it contains one of the best skills in the game.
Shatter! is a special skill in that it deals more damage the closer Lin is to her target.
If youre too far away itll do almost nothing. But if youre right up in an enemys face
Yeah. Its an incredibly powerful skill, doubly so since it hits enemies in a spread. Its almost too good, since now that we have it theres almost no reason to use anything else. Use Cmere to pull an enemy in, throw in a couple more attacks to build the combo gauge and then Shatter! them into oblivion.
This door is the exit to Power One, but we still have to explore the alternate route. Its not especially different from the one we took, so Ill just show off some of the highlights.
A Proto-Karel guards the elevator down to the next floor. If wed come up the other way it would have ambushed us right after we turned the corner. Since were actually heading back down from the top well be doing the route in reverse, meaning a number of the enemies wont be facing us and we can get some free hits in on them.
The second floor of Power One is infested with these little robots. Theyre weaker than the larger Proto-Karels, but theyre everywhere and are nearly always backed up by RescueMechs. If youre wondering why theres a random hunk of meat on the screen, its because I was trying to throw a Prox Bomb and accidentally cycled too far.
Needless to say, the robot didnt go for it.
Theres a bit more loot to be found on this route. There are far more item crates, although there tend to be swarms of Crushedhearts hiding behind / between them.
Unfortunately the Treasure Chest is underwhelming by comparison. Divine is another useless debuff thatll never see the light of day.
Taking the elevator down puts us back on the very first floor. Weve almost completed a full circuit of Power One.
Music: Imminent Crisis
Theres another corridor Danger Room to get through first, however. This one is a bit more dangerous than the one with the Nugget family, with four Skeletons linked to one Karon.
In this case you really want to get rid of the Skeletons before the Karon buffs them up. Buffed Skeletons can do over 100 damage, which is just plain nasty when there are four to deal with.
Pressing on brings us back to the room where we found the Backpack upgrade. TopSector is only a couple of screens away, and its really worth heading back there to sell off items, do some identification, shuffle skills and stock up on healing items.
I wound up doing a lot of that offscreen, but one item I found that is significant is this - the Sniper Scope. Its one of Lins most powerful potential weapons, with a huge range, excellent damage and an accuracy boost so huge it ensures shell never miss ever again. The only thing that makes me hesitate to use it is its lack of skills - if I could just thread Cmere it would be the perfect Shattergun.
Now that were ready its time to head up to the roof.
Power Ones roof is eerily silent. Even the music fades away into nothingness.
When we reach the top of the staircase a cutscene plays.
A subterranean wind gusts and moans as the camera pans over the rooftop.
: Other than the fact that its where the Regents live, and that it controls the other sectors, Trinity has almost no information on the Centre.
: Itll mean going up against them directly. They wont take it sitting down, either.
: I just want to see how it all turns out.
: Thanks, Lin. It means a lot.
: I-Im not doing it for you!
Oh, Lin. You really do care.
Before anyone can do anything else, Power Ones teleporter suddenly roars to life!
Music: A Moments Joy
: What?!
: That is why I have come.
After struggling up through the bowels of Sheldar and foiling their plots at every turn, Ryu and company finally meet one of the Regents face to face.
: And there is only one way for you to get them: You must fight, and defeat us!
: Show me the full extent of your powers!
Without further ado, we are thrust into battle with Deamoned. Its odd, though. From his words it sounds like hes fought the dragon inhabiting Ryu before...
As both a Regent and one of the games final few bosses youd expect Deamoned to have a few tricks up his sleeve, and indeed the battle with him is a bit more complicated than the other foes weve fought thus far. From this point on were going to have to deal with a mechanic called Absolute Defence.
Absolute Defence looks like some kind of funky energy shield, but in practice it works like a pool of temporary hit points. Deamoned himself has an Absolute Defence rating of 200, meaning your characters combos need to deal 200 points of damage before they start damaging his actual health bar.
That might not sound too rough, but this pool of temporary hit points regenerates between combos. So even if Ryu manages to break through and do some damage, when control passes to Lin youre going to have to deplete those 200 hit points all over again. Combined with Deamoneds 3,800 actual hit points this means the battle can drag on for quite a while.
But thats just the defensive aspect of the fight. Deamoned has some nasty tricks when it comes to offense too, all of which are doubly dangerous due to his tendency to buff himself up with Spiritcharge whenever he has a spare moment.
Stinger and Stungun are his least troublesome attacks - regular enemies have those, and theyre only really threatening when hes buffed himself.
He also has a special version of Depress that involves punching a character halfway across the stage.
Multi-attack is dangerous simply because it lets him hit you twice in one move. If a character has less than half their health theyre probably going to die from this.
Howling inflicts Bind on all nearby characters. This is another attack thats more of an annoyance since the player should have plenty of Multimeds by now.
Aside from these basic attacks Deamoned has two unique skills to watch out for. The first, Meta Impact, is basically Multi-attack with knockback. This is a pain if it hits Ryu since it means he has to waste AP getting back into attack range.
The second is Fatal Strike, which is a classic drop characters HP to 1 move.
With strong offense and defence and a truckload of HP, Deamoned is a challenging fight - just as you might expect from someone who claims to have fought Odjn and lived to tell the tale. But with a bit of strategy, he can be overcome.
Firstly, Deamoneds raw offensive power is mitigated by the fact that he only gets to act twice per turn. Fatal Strike and Meta Impact are powerful skills but cant be spammed over and over like Rebuilt Boschs Dragonslayer could.
Secondly, Ninas elemental spells are more or less useless in this fight. Deamoned doesnt have any elemental weaknesses and a full barrage of second-tier spells will only take off about 30 or so damage once his Absolute Defence goes down. Ditto her traps; Deamoneds Absolute Defence renders him totally immune to their damage and stunning effects, and he wont even lose AP by running into them.
The best way to use Nina is to have her equip the Transfer skill and give her AP to Ryu or Lin. Theyll be our main damage-dealers in most Regent battles.
Beating the Absolute Defence requires a long combo. The most efficient way for Ryu to do this is to overcharge his AP bar by waiting a turn / getting AP from Nina / using an AP Charge, chaining Slices together until the shield breaks, then comboing up to Lv. 3 Skills.
After that spamming Violet Death is the way to go.
Lin should also charge up her AP, then combo up to Shatter! as soon as possible.
If you have it, you can also use Discharge to turn Deamoneds high damage output against him.
Deamoned is tough, but hes also straightforward, with no real gimmicks beyond his Absolute Defence.
Keep the pressure up and youll eventually whittle him down to nothing.
Beating him grants us a massive - and oddly specific - 16,002 experience.
If you're really struggling to defeat Deamoned, D-Dive is your friend.
Three D-Charges and one Twister will tear right through his Absolute Defence and lay him out immediately. And no, Deamoned cant damage Dragon Ryu. I checked.
However you choose to fight, beating Deamoned results in the game throwing us back onto Power Ones roof. It feels a bit unceremonious? Youd at least have thought wed get a cutscene showing Deamoneds final moments.
Either way, he was kind enough to drop his key. Two down, two more to go.
Before we use the teleporter, theres a skill called Anger that you can steal from Deamoned. Its an incredibly useful Shield Skill that gives you a free Spiritcharge whenever an enemy attacks you. Sadly there are still things we need to steal, so we wont be equipping it just yet.
The teleporter buzzes to life, transporting Ryu and the party up to the Regents abode. What trials await them in Centre? Find out next time.
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Bonus Art: Deamoned