The Let's Play Archive

Command & Conquer: Tiberian Sun

by Jobbo_Fett

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Original Thread: One Vision, One Purpose - Let's Play Command and Conquer: Tiberian Sun (PC)

 

Introduction




One Vision, One Purpose - Let's Play Command and Conquer: Tiberian Sun (PC)


Welcome to the third installment of this Command and Conquer Anthology Let's Play. If I was still on the fence when it came to liking this series after Red Alert, Tiberian Sun is where I fell in love with it. Even in 2019, I will gladly talk about just how good it was when setting a tone with its story, building an atmosphere for the player, and giving a unique flavor to both sides of the conflict. As always, I encourage people to play along as I progress through each game and their expansions.





How this will work

I'll be going through each game, chronologically. As every game features 2 factions, with entirely different campaigns, I will be showing off one "run" through each campaign, with additional posts revealing "missed" content, as Tiberian Sun continues the trend of branching paths.

I will also attempt to showcase all the available cutscenes/FMV, as the games have a healthy amount of unique videos depending on whether you succeed or not.



What games should we see/expect?





1995 – Command & Conquer
1996 – Command & Conquer – The Covert Operations (+Sole Survivor content)
1996 – Command & Conquer: Red Alert
1997 – Command & Conquer: Red Alert – Counterstrike
1997 – Command & Conquer: Red Alert – The Aftermath
1998 – Command & Conquer: Red Alert – Retaliation
Completed!
1999 – Command & Conquer: Tiberian Sun
2000 – Command & Conquer: Tiberian Sun – Firestorm
2000 – Command & Conquer: Red Alert 2
2001 – Command & Conquer: Yuri's Revenge
2002 – Command & Conquer: Renegade (Or Renegade X)
2003 – Command & Conquer: Generals
2003 – Command & Conquer: Generals – Zero Hour
2007 – Command & Conquer 3: Tiberium Wars
2008 – Command & Conquer 3: Kane's Wrath
2008 – Command & Conquer: Red Alert 3
2009 – Command & Conquer: Red Alert 3 – Uprising
2009 – Command & Conquer: Red Alert 3 - Commander's Challenge
2010 – Command & Conquer 4: Tiberian Twilight


--- I'm not against mods, but I have no clue which ones are good or bad, and will consider adding any to the list upon request ---


I will preface by saying I am not the best strategy player ever (Company of Heroes proved that one!) but I shall attempt to play on the harder difficulties, when available.


:siren::siren:

And since this entire thing is being done chronologically, that means ABSOLUTELY NO SPOILERS AT ALL ABOUT ANYTHING! :siren::siren: NO. SPOILERS. :siren::siren: Not even tags.

The Command and Conquer series has very little in terms of adaptations or spin-off content, having, I think, one "expanded universe" book sold in 2009, so let's just let things play out as the games intended them to. Thanks!

:siren::siren:






https://www.youtube.com/watch?v=c9eaU0NdfKM





The year is 2030. After the defeat of the Brotherhood of NOD, and the ever-expanding Tiberium, GDI established itself and truly took on its namesake as a force ready to defend against enemy forces, anywhere in the world. But, it was impossible to wipe out NOD forces altogether, and it remains a fractured group seeking to find a leader that will unite them. Civilian populations have decreased, due to the massive conflict known as the First Tiberium War, and due to Tiberium itself.

Tiberium, with still unknown properties, has continued to flourish in temperate and tropical locations, much to the detriment of the people and wildlife living there. Enough time has passed that whatever life that hasn't been eradicated, has been irrevocably changed. Calling themselves "The Forgotten", the so-called mutants are unpredictable in their allegiance and caution should be exercised.






The Brotherhood of Nod



With Kane dead, the Brotherhood of NOD has splintered into numerous factions, with their leaders attempting to fill the void that Kane left. But, despite this major setback, they remain powerful enough to remain a threat to GDI, as they resort more and more on subterfuge, sabotage, and terrorism. Additionally, they have continued their research in Tiberium and its effects, either in the wild, or on people themselves. The funds they receive from said research, and their access to Tiberium in locations that GDI isn't able to defend or secure ensures their survival.



[NOD SUB-FACTIONS]

[ACCESS DENIED]



The Global Defense Initiative



Following the defeat of the Brotherhood of NOD at Sarajevo, the Global Defense Initiative enjoyed a period of rest, but they did not spend that time idly. Efforts were made to solidify their position on the global stage, while also developing weapons and strategies to remain vigilant, should the forces of NOD choose to come back in force. This constant need to stay up to date with the latest and greatest technologies meant that GDI became the De Facto defensive force for the world, eschewing allegiance to any particular nation, and act as peacekeepers wherever needed.


[GDI SUB-FACTIONS]

[ACCESS DENIED]




Mission Playlist


GDI Campaign
GDI 01: Reinforce Phoenix Base
GDI 02: Secure the Region
GDI 03: Capture the Train Station
GDI 04: Recover the Crash Site
GDI 05: Defend the Crash Site
GDI 06: Destroy the Radar Array (+ World Building)
GDI 07: Rescue Tratos
GDI 08: Destroy Vega's Dams
GDI 09: Destroy Vega's Base
GDI 10: Recapture Hammerfest Base
GDI 11: Recover the Disruptor Crystals
GDI 12: Rescue the Prisoners
GDI 13: Destroy the Chemical Supply Station
GDI 14: Mine the Power Grid
GDI 15: Destroy the Chemical Missile Plant
GDI 16: Locate and Destroy Prototype Manufacturing Facility
GDI 17: Weather the Storm
GDI 18: The Final Battle


NOD Campaign
NOD 01: Secure the Area
NOD 02: Retaliation
NOD 03: Free Rebel Commander
NOD 04: Destroy Hassan's Temple
NOD 05: Blackout
NOD 06: Eviction Notice
NOD 07: Salvage Operation
NOD 08: Capture Umagon
NOD 09: Sheep's Clothing
NOD 10: Escort the Bio-Toxin Trucks
NOD 11: Destroy GDI Research Facility
NOD 12: Villainess in Distress
NOD 13: Protect Waste Convoys
NOD 14: Destroy Mammoth Mk.II Prototype
NOD 15: Capture Jake McNeil
NOD 16: Illegal Data Transfer
NOD 17: A New Beginning


Firestorm GDI Campaign
FS GDI 01: Recover the Tacitus
FS GDI 02: Party Crashers
FS GDI 03: Quell the Civilian Riot
FS GDI 04: In The Box
FS GDI 05: Dogma Day Afternoon (+ World Building)
FS GDI 06: Escape from CABAL
FS GDI 07: The Cyborgs are Coming
FS GDI 08: Factory Recall
FS GDI 09: Core of the Problem


Firestorm NOD Campaign
FS NOD 01: Operation Reboot
FS NOD 02: Seeds of Destruction
FS NOD 03: Tratos’ Final Act
FS NOD 04: Mutant Extermination
FS NOD 05: Escape from CABAL
FS NOD 06: The Needs of the Many!
FS NOD 07: Determined Retribution
FS NOD 08: Harvester Hunting
FS NOD 09: Core of the Problem


Miscellaneous
The characters of Tiberian Sun
The units and buildings of Tiberian Sun
How to finish NOD 02: Retaliation, without killing the enemy base
Tiberian Sun: The Demo Levels


Maps
GDI Campaign Maps
NOD Campaign Maps
Firestorm Campaign Maps
Archive Index