Part 42: NG+ Update 14: Misanthropy
NG+ Update 14: MisanthropyMusic: The More We Dig
Last update ended on a rather heavy note, so lets take a break and go back to the Fairy Colony for a bit.
All the new jobs we queued up have been built, so lets go check them out.
First up is the Bank. Building this allows us to become a dirty capitalist robber baron that never has to worry about money ever again.
The Checking Account is like a standard bank account. Deposit some money, kill ten enemies, and youll earn 0.5% interest on whatever you paid in. Thats not a lot, but you can withdraw it whenever you want and if your base investment is high enough itll compound pretty nicely over time.
The Savings Account is like an ISA. You cant withdraw the money you deposit there until you defeat either 100 or 500 enemies, but youll get money out of it equivalent to 1.1x or 2x your savings respectively.
Foreign currency lets you become a George Soros-style currency speculator. There are two types of foreign currency, Dals and Mils. The zenny value of both fluctuates over time, so the aim is to buy low and sell high. Buy 1 Mil when its worth 100 zenny and sell it when its worth 200 and bam, youve made a 100 zenny profit. You can make literally millions of zenny this way and it is undoubtedly the best method if you want to enrich yourself.
The Training Centre can be useful if you need to quickly train up a new hire. None of my explorer ants returned, so this is the perfect way to replace them.
The Daily is a local newspaper that earns the player money. It pays out more than the Cafeteria, but requires three ants with high levels in Taste, Smarts and HP in order to work best.
The Review Board is the last new job for us to examine. By completing certain tasks the player is granted certain rewards, from cash to Party XP to Skill Items. All of the rewards can be obtained elsewhere, so its not necessary, but most of the tasks are fairly simple, particularly on New Game+.
With that done theres only one other job we havent seen, the Stockhouse. Its not a particularly useful job, but the Music Room is even less useful so Ill be replacing it anyway just to show it off.
With all the jobs researched its time to switch the laboratory over to researching items instead. This will periodically produce free items for us, including some pretty neat ones like Gold XPs and unique weapons.
The Skill shop is also completely finished. Slow is another worthless debuff, but Skullsplit is actually pretty damn good.
It has solid attack power for a Lv. 2 Skill, and its side effect - reducing an enemys AP - makes it a godsend against fast and powerful bosses like Rebuilt Bosch and the Regents.
Now that weve cleared out all the Skills we can change the shops function. Each character has their own equipment shop, but Ninas has a unique weapon that I really want to acquire before we get too much further. Switching the shops takes time, so Ill have to fight a number of battles before the stock updates.
Music: Industrial Sector
Anyway, lets get back to the main playthrough.
After leaving the elevator we reach the room with all the Ranger corpses and get into a fight with Tantra.
Forcacion is as annoying as it ever was, but other than that the fight shouldnt be too bad. Tantras attacks shouldnt hit a NG+ party too hard and status-nulling gear turns his many status spells into timewasters.
Kill Tantra, pick up the card and move on.
The cutscene plays to show that hes actually still alive, but this time we get something extra afterwards.
Music: Controllers of the World
The camera shifts, revealing that Cupid is talking to Elyon.
: Here, in this world of darkness forever.
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Bonus Art: Unused Location