Part 67: Chapter Forty Nine: Harvest Moon
Music: 27 Breath of Fire000.png)
Weve cleared out the fog so the way to the southern continent should be clear.
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And presto, its all gone. The party now consists of Ryu, Rand, Aspara and Nina. This small area does have some random encounters, but like in the Elder Trees memory theyre a hodgepodge of enemies weve already encountered.
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Aside from these Burner Orcs, that is. Burner Orcs hit fast and hard, dealing around 70 damage with their physical attacks. They also have a high counterattack and critical hit rate, as well as the ability to use Fire Breath, so getting into a protracted fight with them is a bad idea.
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The party thus emerges onto the southern continent. As usual there are new enemy encounters to catalogue.
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This unusual looking fellow is a Gallop. Gallops are physical attackers who hit hard but are also quite frail. They also occasionally use Ice Breath, but Ive only seen it happen once. They honestly arent much trouble.
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The horrifying Ayyiyis are weak enemies who like to spam Drain, stealing your HP and healing themselves at the same time.
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Marble Golems are slow, but pack a mean punch. Their physical attacks deal over 80 damage to a single target, and they are very resilient to your own physical attacks. Magic is the best way of taking them out.
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Music: 02 My Home Sweet Home
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You can talk to the NPCs here with Rand and get a different reaction out of them, but most simply boil down to Rand? Wow, you came back!.
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Okay, now we get to do some ploughing. The objective here is to walk up to a stone, stump or weed patch and press A.
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The party will then proceed to beat the shit out of the obstacle until it ceases to exist. This is totally how people in medieval times actually ploughed. None of the obstacles can attack so its just a case of beating on them until they die.
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Heres the stone obstacle
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And heres the stump.
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The only different encounter is with the stone in the upper right hand corner of the field. Trying to get rid of it results in a boss encounter.
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Music: 10 Ill Do It!
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Marl can be difficult if you arent paying attention or arent expecting it. It usually opens the fight by casting Inferno and dealing over 100 damage to the entire party. Im not sure if he can cast it again after that, but his physical attack is also pretty deadly seeing as it does 90+ damage to Ryu, the most heavily armoured character in the party. The best way of beating him is to spam ice magic at him, since hes weak to it and will take over 200 damage from a single hit of Ice Blast.
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And off we go!