Part 8: Chapter VIII: Hex Ed
Time to head into the hexed part of Chamba. But first, let's talk to
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Food for thought. Time to head into the hex mists.
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Welcome to North Chamba, where the music is creepy as hell. This tune plays in deep, dark dungeons and areas that have been hexed. North Chamba's first area is a gigantic maze of makeshift bridges and rooftops over the swirling mists of the hex. This is how we'll get through North Chamba, as going down into the mist is suicide for anyone but Ershin.
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There's a few items scattered around in dead ends.
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Our first new enemy of the hex is the humble zombie. Resident Evil could take a note off the zombie design in this game, as all of them have exposed ribs, stabbing points for arms, long lolling tongues, and some sort of horrible Alien Queen-esque growth or tail or sac with a stinger. As you can see, vanilla zombies start the fight confused, meaning they very well might smack themselves or their allies in the face, if they act at all. However, being hit - either by you, an ally, or their own attacks - brings them back to their senses. They're nothing to write home about aside from that little quirk, aside from the standard RPG standard of healing magic and items dealing damage to the undead.
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Gassers are assholes. They're undead, so healing magic hurts them too, but they have a trick up their sleeves.
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After two rounds, they coat themselves with poison, which hurts you if you attack them, and allows them to use Chlorine, a physical attack that has a good chance of poisoning the character it hits.
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Ryu'll be taking that for now.
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Ghosts are another funny case. They start the fight asleep, but if you wake them up by hitting them they get pissed and start throwing surprisingly nasty ice magic at you. Don't let them; one dose of Firewind blasts them to pieces before they can do anything.
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Free money!
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Here's the next area. Let's just step forward and-
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Uh oh.
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Buggery.
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Stepping off the box, of course, sends it raising back up.
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We can now split between Ershin and the others by hitting select. This carries over to random encounters, so Ershin should just run for it if she gets any enemies. She can take a lot of hits, but trying to kill the enemies on her own is just not worth it at this point. As stated earlier, Ershin can go down into the thick of the mists and be totally fine.
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Ryu and Nina raise the other box again so Ershin can go underneath it and explore.
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Sweet. More fire = more better. Molotovs are basically Burn in a can.
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There's also this lever over here, but Ershin says there's another lever that needs to be pulled with it. Hmm.
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Ershin's big metal bulk should keep this box down just fine, now.
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Ryu and Nina are able to cross over the upper box now, and Ershin informs them about the two valves. But first, secret loot!
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A second entrance to the first area gets us...a loincloth. Well, loot is loot.
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Nina and Ryu make it to the upper valve.
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This is all automatic, so there's not pseudo-quicktime for this. That comes later in the game
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Let's head on into the next area, shall we?
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The cutscenes before and after the boss fight included in the video have been reproduced below for your convenience.
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The mist is awful thick in this part of town.
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There's suddenly a rumble and moan from below the mists.
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FUCK THE OCEAN
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Nothing but sounds. Right.
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The mists suddenly pool together...
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And a giant skeleton fish thing breaches them.
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Ershin doubles over and shakes with laughter.
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And so we flee! ...what's that sound?
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Tits.
To escape across the bridge, you need to hammer the O button or you fall into the mist and get horribly poisoned.
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RUNNN TOOO THEEE HIIILLLS
RUNNN FOOOR YOOOUR LIIIVEES
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The group defeats Skulfish while I make myself look like a complete ass on the internet
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The Skulfish dissolves into a mass of shadows that flee into the mists.
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Ershin begins laughing once more.
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We climb the ladder and hop over a broken spot in the wall.
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Ryu climbs down the ladder.
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Next time, we finally get back to the sandflier! Without the parts. Or money. And with an Imperial army detachment looking for us.