Part 15: Chapter XIV: Mo' Momo Mo' Problems
Chapter XIV: Mo' Momo Mo' ProblemsWelcome back! Today we'll encounter a blast from the past, and a startling revelation. Let's begin
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Something I neglected to mention is in the Dauna Mines region is a familiar face.
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It's our old pal Emitai! He doesn't seem to recognize the party, even though he talks about them. He says he threw the match against some kids, and ever since he's been down on his luck. But if we give him 10,000 Zenny, he'll offer his services as a Master. DOOOOOOOO IT. He has 3 great Skills.
Emitai
- AP+4
- Intelligence+4
- Power-2
- Defense-2
As you can see, he's tailor made for Nina and/or Momo. I don't put Nina under him quite yet though. She's being put under Fahl for a few levels first.
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Also, Emitai has another one of these in his basement. We still can't do anything with them though.
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Anyway, heading eastward, we come to Eygnock Road, where Nina decides to help.
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Ken nods his head.
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Fast forward to the Plant, back where we met Palet, we come across a familiar face.
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Honey points out Ken and company.
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I love this. It's like Nina and Ken are just like "Yep, that's Momo"
Honey, irritated, points out the party again.
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Momo.jpg
One of my favorite lines in the game right there. It sums up Momo's character perfectly. Caring, friendly, but scatterbrained as hell. Also it's how my friends measure time. "X happened about 4 months after Rabbi Raccoon died. The second time".
Nina and Ken regroup at the Inn with Momo to catch up.
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Another reason Momo is awesome. She's so completely honest.
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WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! Our bazooka wielding badass is back!
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On the way out, Nina asks Momo what she's been doing over the past X years (it's never specified)
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Yeah, we know Momo! Nina is studying under him as we speak!
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Because he's so chatty?
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It has been a symbol of faith to all as the holy guardian of the forest for untold ages...
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Peco nods, somehow understanding.
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And with that, we've got our full party! With few exceptions (1 boss where Momo sits out, 1 solo Ken boss, and one solo Ken dungeon), we'll have access to everyone for the rest of the game.
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I'm bringing Peco here for three reasons:
1) This first part is the first of two times he's required to be in the party to advance the plot.
2) He's underleveled compared to the party.
3) It just kinda makes sense for him to be here.
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This guy tells us that chrysm gas is leaking from underground. This is a Bad Thing. Magic fossil fuels and all that.
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You can barely see it, but that greenhouse has chrysm gas in it. Our goal is to have Peco headbutt rocks into the glass and let the gas out.
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Place the rock here, and run and headbutt it.
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Like so.
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This one is a little complicated, since you can't run up to it, but if you run and turn quickly, you should be fine.
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Oh shit, now it's coming out of the furnace!
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Momo can blast the door off, so we do because shooting a bazooka at a furnace is pretty awesome.
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Why would he know? Ken don't know shit about no machines.
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Momo realizes something shocking.
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Yeah, she's definitely not saying something.
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Here's our first new enemy, the Fly Man. They use Firebreath, Flame Strike (learnable), and have a weakness to flame.
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Just south of the entrance is another ladder leading here, where we can get a Skill Ink
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Big Bulbs are special, they're another grinding source. Physical Attacks up their stats and also their experience distribution. They don't have much HP, but if you're willing to put the effort forward, you can grind to your hearts content on these guys. Be careful though, it's very possible to end up with one you need to transform to kill. They also regenerate 55 HP per round and cast Pollen, which blinds the party.
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This is our "hub" area for the dungeon. These computers are used to open doors. There's also a bed in the next room to rest in.
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This is just north of the entrance.
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We're treated to a short scene of the door opening. Riveting.
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See how Ken is darker than normal? That'd Douse, which makes the target weak to fire. They only use it when with fire using enemies (I killed the Fly Man before they used it). It has a low accuracy, but it WILL let the Fly Men wreck your shit. And yes, it overrides the Ring of Fire and the Magma Armor.
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This is just past that front door. The doors are marked 1, 2, and 3. Right now, we can only go through 1.
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Toxic Flies are new, but if you've played an RPG, you've seen their type. Quick enemies that poison a character and have almost no durability.
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Down here is where we need to go.
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Chrysm radiation is apparently dangerous, so you only have a limited amount of time here. There's something we need to find.
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And there it is. Examining it yields this:
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The party wonders if it's a password clue.
Repsol...where have we heard that before...?
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On the way back, I pass the time limit and the party exits on their own. I WAS ON MY WAY THERE GEEZ GUYS
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The door opens.
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I like this because for the first time, Momo's upbeat, positive shell breaks a bit and she's starting to doubt things about her dad, who she always thought of as a great man. It's neat, and for a game with so little dialogue, it's done pretty well.
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Here's Peco when he's idling. I swear, that guy can't be not cute.
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Door two opens up more of the lab. That switch is through the open door, and make sure you flip it, unless you know the answer to a puzzle later. And if you're reading this, you will. So now that picture is art. Don't try and tell me it's pointless for LP purposes, it's art. Heathen.
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The path takes us to the observation deck for the radiation room. You can barely see the tint of it.
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Also, walking on the vents takes us here. Take note of this.
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Up THESE vents (in the next room) is something VERY awesome you want.
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The Force Gene, an incredibly useful, powerful Gene. It creates a Warrior, who is strong and fast, but doesn't offer much in terms of defense. It's used in some great combinations though.
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If used with project AA...
AA is yet another password. And this place here is why during boarding school, all my passwords were normal words that had nothing to do with anything (IE fireplace).
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In the enxt room is the REAL prize of the dungeon, the Sleep Shells. That conveyor belt drops us off in front of the computer room.
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This is an amazingly useful weapon. It's stronger than anything she has available right now, and unless the enemy is immune to it, they WILL be put to sleep if it connects. It can create something called a Sleep Chain, which is exactly like it sounds. Never, ever get rid of these.
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And the door opens. One left.
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Seriously, there's nothing Momo does bad. Except accuracy.
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Door 3 leads here. These things are used in a small puzzle in a bit.
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...Uh oh. Let's just...ignore this one, shall we?
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GOD! FINE!
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And thus begins the fight against Huge Slug. CREATIVITY! And shit is this fight easy.
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First of all, use some kind of fire elemental spell or item on him, or physical attacks won't hit him. He's obscenely weak to fire.
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This is the Warrior form. The red color is because I combined it with the Flame Gene.
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This is Aura, their signature move. It does holy elemental damage at double strength. Against holy weak enemies, it's exactly as obscene as it sounds. It's also the ability that will probably break 1000 damage first.
Gambit is Risky Blow renamed.
This fight is easy, especially if you give Peco his Flame Talons.
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And Momo learns Rejuvenate, which will be handy until the end of the game.
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Could it be this plant is being used to make mutants in some kind of experiment...? Could Momo's father be involved somehow?
If this were a TV show, the final act break would be here.
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And our last password clue. Those small machines a few pics back? There's 5 of them. Make note of how their number when you examine them.
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Even though you really shouldn't have to, since our ultimate destination is literally on the other side of the vent.
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Look for more numbers
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1-3-2-5-4. Our final password. Momo says we should hurry, otherwise the door will close. It won't, it'll only close if you leave the Plant and switch Momo out. She's got a big scene to do.
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Palet: Hee hee hee... Soon, mother, soon... I'll be able to revive you soon... With this elixir I made using the mixture of chrysm ore and Yggdrasil sap...I'll be able to bring you back to life! I tried hundreds of experiments to perfect this process! After all, we can't have you come back as some nasty mutant, now can we? Hee hee hee Don't worry, mother... I'll make sure you don't look like some ugly onion or anything like that!
DON'T YOU DARE TALK ABOUT MY UNSTOPPABLE LIL' GUY LIKE THAT!
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Palet: ...Momo?!
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Palet: Wh, what do you mean, Momo? I... I've been working on a new strain of enhanced crops...
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Momo is pissed. Don't fuck with someone who has a bazooka.
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Palet snaps.
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Palet: Shut up! What do you know! Why is it all right to use chrysm to create new life with the enhanced crops... but not to give new life to my mother!? Besides... It was your father, Repsol, who put this machinery together in the first place!
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Momo is completely taken aback by this.
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Palet: Your father... He was the one who went to Yggdrasil and got the sap... and put it in the machine... hoping to bring his dead wife back to life!
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Palet: It was a great discovery! We were able to use the essence of that good-for-nothing tree Yggdrasil with the chrysm to give life! And yet...and yet that fool Repsol... He said it was against the laws of nature... that it was wrong... and stopped the experiments! Why? What's wrong with it?
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THIS. Palet is an absolute tool, but this is something everyone can agree on.
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Palet: I won't quit now! I can't! Who cares what the tree says! Unnatural!? What's unnatural about using the resources we've been given! Hee hee hee... You see this? This is what we extracted from Yggdrasil... The essence of consciousness itself!
Another great line, and a source of debate in the real world too. How far is too far?
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Palet: I'll now transform... I'll be able to protect my mother from anyone who'd harm us...like you! bwah-ha-ha-ha-ha-ha!
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Shroom. A perfect name to describe what they artists were probably on when coming up with the design. This guy has the highest HP so far with 3,000. Be prepared for a long fight no matter what.
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Here's Focus.
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Shroom has access to Lavaburst and Ragnarok, both of which hurt if you're not ready. As it is, Ken and Peco absorb Lavaburst, but we can't really defend against Ragnarok unless we went to Wyndia and got an Earth inoculation.
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Her'es the beginning of Super Combo. It'll show a series of buttons (X, triangle, square, or circle) one at a time. The more you hit, the more powerful the strike. Incredibly awesome if you've got fast fingers. Deadly when combined with a double Focus.
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This is Head Cracker, Shroom's signature ability. It drops 3 brains on a party member, each doing good physical damage. Be careful of this one.
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The damage of a 6 hit Super Combo after casting Focus twice. Peco is a machine.
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Compared to Aura.
When weakened, Shroom will also use Blitz and Restore to heal himself. BE. PREPARED.
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Peco learns how to poison enemies, and Momo learns her final assist spell which ups attack power.
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Rest in peace Mama Palet.
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On the way out, Peco levels up again. Seriously, if you haven't used him before, do it.
The party camps outside the Plant.
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That's the Momo we all know and love! Seeing the positive!
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This right here is why I love Momo so much. At no point does she claim to know anything about the Brood or want to know anything about them. She wants to see machines, and traveling with her friends is just a bonus to her. And the best part? The party doesn't care. They're just glad to have her along.
Poll Time!
Who will be traveling with Ken during the next segment?
I want someone apprenticed under Meryleep. Take your pick out of Ken, Momo, Garr, and Rei. And any other switches you'd like to see for these guys.
What's my gameplay condition?