Part 65: Chapter Forty Eight: Ocean Tower
Music: 04 Dungeon: Ugh back to reality
: It sure was a trip and a half.
: Please tell us about the state of Gates forests, Elder Tree.
: There are other people like us? Thats comforting, I guess. I dunno much about this demon business, but I do know it aint something we can ignore. Itd be good to meet up with these people, find out what they know. Right, buddy?
: Sounds good, Bosch. Well have a better chance at striking back if we pool our resources.
Asking about any of the others results in the Elder Tree repeating what the three old men inside him said last update. It seems our next step is to head southwards.
Music: 27 Breath of Fire
The party emerges from the forests to find a bridge connecting the mainland to another continent.
: This fog is pretty thick. Uh are you sure we should head through this way?
You didnt think Breath of Fire II was just going to let us walk to the next plot point without incident, did you?
: You all have three guesses as to where were going next, and the first two dont count.
: Heaven Tower. I know of it. Supposedly it is a tower sunken into the sea that controls the worlds weather.
Music: 11 Its a Whale
Heaven Tower is located in the middle of the ocean due south of Capitan.
Its pretty small and easy to miss. Naturally it can only be accessed via the whale.
Ive switched the party around again so that it includes Tapeta and Rand. Rand will be a mandatory party member for the next part of the game and I want to get his level up to scratch.
: Its also a treasure trove of all kinds of old relics and fancy junk.
Translation there is a dungeon ahead and it will be full of treasure.
: Hey. Whats with all the fog lately? Is there something wrong here?
: Ive been asking myself the same question
: By the way who exactly are you?
: Yep, thats us. A-Grade repairmen reporting in.
: Oh, the salt water will be murder on my skin but I suppose there is no alternative
: Sorry, but it looks like its the only way.
: (Damn how deep does this thing go? I doubt the Gills will hold out for long at these depths )
This underwater dungeon isnt particularly long or difficult, but there is the small matter of a time limit. After three minutes the party will be booted back to the upper level. The timer pauses whenever you stop to speak to someone or open the Main Menu. There are pockets of air down here that can reset the timer, and in the end its really not that hard to grab every treasure and complete the dungeon in a single run. The only thing to really watch out for are the currents in certain areas the party will be in danger of being swept away.
First we head left.
There are two options here a door to the north and another to the south.
The southern door leads to a chest with money inside.
The northern door leads to a flight of stairs, beyond which lies a pocket of air.
As can be seen, the timer has vanished. It will reappear, fully reset, as soon as we leave this room.
More Stat-up items are always welcome.
Another air pocket resets the timer again.
Now this is where you have to be careful. The currents in this room will push the party around quite a bit. Even if youre not standing on the current itself you will find yourself moving more slowly if you try to go against the current. To get to the stairs it is necessary to push upwards from beneath them until you reach them, then quickly push right before the current snatches you away.
This room has three chests containing an Ice Shield, a set of Ice Armour and a Norse Dagger. This would be good equipment for Sten, but sadly hes not in the party right now.
: Hey, its another Shaman.
: Thats what people generally use to enter places. Look, were here to stop the fog thats covering the southern continent. Do you know anything about it?
: Pardon? What about moi, mademoiselle? Hmm, perhaps I am not asserting my presence enough if this goes on, I may have to start singing more often
: Uh actually, we said fog. Not frog.
: This ones special, alright.
: Ahem! Anyway, do you know anything about this fog or not?
And with that, the Wind Shaman teleports back to Township. Technically were done here, but theres more treasure to be found in other parts of the dungeon.
The first step is to go right at the beginning instead of left.
We immediately run into a current that will push the party back unless the player holds down the directional button.
The northern door leads to this Manillo merchant.
He sells some pretty kickass wares. I buy the Ice Barrel for Bosch, the Thunderchild for Tapeta and three Circlets for both of them and for Ryu as well. The Ice Barrel and Thunderchild are particularly lethal, increasing Bosch and Tapetas attack power by 40 and 30 respectively and dealing elemental damage to enemies.
The southern door leads to another empty room.
Gotta love these time-wasting empty corridors.
As the Manillo says, there can be no messing around after this point.
The kelp covering the floors means you cant see where your characters are. It isnt a huge problem but its an added annoyance considering were on a tight time limit now.
The right hand door leads to a current corridor.
Were close to the end now, so Ill just skip ahead to the treasure chests.
The Demon Sword is stronger than Ryus Alloy Sword. As of now, Ryu has 215 attack and 200 defence, which is pretty awesome.
The Spirit Robe is one of the few sets of armour that Rand can equip. It also gives his Vigour a much needed boost.
Even after all that I still have enough time to get back to the surface. Now that weve found the Wind Shaman, we have half of all the Shamans hanging out in Township. Next update will be a short bonus update where I will briefly go over the Shaman system. Although we dont yet have enough Shamans to do anything really fun with them, theyve been hanging around for so long I figure I should at least explain what they do and show off what theyre capable of.