Part 92: Overtime D: Separate Ways (Part 3) - The Ferryman and the Fairy
Overtime D: Separate Ways (Part 3) - The Ferryman and the FairyContinued From: Episode XVI (Part 1): Hydras Are Not Humorous
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Next up on our alternate takes is the dilemma of what to do about Kid's poisoning. Of course, being the main heroine in peril and all, most people probably went with this path their first time through. It has its pros and cons.
On the negative side: going after the poison cure will lock the player out of obtaining Glenn in that playthrough. Also, Macha and Doc...but who gives a shit about them...? Another big con?
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This insufferable twat muscles his way into your party.
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Since Korcha doesn't decide to stick his nose into business that has fuck all to do with him, like the jackass that he is, Serge gets to hold onto Kid's Astral Amulet. Which means he also gets to return to Home World much, much sooner than the alternate path (remember we had to the whole wasting time visiting Radius, Fargo ship, and ghost pirates raid crap last time.)
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On the down side, we don't get access to the boat until after we finish this somewhat lengthy quest, as Korcha is only willing to ferry us back and forth between Guldove and Termina.
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And of course, he'll whine like a little girl even doing that.
A short trip to Termina later...
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Korcha also has a much pussier version of the scene dealing with the jackass dock manager giving the party shit for parking their boat on the docks. While Macha just yelled at the guy to eat shit and die, causing him to back off immediately via sheer Big Mama intimidation skills... Korcha...
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...bribes the official with some Guldove booze he stole out of his mother's liquor cabinet. Did I mention Korcha is just awful in nearly every way...? CHA! It is true.
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Korcha "temporarily" joins at this point. Since he is a massive pussy and won't commit to permanently joining the party because it might muck with his lucrative career is world's biggest tool. Look at this guy and tell me you don't want to punch him in the face.
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So, at this point the party gains access back to Home World. It all proceeds mostly the same as before and nothing really changes when we get there.
Music: Hydra's Swamp
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The villager from Arni barring access to the deadly monster and racist dwarf filled quagmire will block access to a single teenager wandering in here. But three teenagers who are obviously up to something? Go right in!
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A short distance into the swamp, Serge will see some sort of fairy spirit that floats toward the west. Apparently, Serge is the only one that can see it as Leena just asks why Serge is standing there slack jawed.
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Korcha, meanwhile, bitches like a little baby constantly. Maybe you wouldn't be so cold if you wore some pants, shirt, or some shoes and didn't have such a stupid fucking haircut you whiny prick.
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Further up the overhanging bramble above the swamp, the party will encounter and have to battle one of those Beebas fellas as we are apparently steppin' on their turf and they do not appreciate that. I really hope those dried skulls on its umbrella belongs to some dwarves.
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In any case, defeating the swamp folk will earn the Beeba Flute waaaaaaay earlier. No Ancient Fruit, though. That is still reserved for late game. So, what can we do with only a flute?
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Well, we can still summon a Wingapede. Only, we've nothing to tame it with this time and it gets rather ornery as a result.
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So, there is a rather uneventful battle with the Wingapede after Korcha manages to piss it off. Sure, it would get pissed if Korcha were not in the party. But, I'm thinking that big red Speedo didn't help matters.
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I think you know how this works. Wingapede is a push-over in any playthrough. The only thing it had going for it was the ability to poison characters, which can be irritating early on.
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After the battle, the ground on...whatever in the hell the party is standing on...cracks and gives way, sending them tumbling into the cavern below.
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Luckily, Team Serge's fall is broken by the squishy head of a giant octopus creature dwelling below. The impact will immediately knock the tentacled monstrosity unconscious, much to the relief of Leena (and probably Korcha) I'm sure. Now, the party can just book it up the ladder in the room and continue on with no conflict. Or, they can take a gander at what is being held at the bottom of the cave.
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Before the party can free the trapped fairy...something or other calls out to them. I honestly don't know who the intended speaker of this line is supposed to be. It might be the big octopus... It might be the fairy...it might be one of the bazillion disembodied ghost voices in this game... Who knows?
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Anyway, the octopus monster springs to life and is rightly pissed we barged into its humble abode and are trying to make off with its dinner. So, it decides it is going to eat us as well.
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A brief battle occurs...
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...and the dinner menu is switched to broiled calamari with tomatoes and arugula. I'm sure Korcha would eat it...
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Speaking of which, thanks for centering the camera on Korcha's backside for the monster's death animation, game. That was just swell of you.
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A fade to black for off camera exposition later...
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And so this bizarro version of Team Serge gains Razzly as an ally. Razzly is one of the best magic casters in the entire game and is a pretty great character all around. This is really the primary choice in the two separate paths: Glenn and his physical powerhouse abilities vs. Razzly and her magical powerhouse abilities.
If you can't guess, Razzly gets a pretty big role in the whole Dwarven/Fairy genocide later in the game. Indeed, she can alter the whole outcome of that event. But...that is a tale for another day... Let's go kill us a Hydra.
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Further into the forest, Serge and companions will come upon the dwarf assholes' main camp. It seems they spent all their days just dancing around waist deep in muck, while getting high as shit on swamp fumes and attacking anyone who gets nearby. Just for fun. Pleasant folks, to be sure.
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So, that battle against the clusterfuck of dwarves at the entrance to the cavern system at Water Dragon Isle is shifted here instead in this path. It is ridiculously easy at this point. Razzly was able to one-shot the entire six-dwarf team with one heavy strike (Rod users hit all enemies with their heavy strikes.)
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And that earns the party an early Level Up. In this path the party gets Star Levels from beating these jokers and the Hydra next. The whole battle against Polly and Fargo later on earns nothing, in order to even up the playing field.
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The Dwarf Chieftain runs off to warn the Hydra that evil humans are coming to wreck its day. Of course, this just leads the party straight to the thing. Dwarves are not nature's brightest species.
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And here we have the Hydra we'd heard so much about, but never actually saw (not counting zombie skeleton form.) I cannot rightly say I am particularly impressed...
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In any case, put another notch on Serge's belt for the extinction of a species. Considering it happens either way, I'm pretty sure it was fated at this point.
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The dwarf chieftain runs off....
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And that, as they say, is that...
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So yup...the forest is perfectly fine since the Hydra had babies that apparently eat out of its stomach like a chestburster. Guess what the fuckheads dwarves are going to go do anyway, later on...?
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The Ferryman and the Fairy's Techs
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Razzly Official Art - Much cuter when not being digested by a giant octopus.