Part 84: Chapter Sixty Two: Family Fortunes
Music: 02 My Home Sweet Home000.png)
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Music: 03 Memories (Yua)
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Music: Stealthy Shadow
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Music: 19 Our Journey
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The player regains control at this point. It should be noted that you dont get this scene if you kill Ganer during the Guardeye boss fight. You just get warped back to Township and thats it. Plotwise our next destination is Gate, but the fall of the Cathedral has opened up a number of new options for us.
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Going downstairs reveals we were in fact in the room above the carpenters house.
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Regardless, our first destination is Farma.
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It seems a strange being has taken up residence in Daisys field.
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And we obtain Sollo the Earth Shaman! The Earth Shaman is a key component in many fusions so its good to have her along. In order to unlock her it is necessary to donate twenty times in Namandas shrine back at the Earth Temple before you storm the Cathedral. There are rumours that Sollo will not appear if you use magic during the battles when you plough the field earlier in the game, but these are absolutely untrue. Sollo will appear even if you do nothing but spam magic throughout the fights. The only requirement for her appearance is to donate twenty or more times.
Its good to have the Earth Shaman, but hey? Why stop there?
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Rhode Chapel is next up on our list of places to visit.
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One of the rooms in the secret area contains this woman.
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This whole arrogant spiel is particularly hilarious given that Saynie is bugged and provides no bonus to characters she fuses with. But wait theres more to do.
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Remember this island? Its the place with the armoury that sells ludicrously overpowered weapons. It also has a special enemy encounter that only emerges at night.
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That encounter being the Ragnariders. Ragnariders are unbelievably tough their basic attacks do around 150 damage and if they roll a critical whoever they targeted is dead, no questions asked. They can also cast all the high level spells Blizzard, Typhoon, Death, you name it. The rewards for defeating them are, however, enormous. Two of them like this will give over 40,000 experience when killed, and they also have a chance of dropping Tapetas ultimate weapon.
But wait, theres more. Remember Burroughs, the old guy who offered to teach us magic if we let him live in Township?
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Its time for this old guy to live up to his end of the bargain. Before anything else though, its important that the character you wish to be taught magic be like this:
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In other words, they have 0 AP and only 1 HP. Youll see why in a minute.
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Like so.
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And again.
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Okay, notice how the Dragon Tear changed colour as the conversation progressed and we met Burroughss requirements? Thats the mechanic for this subquest. You can choose not to learn the spell Burroughs offers you and repeat the conversation until the Dragon Tear hits maximum affection. The higher the affection, the better the spell Burroughs will offer to teach. He starts out offering Iceblast. If you repeat the conversation twice hell offer Fireblast. The third time
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Hell offer Sirocco (Missile in Capcoms translation), the strongest wind elemental spell in the game. Now, Nina, Deis and Sten will all learn this spell naturally, but shit, why wait? The only other worthwhile candidate is Aspara, after all.
One last thing before I wrap this update up.
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Whilst on Giant Island I encounter these guys. These golden slimes are Goo Kings. They are Boss-tier enemies who are even stronger than the Ragnariders, but they give out 80,000 experience points when killed. They are extremely rare and hard to take down unless you have a Kaiser Dragon saved up, but well worth the prize when you do.
For the moment thats everything. Next time will see Ryus long awaited homecoming.