Part 19: NOD 01: Secure the Area
NOD 01: Secure the Areahttps://www.youtube.com/watch?v=pZkfER0ROlY
Secure the Area
The year is 2030, and much has changed. GDI have become the De Facto global defenders against the Brotherhood of NOD's aggression, and have created an orbiting space station called the GDI SS Philadelphia. The Brotherhood, for their part, have mostly kept to themselves, due in large part to the loss of their leader, Kane. Once believed to have been reduced to ash, or simply buried alive (accounts differ); GDI never found the body. The Brotherhood of NOD was also kept in the dark by the Messiah, and it splintered into numerous factions all doing their best to follow the last wishes of their leader. Coupled with the fact that Tiberium has been growing, or expanding, at an alarming rate, GDI is forced to split its forces between protecting the people of Earth, and fighting the fragmented remains of NOD.
Exact position unknown due to the low-quality resolution provided by CABAL.
Location: Likely to be south of Cairo, Egypt
Objective: Build a Tiberium Refinery, and destroy all of Hassan's Elite Guard
Briefing: Hassan is determined to stop you at any cost. He has pursued us back to a small base near his HQ. We must fend off his assault and build a Tiberium Refinery so we have the means to strike back.
Author's note: A great intro cinematic, with my favorite game AI ever. The mission is simple, as all initial scenarios should be.
Name: Unknown
Aliases: None
Affiliation: NOD
Occupation: News Anchor
Voiced/Played by: Thyme Lewis
Introduces the night's execution and banters with co-anchor Oxanna.
Name: Oxanna
Aliases: Unknown
Affiliation: NOD
Occupation: 2IC to Slavik
Voiced/Played by: Monika Schnarre
News anchor/reporter and second-in-command to Slavik. Helped rescue Slavik during his public execution turned breakout.
Name: Hassan
Aliases: Unknown
Affiliation: NOD
Occupation: Faction Leader within the Brotherhood of NOD
Voiced/Played by: Adoni Maropis
Commander of one of the many factions that were created after the death of Kane. Sentences Slavik to death by televised execution.
Name: Anton Slavik
Aliases: Unknown
Affiliation: NOD
Occupation: Faction Leader within the Brotherhood of NOD [Unverified]
Voiced/Played by: Frank Zagarino
Rescued from certain death by Oxanna and a handful of trusted troops, he immediately murders the traitor responsible upon return to his command vehicle. Along with CABAL, he sets out to defend his holding(s) in Egypt from Hassan's forces.
Name: Unknown
Aliases: None
Affiliation: NOD
Occupation: NOD Sergeant
Voiced/Played by: Andrew Bryniarski
The man responsible for Slavik's capture.
Name: Unknown
Aliases: None
Affiliation: NOD
Occupation: Pilot
Voiced/Played by: Alain Benetar
Pilot of Slavik's command vehicle.
Light Infantry
RANGE: Short
ARMOR: None
WEAPON: M16 Mk. II Pulse Rifle
The Light Battle Infantry are the mainstay of the GDI and Brotherhood troops. Armed with an M16 Mk. II pulse rifle, they deliver light damage to most targets. Although slow, infantry are capable of movement over varied terrain types with little loss in speed. They are also able to pass through certain terrain or hazards that are inaccessible or damaging to vehicles.
Author's Note: Functionally similar to the GDI entry.
Construction Yard
ARMOR: Heavy
COST: N/A
POWER USAGE: NONE
PURPOSE: Produces Structures
The Construction Yard is where all life begins. It allows the player to build other structures, so defending it should be a top priority of any successful commander. In some missions, the player starts with an MCV, which can be deployed into a Construction Yard. In other missions, the Construction Yard has already been placed.
Author's Note: Functionally similar to the GDI entry.
NOD Power Plant
ARMOR: Light
COST: 300
POWER USAGE: 0
POWER PROVIDED: 100
PURPOSE: Produces Power
Power Plants supply power to all structures in a base. Without enough power, structures will either not function at all or will function in a reduced capacity.
Author's Note: Unlike the GDI Power Plant, NOD does not have any upgrade modules.
Refinery
ARMOR: Heavy
COST: 2000
POWER USAGE: 30
PURPOSE: Converts Tiberium Into Funds
The refinery converts the Harvester loads of Tiberium into credits for the player. It also stores a certain amount of Tiberium. Once a refinery is full, silos must be created in order to store excess Tiberium. If there is no available storage capacity at a refinery or silos, excess Tiberium will be lost.
Author's Note: Functionally similar to the GDI entry.
Hand of NOD
ARMOR: Light
COST: 300
POWER USAGE: 20
PURPOSE: Trains Infantry
The Hand of Nod is where Nod infantry units are trained. The Hand of Nod is also a prerequisite to building base defenc
Author's Note: Functionally similar to the GDI entry.