Part 21: Episode XVII: What Are We Doing Now?
Episode XVII: What Are We Doing Now?Music: Another Guldove

Alrighty then. Since we have deduced there is nothing that can be reasonably done to help our Aussie acquaintance, Kid, umm... It seems things have screeched to a bit of a halt in regards to any sort of goal... Huh...

Serge and company find themselves in the shanty town fishing village of Guldove, home of the CHA family and a number of demi-humans. Unless the party decides to take up a life of fishing on the El Nido strait, we may need to find transportation off this island.

Unfortunately, the only available boat currently docked in Guldove belongs to the rammer Korcha, who currently hates our guts. Terrific...

Speaking to the merchant right next to the dock and agreeing to trade causes her to make an extremely creepy request after conducting business. She apparently wants us to bury a bone...

A pelvis bone, to be exact... I am...I'm not even going to ask...




West of the docks is the local tavern. Here we can peek in on the local physician getting boozed up at a half past noon and blubbering to a waitress. Stay classy, Doc.




The waitress Orlha drones on for a while about not dwelling on the past (as Doc is apparently a really incompetent doctor) and how everyone respects him for at least trying and blah blah blah sappy optimism.

Doc decides to stop getting shitfaced and smashes his glass against the wall as he is apparently an angry drunk. Well, hopefully he can pull a deus ex machina to save kid out of his ass. Or at the very least not try to stick Serge with the hospital bill after she croaks.

Above the bar is ladder to the residential area of Guldove. Assuming Serge woke up in Korcha's house earlier, we ought to head east from here in order to find the twerp.

Yep. This looks familiar. Kid took a dirt nap right around here. Let's hope we don't walk in on the dork angrily beating off or anything.
Entering Korcha's house...










The large woman, from Serge's bedside earlier, wanders in...


Korcha has a minor temper tantrum and stamps his foot a few times...



The scene fades out and the party explains that Kid is pretty much totally boned and there is fuck all to be done about it...





Korcha sucks up his pride and gives a half assed apology since his mommy chewed him out. But, he's still a total dick about giving up his boat and refuses to join the party to look after it. Since a wooden raft cobbled together with scrap is worth big bucks on the black market and all. So, mama CHA takes matters into her own hands.









Macha points us in the direction of something that...might vaguely move the plot from its place dead in the water and says she'll wait for us out by the boat dock.

She also gives us a new dialogue frame to celebrate our new friendship. Ugh...I think they actually sell this exact thing in a gift shop down the block... I know it is the beach and all but it is also North Carolina. There aren't even any palm trees here! Why are you tourists buying this tropical crap...?


Korcha is condemned to a life stuck in his home babysitting and being a raging fuckface for the duration of the game. Such a pity. He was such a likable, well designed, and intriguing character...who uses a fishing pole in battle... Yeah... A fishing pole... That's even worse than Leena's kitchen utensils. I've heard of people getting killed by a frying pan or a rolling pin. But a fishing rod...? Maybe if you have gills.
Oh Korcha, you are the worst... I wish we could leave Poshul with you.

In the lowest level of the CHA household is Korcha's adopted sister Mel, who also will not be joining our party thanks to taking the "ditch Kid" path. She is, just like Korcha, remarkably useless.

Really, the only thing the saving Kid path had going for it was recruiting the fairy, Razzly, who was one of the more kickass magic users in the game. Unfortunately, neglecting that quest has resulted in a less than pleasant fate for her...
It's implied she gets eaten by a hydra... Oh well! I hope you are all happy.

Before we can leave the colorful seaside vista of Guldove, the party must make a pit stop at the Dragon Shrine on the western edge of town like Macha suggested.
Entering the Dragon Shrine...











Well, that was less than helpful... Let's see what the shrine maiden has to say...
















Steena offers an info dump if we want to learn more about this elemental dragon business, as well as a few other local questions. Though, it's mostly rephrasing what has already been said. But, hey... Might as well get a faint inkling of the world while we're in the neighborhood.













Right... You know, I will be absolutely shocked if the game eventually makes us murder all of these elemental based dragon gods at their elemental oriented islands at some point. It's too outlandish to even consider the notion, really.
Exiting the dragon shrine...

That is almost it for Guldove outside of one last detour. After speaking with the sage, Doc will no longer be drowning his sorrow in cheap whiskey and smashing shot glasses into walls for dramatic effect, leaving the bar free to explore.

There is a dwarf in here that will wax nostalgic about the Hydra Marshes before the whole genocide of the titular animal of the region and will hand over a helpful trinket to aid us should we ever return there.

That looks less like a bell and more like a dried turd nugget... But, who am I to judge dwarven culture?
Returning to the dock...

Welp, that is it for adventures in the boondocks of Guldove. It was about as exciting as one would expect from a place called "Guldove" I suppose...

Onward to vaguely plotted adventure!



Macha Official Art - The antithesis of female JRPG characters.

Mel Official Art - Wearing twice as much clothing as her brother.

Steena Official Art - Why yes, her eyes are phasing through her hair.

Music: Another Guldove

- Macha is a shortened version of her Japanese name...Mamacha... Yeah...that's all I got...