Part 41: NG+ Update 13: Loco Parentis
NG+ Update 13: Loco ParentisMusic: Industrial Sector
Theres a D-Ratio Door a couple of screens from the second floor elevator, guarded by a Wonder Box and a handful of Capeks.
The room behind it is full of Petrophages. Kill them all and the Treasure Key appears.
Reflect is a Skill Ive never had much use for, although I imagine it works wonders against magic-heavy enemies like Hortensia.
The next point of interest occurs after clearing the Danger Room on the third floor. Doing so triggers an SOL scene, but this one is a little different from the others.
This particular SOL scene is, to my knowledge, the only one that actually changes between playthroughs. It involves Lin and Mebeth talking over the radio, but you only ever get to hear one side of it. On your first playthrough youll hear Lins side, while on New Game+ the scene switches to show Mebeths responses. Because of this I have spliced both scenes together in order to show the entire conversation in its proper context.
Music: Sorrowful Colour
: But about that
: You know that child cannot live long in this atmosphere. It is the only way
: If if there was a way to get her outside if there was a chance
Mebeth shakes his head.
: that organisations like ours exist.
: Carry on with your mission, soldier.
With both scenes side by side we get a clearer view of whats going on. Lins doubts about her mission are clearly growing, and she doesnt seem happy with Mebeths deflections. She doesnt know what he knows - that its all a setup - but its obvious shes beginning to think Ryus plan to bring Nina to the surface might actually have some merit.
The next SOL scene plays during the elevator trip up to Sector Two. Its one of the more important and interesting ones, so I think Ill let it speak for itself.
Music: Remaining Traces
: That way lies only death.
: Yet you do not know how to use it.
: Fight! Kill!
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Bonus Art: Unused Location