Part 8: Chapter Eight: The General
Since I posted it in the Sandcastle thread, I guess there's little point in waiting until tomorrow to post Chapter Eight. So, here it is, along with two small additions explaining some things further.
The basement has the same pitfall gimmick as the ground floor. Thankfully it isnt long before the party reaches the next batch of fodder.
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These guys are pathetic as usual and die in one turn. The Foil + E.Key combo is pretty lethal at this stage.
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After waves of fodder, we finally get to a real boss. With that said, Pog isnt too hard. He has two basic attacks one where each head strikes separately and one where he spits a single big ball of vomit. His defense is sorely lacking even caught unawares with the Foil still equipped Ryu and Nina can wreck him in less than half a dozen turns.
(Video Pog)
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Right off the bat the party enters another boss fight. The General may be a palette swap of the Knight, but he has the highest attack power of any boss so far and neither Ryu nor Nina have had a chance to heal up. This disadvantage is offset by Bo, who joins as a new party member and will prove extremely useful for one important reason.
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Offensive magic. Bo comes with the first two tiers of attack magic pre-learned, as well as a healing spell. His AP is much lower than Ninas, however, so he wont be slinging spells around for very long. He wont need to, though Fry can deal 80 damage per casting.
(Video General)
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Just as an aside, it is entirely possible to skip the fight with Pog. The game will not 'But Thou Must' the player into going with the fake elder, and if you say 'No' enough times Bo will bust in and reveal the General's deception there and then. On the other hand it means missing out on Pog's exp, so in this case I chose to fall for the General's ruse.
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Now that we have Bo we are free to leave the woods.
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The party thus returns to the world map. Whilst were here we can check out some of Bos special abilities that can be used when he leads the group.
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Firstly, having him up front lets the party walk right through any forested areas as if they werent there. This opens up both shortcuts and the potential to uncover secret areas that would normally be inaccessible.
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Secondly, pressing A makes him shoot arrows. Remember how sometimes wild animals appear on the world map after a random battle? Bo can hunt them with his arrows and recover their meat, which acts as a powerful healing item.
As for Bo himself, hes kind of a jack of all trades.
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He has good attack, but his bow is a two-handed weapon and he cant equip a shield. He has a good selection of magic, but he doesnt have the AP to maintain a constant magical barrage. Plus all his spells will be outclassed by the dedicated black mage well be acquiring later on. Hes also currently slower than Ryu and Nina, but hes also beneath them in terms of levels so thatll sort itself out before long.
Since we've just gained our first magical attacker, I think it's time to discuss Breath of Fire's magic system. Because, frankly, it's rather strange. You may have noticed during the General fight that Bo's spells always hit for the exact same damage - 80 points. This is because magic damage in BoF is fixed, at least for the player characters. This holds true for items like B.Stns, as well as the E.Key and any other spell-like abilities the party can use. The only thing the game takes into account when using magic against enemies is their elemental resistances or weaknesses, in which case it applies a flat 50% bonus / penalty to the damage output.
In Breath of Fire, the Intelligence stat only applies to magic defense, and (as I understand it) then only if the party member in question is defending when a magic attack hits them.
I have no idea why the devs chose to implement the magic system in this way. Perhaps they were trying to prevent magic from becoming too overpowered. Either way, magic is by no means useless in this game, but you'll never be seeing long strings of 9's after you use a regular magic attack.
But enough of that its time to return to Tuntar and speak to the real chief again.
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And that concludes todays update.