Part 11: Ending A


...Thank...you...

Her spirit calmed, the girl disappears.
Music: Emergency





Sound Effect: Chime









And now it's time for the escape sequence!
Video: Escape

There's a wall in this room we can destroy, so we set about finding it.

Every so often, the bell rings. It doesn't do it at regular intervals; I'm not really sure how it decides when to ring next. There's no on-screen timer, and in the 9 times I ran this, it seemed like the timer wasn't exactly the same length every time.
As we stumble around groping at the wall (I honestly did not know the correct route when I recorded this. It adds to the tension!), we eventually find the correct spot.

-- Break it? --
Yes



Immediately after exiting the boss room, we come to a fork. I take the middle path. The path on the right is the shortest, and the path on the left seems too long to actually reach the end. When I tried it, I got nowhere close to the finish before I ran out of time.

Taking the north path, we run across an invisible walkway. The third chime rings as we cross.

It lets us out through a hole in the floor in this hallway. As we run down it, the chime rings for the fourth and fifth time.

We keep running, and head down the stairs. The chime rings a sixth time.


We round the corner, and head upstairs.

Oh, I'm lost and also bad at video games.

We run back downstairs and head west. The chime rings again.

Music: None

Sometimes the bell chimes two times right in a row. On one run it literally chimed, I took a step, and it chimed again. I really have no idea how it determines how long to wait between chimes, it seems almost random.

As we approach the stairway to class 2-9, the tenth chime rings.

The lights go out, but we do have a short grace period before we're given a game over. We dash up the stairs.

And run into the classroom, just barely in time.
VIDEO ENDS HERE







Music: Main Theme 3

We enter the light and start moving forward.

The girl reminds us once more not to turn away, and we continue going.



We press onward.

She said "Don't turn away, no matter what," so I continue to ignore this advice.
Music: Horror

The light grows even brighter, but we keep going.

Naomi, Ayumi and Yuka appear behind us. But we don't turn to look at them, and instead continue moving forward.

And then we hit a wall. Our forward progress has stopped, but we still do not turn away, instead pressing ourselves against the wall and waiting.
Music: None
Background Sound: Rain




Everyone glances around the room.





Upon this declaration of victory, we're placed into control of Satoshi and are able to walk around and talk to everyone.






After talking to everyone, I head for the classroom door.




Background Sound: None
Music: Sadness

I glance over my shoulder, taking account of Yuka, Naomi, Shinozaki, and Yoshiki. Thank God, we're all alive! Safe and sound. Everyone was thinking the same thing... "Thank God we're free." But we dared not jinx ourselves.




























Music: The End

It was as if what we just went through never happened. I guess life will just continue as normal from here on out, right? After all, there's no evidence of our misery. No proof of what happened...




Planning & Production
Makoto Kedouin
Music & Sound Design
Mao Hamamoto

Background Design
Toyotaka Kaieda

Playtesters
Mao Hamamoto
Akira Inoue
Toyotaka Kaieda
Jun Sakai
Satoshi Sakai
Tokiko Nakajima
Yoshimi Natsume

Playtesters
Naomi Nagano
Kosaku Ogawa

Translator
Kira A.K.A. ZeikTheGeek
Editor
enigmaopoeia
Playtesters
Ajogamer
superdubes
Special Thanks
Madamluna


And there you have it. That's the original story of Corpse-Party, with the good ending. There are plenty of similarities to the PC and PSP versions of the game, but it's really wildly different and something of its own entirely. Chapter 5 of the remake is very much a remake of this game, while all the other chapters are kind of extra story. But even still, the backstory is entirely different and a lot of the events of the chapter itself are different as well. The girl in red isn't even given a name in this, aside from the implication from the tenth letter that her last name is Shinozaki.
The game is over, but the LP is not! In addition to this good ending, there are six bad endings that I'll be showing off in subsequent updates. A lot of the bad endings were adapted into Wrong Endings in the remake, so there will be more similarities and recognizable scenarios there.