Part 46: Chapter Thirty Five: Hunter Killer
Music: 14 Crazy Dance000.png)
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Foreshadowing alert
Music: Salad Toss Show
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Music: 27 Breath of Fire
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Before anything else, though, its time to buy some weapons and armour. I quickly return to Township
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And give Heckler a visit. Everything he sells is fire-elemental, and good quality for this point in the game. This time is all offense I buy a Flame Sword, a Burn Knuckle, a Fire Ring, a Fire Bow and a Heat Staff. I also switch out Nina for Rand Nina has been in the party ever since she joined, and Id like to bench her briefly so that everyone else can catch up in terms of levels.
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Afterwards I warp to Wyndia and then hoof it westwards until I reach the Hunters Lodge.
Music: 02 My Home Sweet Home
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Music: 04 Dungeon
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Music: 10 Ill Do It!
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Algernon is undoubtedly the hardest boss encounter in the game.
Lienda and Eskey are the flunkies, being extremely weak and having less than 200 HP apiece. Lienda, the right hand flunky, casts Rejuvenate on the other enemies, healing 100 HP of damage at a time. Eskey, on the left, will continually cast Jolt on your party, nailing everyone for around 30 damage every turn. Now that doesnt sound like much but since it gets cast every turn the damage will really start to add up. Both flunkeys are extremely fast and will always take their turns before anyone else.
Meanwhile Algernon, the main body, will attack for 50 70 damage or, when low on health, use Ice Breath to deal 20 30 damage to the whole party. Algernon is strong against physical attacks and has about 1,500 HP, and with the added healing from Lienda its going to take a while to deplete it all. The main threat here is that Eskey will Jolt the party down to low HP and enable Algernon to KO them in one shot with its physical attack.
But surely the solution is simple enough, right? Just knock out the flunkies and go to town. Unfortunately thats not going to happen. You see, Algernon will revive one of her flunkies as a free action on the very next turn. If you kill both at once via magic or Dragons shell revive one on the same turn she lost them, again as a free action. In short its very difficult to entirely stop her flunkies from chipping away at your party. You cant ignore them, but neither can you afford to focus on them lest the main body make your life a living hell.
Lots of healing supplies are a must, because this is a battle of attrition. Like Goncharo, this is a very hard fight where if more than one of your party gets KOed at once you may as well not bother continuing. It is possible to neuter the flunkies by inflicting them with Silence, and it actually has a fairly good chance of sticking, but the effect can last anywhere from one to five turns so its not a reliable strategy by any means. It takes me just shy of ten minutes to beat this sucker into the ground, which is twice as long as it took to take down Goncharo. If you need a reason to recruit Deis early then this is it.
Naturally I had to be a tough guy and not use her.
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As an aside, this boss is a reference to Flowers for Algernon, the story of a mentally challenged individual who becomes a genius as a result of experimental surgery. The names of the flunkies are anagrams for Daniel Keyes, the author of the novel.
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Heres the bait we need in order to catch ourselves an Uparupa. Now we just need to find the damn thing. To do so it is necessary to return to the bridge between Newhaven and Colossea.
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The answer is down there, in the sea cave to the lower left. Well be heading over that way next update.