Part 32: Chapter Thirty Two: Dream Chronicles
: Uuuh My head
: Ah, I see youre finally awake. Luckily nobody was seriously hurt even the princess managed to escape unharmed.
: Okay, lets go!
: Wait up, Bleu we still need the Bolster so that we can help the Dirt-Eaters.
: Oh, lots of chests!
: It should be safe to take em now. The place is so trashed I cant see any trap mechanisms actually working properly.
The chests contain two Melons, the Bolster and a precious M.Drop.
: Now we can head back to the Dirt-Eaters. Nina, if you would?
: Certainly.
: Ah, youve returned! Do you have the item?
: Yes, we have brought what you requested. Sorry it took so long.
: Are you ready?
: Everyone is ready, Ryu. Just say the word.
: Yes, we are ready. Send us into the world of dreams so we may save your clansman.
: Here goes nothing!
: This is certainly disorienting!
: Are we inside Mogus dream?
: Yes thats how we came here.
: Help? From outside? Thank goodness youre here!
: Monster? Is this the Mote that we were told about?
: No, Mote isnt here but the monster he left behind is!
: Please rescue Mogu!
: Be calm, little one. We will do what we can.
: Whoa! There are lots of Mogus running round!
: Crap. This is going to be one of those whacko abstract dream things isnt it?
We can talk to all of the Mogus hanging around. Heres what they all have to say.
: I am Mogus Fear. I want to destroy the monster, but Im afraid.
: I am Mogus Humor. Dont worry, be happy! Ha! Ha! Ha!
: I am Mogus Anger. I cant help you because Anger cant solve any problems.
: I am Mogus Sorrow. The absence of Courage has separated all of us.
: I am Mogus Reason. Mogu will be whole only when we are united.
: Hm. It looks like Mogu has been, uh, split into his component attributes.
: All seem to be here except Courage.
: It might be best if we took care of the monster in the tower first before worrying about this.
: I agree. Let us proceed.
Yes, there is a World Map in Mogus dream. Its full of enemies weve already seen, as well as one newcomer.
The WraithX. WraithXs are an annoyance since they have cast buffing spells to increase their speed whilst using debuffs on your party to decrease your speed. Oh, and they can also inflict the Zombie status, which is never a good thing. They also have a hefty amount of health and like to appear in groups.
: Heres the tower.
: Be careful. I can sense something strange inside.
This next area is the Devil Tower. This dungeon has an interesting gimmick. See that little nub on the floor directly in front of us? We have to step on it. And when we do
The walls vanish. Stepping on the red nubs will make them reappear, however.
This is an extremely creative and extremely irritating puzzle, particularly if you have a bad memory and cant visualize where the walls used to be. Combined with the large amount of floorspace thats split into many winding passages its very easy to get lost in here. This is not helped by the fact that the game decides to throw a particularly deadly enemy our way after this point.
These floating skulls are called Zooms. These guys are extremely dangerous because they can cast Shock, a spell that instantly kills party members. They also have explosive magic that can deal over 100 damage to a single target and blizzard spells that hit the whole team for 50 damage each.
: Look, theres someone on the stairs!
: Who invades my tower? Fools! Know that I cannot be dislodged from this place, no matter how hard you try!
: What?!
: Typical bluster. Prepare yourself!
: Heh. As you wish
This next boss battle is against Mothro. As he says, this fight is impossible.
All your attacks will fail, whether physical, magical or dragon. Any offensive action against him is repulsed by a double-team style evasion technique that ensures he takes no damage. Mothro attacks with a magical arsenal, including Shock. He is, however, as good as his word and will allow the party to flee whenever the player wants.
: Ngh! Nothing we do works! Retreat, everyone!
: Head back to the town and regroup. Well have to find a way to solve this problem.
: Hey! Heeey! Guess what, guess what?
After this, a new path opens up to the southwest, with a bridge appearing across the chasm.
It may not look like it, but stepping north of these rocks allows us to enter a new area.
: Be careful! This place is full of steam vents!
: This is going to be difficult. If we arent careful, we may get scalded.
: Well have to make a run for it!
Honestly, this area is easier than it looks. Attempting to walk over the human bones at any point will result in a jet of steam shooting out and hitting the party. Its not too bad, though, since the steam does piddling damage and only affects the party leader. The Wilderness does have a new enemy, though.
WarHogX. WarHogX is basically the standard WarHog from way back at the beginning of the game on steroids and with some fire magic thrown in for good measure. They have a multi-target Burn Out spell and hit extremely hard physically as well. Whilst they arent as threatening as Zooms they also arent the sort of enemy you can expect the Autobattle function to sort out on its own.
There are three treasure chests in the Wilderness, but only this one has anything worthwhile. It contains a LightSH, which is a shield for either Nina or Bleu.
: We made it out
: That was a long trip
Mogus Courage awaits inside the cave. Next time well be gaining our last party member and having a rematch with Mothro. Fingers crossed that itll be more successful than the first attempt.