Part 39: Chapter XXXVIII: More Filler Than YOUR BODY HAS ROOM FOR
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Before we continue our death march through filler, it's faerie time. Only one new birth this time.
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However, something important has happened: we now have all the trees we can cut down removed. This means we can make all of the houses and work on maxing out the village's culture, which is a good thing.
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Also, there's this tree that you can fertilize with fish and rotten items to get seeds that boost stats, but that's incredibly finicky and you essentially need a spreadsheet to get what you want out of it, so I won't be utilizing it.
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Now to show something off. See this faerie? Check out how horrible those stats are. She's not even good as a throwaway hunter or soldier. Time to deal with her.
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Let's switch this to Search.
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It's time for faerie eugenics! By sending her and her pitifully low Endurance to go look for an item in the most dangerous place possible, after twenty random encounters with the party we have a straight 50/50 shot of either killing her off or having her come back with an item. If she dies, that frees up a spot for someone useful. If she keeps coming back with items, she's become useful. Everybody wins (except her)!
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Next on the agenda of Daeren Avoids The Grueling And Annoying Filler, it's time to explore the abandoned village where Rasso slaughtered the villagers of Chek. The place is abandoned, but it's the only spot in the game you can find two enemies.
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Treans and Trunkeds are the game's designated combo practice enemies. They do nothing, have absurd amounts of HP, regenerate it every round, and just sit there so you can rack up crazy amounts of hits. If you manage to kill them in the first round (no small feat) you get huge amounts of EXP and a chance for some great items, but every round after the first they lower their EXP until it hits half. Let's use these guys to get Kryrik's requirements.
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First off, we cast rest, getting two hits on Ryu. Next Nina casts Vitalize, for six more hits.
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Shazam! 12 hits as a mini-Rest hits the whole party!
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Cray then casts Snooze for three hits (HP+AP+Sleep), and is hit by a repeat of both Vitalize and Rest, getting us to 26 hits, enough to impress Kryrik enough to become a master. Let's go talk to him, skipping through his introductory dialogue to the part where he teaches us.
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Kryrik is an EXTREMELY good Master if you're willing to let his apprentices become one-trick ponies. They will become walking murder machines, but their speed, accuracy, magic attack/resistance, and AP stores will all suffer without periodic switches to other Masters. His Will, Finale, is also one of the best in the game. When an enemy is at critical levels of health, people under Kryrik's tutelage will automatically attack them an extra time at the end of the round, usually finishing them off unless they're bosses.
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Alright, with that out of the way, let's actually do what the game wants us to.
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Yep, it's boat time again.
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Thankfully, when we go out to sea, the camera pans out to the new flag to say "this is exactly where you need to go."
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Some rowing later, and we're golden.
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Spoilers: yes it is. Cut it with Ryu to get one.
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So, basically, we could have just stuffed a Panacea down the pabpab's throat and it would have been the same effect. Hell, Nina has a spell that does the same thing, why couldn't we use that?
Of course, this is the "Why didn't they use just use Soft on Red XIII's dad?" issue.
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After getting the Mozweed, I tried to get my fishing points high enough to get myself apprenticed to Gyosil, but failed. I did, however, catch two new fish.
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Catching this was a stroke of pure luck with the crap fishing gear I was using. Bonito are big sons of bitches that fight like crazy. They restore one party member to full health, no questions asked.
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Sea Bass replace jellyfish and man-o-wars in the later ocean spots as the herpes of the waves. They're attracted to all forms of bait and there's millions of the little bastards. They can be eaten to restore 400 HP.
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This, by the way, is the Mozweed island on the world map. I suppose they put it here as its own area in case you screwed up and ate all of them, but didn't want to sail again. Let's make the trip back to Pabpab.
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With that, we automatically rest. Walking back into the room, we see the fruits of our labor.
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The orange and green pabpabs are bouncing up and down across the drums to play a rudimentary tune.
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He'd better be. Let's talk to him again.
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Let's translate that to English. "Thank you, friend! I will tell you a secret! Between Lyp and Shikk, there's rocks...near the north rock...there's amazing treasure!"
The blue pabpab is probably talking about the hidden Divine Helm, I'm not entirely sure. Let's head outside.
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Freedom! Progress! No more annoyingly catchy music! No more mumbly squeaking!
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That translates roughly to "go west, I have to go home, good luck." After that, she waddles away, and we never have to deal with another pabpab again.
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There was one thing I neglected to mention, though. In the artbook, it states that the pabpab were the only race not chosen/created by a god, meaning they're quite possibly the only truly indigenous race in the game world.
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So, let's venture forth and see what beasties assail us.
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Ahem. Sandclaws and Squirts are kind of annoying. Squirts cast Frost on the Sandclaw once every other round, which allows the Sandclaw to use Storm. Luckily the Squirt is as durable as papier-mâché, allowing you to remove that threat quickly.
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Krabbys always start the fight asleep, but wake up on their own after after a few rounds.
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Knock Out hits pretty hard, and has a high chance of putting the target to sleep.
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Krabbys, like Armors, have a physical resistance that can be broken with repeated attacks. However, this is represented by blowing off their pincher, which is way more awesome.
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Krabbys with no pincher proceed to ram you repeatedly, and run when their health is low.
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Ursula learns a new skill from all the crab murdering. Enfeeble lowers the enemy's defense.
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Yep, still wandering through this hell-beach.
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Ooooh, something shiny!
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Yes.
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Don't worry, I didn't miss one. It's just in a weird order.
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Behemoth is an extremely slow form, which makes its Counter ability pretty worthless. Really, it doesn't have much going for it aside from its huge amount of HP and the fact that it has the second most hilarious breath attack in the game, which I will showcase in the next boss fight.
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For those of you who loved Breath of Fire III, though...
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It's still the same lump of ugly it's always been.
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Partway through this stretch of sand we encounter some new enemies. Rafresias have a blinding breath attack, while the other flower is a Fragrans, which has a breath attack that makes you happy, apparently. Really, I have no idea what it actually does.
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These assholes, meanwhile, are Mandragas. Probably short for Mandragora, since they use Howling instantly when you hit them, leading to mass confusion and annoyance.
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Finally, we reach a cutscene.
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Off we go!
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A fade transition to nightfall occurs, and the party is staggering and exhausted.
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Besides, this beach seems pretty chill. I'm sure nothing will go wrong whatsoever.
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The group awakens to Nina's yelp of surprise.
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God damnit.
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Ursula: awesome even in bullshit filler.
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Welcome to the section that's the first contender for "most utterly blatant and enraging padding in the entire game." What's Scias have to say about this?
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