Part 2: Chapter II: Ha Ha! Dangly Parts.
Warning: this update may be considered
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We find a merchant on a giant ostrich-parrot-camel thing trying to get out of a steep crater. He manages to clamor his way out as we approach.
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Way to go.
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Nina goes to loot the abandoned caravan when she suddenly hears a growl behind her.
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Err, trust me on this one folks, there's supposed to be this big thing camouflaged Predator-style nearby but it doesn't really show up that well in stills. If you look REALLY hard you can see where it is, but you need to know where to look.
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The cloaked monster roars, and fades into view.
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Nina responds like a sane human being and cowers in terror.
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The
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The
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The mysterious being fades away once more as it hovers away.
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Nina's hit by a blast of wind from its wings, and when she looks, it's gone.
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Aside from the cowering in terror part?
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Poor guy, he must have been attacked by the dr-
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Yep, getting the mandated full frontal nudity out of the way early. Nina actually looks over her shoulder to sneak another peek and freaks out a bit.
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Our hero, ladies and gentlemen.
The screen goes dark to allow the blue haired nudist some modesty.
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The man finishes getting dressed, and nods.
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Montage time!
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He's awfully communicative for a mute.
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New character!
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Ryu
A mysterious young man found buck naked in the desert. Doesn't talk much. Oh yeah, he can also turn into a dragon. He does not gain any magic naturally, but can learn it from enemies just like the rest of the party. But really, when you can turn into a dragon, you don't really need much else.
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Alright, back to the world map. Trying to go back to the crater gets us a message saying there's nothing there of interest, and we can't go back to the sandflier for some reason.
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What's this? A mysterious spot in our travels! ? spots can be many things, but most of the time they're just a map square with random monster encounters and an item somewhere on it. Nina's hovering ability is great in these to look for the item.
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Speak of the devil, here's a random encounter now.
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We're fighting pallet-swapped Psyducks, apparently. Caps are lazy and don't usually attack first. In fact, they either guard, stare into space, or flee unless you smack them around. Poor Caps.
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So here's the battle menu proper. We can change the order in which our characters move, attack, use special abilities, items, or guard. The R1 menu lets us charge (which is essentially auto-attack, to let the game automatically go through battles you know you can win handily but are too lazy to fight) or escape, which should be self-explanatory.
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Here's the special abilities screen. Each ability has an AP cost shown on the right. Magic is a little bit of a misnomer; it's the skills your character naturally acquires when they level up. The other menu is skills, which are special attacks learned from enemies or Masters. I'll go into more detail on each of those when we get examples.
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Let's show off Sever.
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Poor Cap.
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So, after we mercilessly brutalize harmless wildlife, we gain a measure of personal enlightenment and a bit of spending money. Sweet deal!
So, let's see what item the desert sands are willing to part with.
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Moving on!