Part 17: Episode XIV: The Dragoons Are Chatty

Well, that was an odd encounter. Let's finish up exploring the ground level of Viper Manor before we get to some of the verbose jerks in the upper reaches. You may notice that door with an eye on it.

Said door is, of course, evil. What? You've never fought a door before? Very weak resistance against bashing weapons and axes.

Anyhow, the "Portalgeists" aren't particularly threatening as a standalone enemy. But, they do possess an annoying gimmick. When their health falls to critical levels their err...door...swings open...

...and out pops a random enemy. Portalgeists only crap out enemies of similar level to the party (i.e. most of the mobs you'd likely to have fought earlier) but it still tends to draw out the fight for an annoying amount of time.

The sinister door gives way to the armory and another host of goodies. There's also a bit of simple puzzling to do.

It mostly involves putting a shield on a missing suit of armor and pushing a statue into an obvious spot to unlock a hidden passage.

The problem is, the end of the secret passage is barred by statues that vomit acid making an impenetrable wall of vapor that damages the entire party for 10 HP a second if they go near. We'll just have to save this or later.
Heading upstairs...

Our next destination is ZOAH'S BEDROOM. Christ, this guy even yells in his sleep.

Messing with Zoah's chest or kitty cat will awaken the brute and allow us to play twenty questions. Sure, he just fought us a couple hours ago. But we're in uniforms now so we are obviously cool.














Let's see what Karsh is up to next door... Hopefully his didn't accidentally leave CAPSLOCKS on.

We find Karsh fixing his make-up in the next room. He'll answer all of our questions with no fuss. I guess once you take an expedition to the Isle of the Damned there's no real need to go seeking out new adventures or whatever high ranking dragoons do.





















Karsh is also keeping a treasure chest in his room he doesn't want people to mess with. Though, unlike ZOAH he just needs a little bit of coaxing to part ways with his possessions...






13 times later...

Yep...he counts each time all the way up to 20. I'm not sure what the deal was with PSX games and clicking a ridiculous amount of times on an area for prizes... The chest contains a Dragoon Gauntlet accessory, which is a pretty decent little offensive stat booster.

There's a bit of other minor crap on this floor, but it is largely forgettable. Returning to the snake statue from the main hallway and spinning it about as the writing on Glenn's wall said (it is randomly generated...no cheating) will unlock the upper halls.
Heading upstairs...

The central grand hall of Viper Manor has a pair of guards posted blocking entry to the executive suite. We cannot just murder them and continue, as we did before, as there's also some manner of trick to summoning the elevator. Terrific...
Oh well, there's a pathway to the southwest that can be entered.

Sheesh...places named Termina and moons just do not mix well, do they?

The western bridge leads to the library of the manor and a new couple of faces to gab with. And good lord, does one of them gab...







The party inexplicably casts off their disguises while conversing with this kid. Granted, Zoah just told us one of the Acacia Dragoon Devas was a girl named Marcy in the library and there's a 99.995% chance this is that Marcy (especially since we are running on JRPG logic where a pre-teen child being ridiculously strong is a common occurrence.) But, sure... Whatever...

This sums up Chrono Cross pretty well.


Especially, parts of Chrono Cross dealing with this old fuck. Grab yourselves a sandwich. Once this geriatric jerk starts running his mouth, you're in it for the long haul.



This fellow is the grand marshal of exposition 'round these parts. Indeed, you can trace a good portion of people who bitch about Chrono Cross' plot straight back to this dickhead.







The prophet of time, eh...? You know... You seem kind of familiar... Where have I...

...seen you before? Definitely feeling some déjà vu.
The Prophet of Exposition is going to give a huge info dump here. I'll leave it unaltered just to show how ridiculously much this guy rambles on and on... Enjoy!



The Prophet uses his power of time-space eroding exposition to produce a trippy visual aide.


Catches breath...


The laser light show of two spinning maps ends...




















Kid is great with kids, isn't she? Ziggy decides to pipe up.






I guess creepy fucking eyes runs in the family.











Yep...we'll now be battling a nine year old girl. She is easily the most difficult boss thus far. Oh, Japan...

Maybe it's just me, but I find it kind of a dick move to stick the most powerful enemy in the game up to this point after a massive unskippable info dump. Marcy comes packing more HP than both Karsh and Zoah combined (Karsh had 115, Zoah had 200, Marcy has friggin' 525 HP.) She also has double the strength of the two combined. The only real thing she has going against her is that her defense is pretty pitiful.


Despite only kicking people in the shins and smacking them across the face, Marcy does between 20-30 HP damage per hit.


She also can spam a unique tech that knocks off 35-50 HP each time.

Too add insult to injury, she also has a cure spell she almost always uses the first time her health dips to a critical level. Meaning she really has around 725 hit points.

Speaking of critical HP, she also gets pissed and likes to use the following attack on two characters:


IceBlast inflicts the Freeze status. This is akin to Stop in Final Fantasy. There's not much in the way of curing it at this point in the game, meaning two characters are out of the fight for a couple turns each.

During my battle with her, she decided to freeze Serge and Kid (i.e. the powerhouse and the one with magic attacks she's weak against.) But, Nikki managed to come through before she could heal again.

Nothing says reuniting with long lost family members like bludgeoning them unconscious with a musical instrument. It's always a real bonding moment.

Lucky number seven. At this rate we'll be in the double digits in no time.

Marcy and her pals will of course appear again. Though, strangely enough she will be much weaker next time.

Sorry, Ziggy. But beating the shit out of your sibling might not have made the best of first impressions. Also, dressing like a clown whore with a leather fetish might not have been the smoothest idea either.

Hoh hoh ho. Yeah, and fuck you too Grandpa.




The Prophet tells the party that the second to last pillar on the left hand side of the grand hall from earlier has a secret button that summons the elevator. He also warns the big boss of the bad guy castle is camping out there. In case you have never played a video game in your life before or something.

Welp, time is a wasting. I don't think I can afford to have my eyes glaze over from another monologue from that old nutter again...



Marcy Official Art - Chun Li called. She wants her hair buns back.

- Marcy is a shortened version of Marcella. Her full name is used in the Japanese version.