Part 35: Chapter Thirty Five: Sleep Is Death


























The World Map inside Motes dream is actually rather pleasant since it has no random encounters. Its just one long trek around and over some cliffs until the party reaches a cave.





This place has a mixture of the same enemies weve previously encountered in Mogus dream.







The chest contains an L.Potion that raises Luck, but it also bars the exit and forces the party to drop down the hole. Doing so means a long trek back around to the entrance, and the random encounter rate in here is annoyingly high. The other chests contain an outdated Trident for Gobi, a JadeBW for Bo and a Cure.

Nina levels up after a random battle and learns RenewX, a spell that revives a character with full HP. Enemies packing Shock spells suddenly look a bit less dangerous.

These chests contain a CursedHT, FaceMask and a Smoke (Consumable item that allows flawless escape from random battles). The FaceMask is inferior to all our other gear, and the CursedHT provides good defense but is prohibitively heavy.














This is a nice little sanctuary area with two healing springs and a save point disguised as a pot. The exit is to the north and leads into the next area.



This area has a pretty cool battle background. The enemies here are a mish-mash of every random encounter from the Lab onwards. Unfortunately its also home to the worst puzzle in the entire game.

See the glowing panel with the + sign on it? Stepping on it causes the entire room to rotate.


Welcome to the worst puzzle in the entire Breath of Fire series.
There are no landmarks in this room, and every narrow section of bridge looks exactly the same. You have to keep a mental map of the room in your head at all times, and if you fuck up your orientation even once you can easily end up backtracking without even knowing it. Like Highfort from the second game, I suspect that this part probably killed many playthroughs for people in the past.
Random encounters are common in here and are aggravating even though they arent too dangerous. There are no treasure chests in this room so exploration is pointless. As if that wasnt bad enough, some of the bridges lead to dead ends. In short, fuck this room.
For the record, the correct pathway is north to the first switch, west to the next switch, south and around a bend until you reach a crossroads with another switch, north to the next switch, east to the next switch, north to the next switch, south to the next switch, south to the next switch and east to the exit. Yes, it is that complicated, and a screw-up at any point means you wont have any idea where you are and youll have to spend a vast amount of time wandering around until you stumble across the exit or get a game over due to attrition via random battles.


Now that the horror is over with, its time to climb the tower. Oh, but wait! Theres a new enemy who wants to say hi!

BlazeX. BlazeX is just like an ordinary Blaze except more. It loves to spam top-tier explosive magic that does around 70 damage to everyone. Unfortunately BlazeX is also incredibly tough, possessing something like 2500 HP and high defense against physical damage. Oh, and it also resists ice magic, meaning BoltX is the only way to deal reliable magic damage.



The glowing panels damage anyone who steps on them.

Unfortunately its impossible to avoid being damaged here.






Falling down the hole puts the party right where they need to be.

This room is full of hidden pitfalls, so putting Karn or his fusions in the lead is a must.



The bottom right stair is the correct choice all the others lead back to the beginning of the tower.





The next boss battle is Mote ? Huh. Actually, you cant damage the mess of squares and pixels, and the battle ends after you attack him four times.








And with that, the battle begins again. Motes battle has a special gimmick the more physical damage is dealt to him, the sharper his outline becomes until his true form is revealed. On the downside, his magic resistance goes through the roof. Conversely, magical attacks will re-blur his outline. Once his true form is fully uncovered Mote switches around and becomes resistant to physical attacks whilst gaining a weakness to magic.
Once Motes HP gets low he begins to cast high level fire magic. Transforming Ryu is pointless if youre going for physical damage, and having Puka on the team is a great asset due to his colossal attack rating.
(Video Mote)

Mote flickers and vanishes into nothingness.












The party can exit the tower by jumping out of these gaps in the lower floors.



