Part 16: Endings D-1 and D-2
Okay! It's time to get the two worst ranked endings in the game! These will go quickly, since they're mostly combinations of scenes from the other bad endings.Music: Main Theme 2
![](1-CP983_1133.png)
First, we let Ayumi die in the science lab.
![](2-CP983_1135.png)
Next, we accompany Yuka to the bathroom, but abandon her and let her drown.
![](3-CP983_1137.png)
![](4-yosiki_1-1-6.png)
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![](6-yosiki_1-1-5.png)
![](7-naomi_4-4-3.png)
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![](10-satosi_2-1-1.png)
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I appreciate how many different variations of these conversations there are. They don't just splice together the "Yuka is dead" and "Ayumi is dead" conversations, it's an entirely new one written for them both being dead.
![](13-CP983_1149.png)
Anyway, the game proceeds as it did in previous bad routes. Yoshiki's route is identical to the B-1 ending, and Satoshi's is identical to the B-3 ending.
![](14-CP983_1155.png)
We meet up, and Naomi gets attacked by the girl in red, as she did before.
![](15-CP983_1157.png)
Then we fight the vengeful spirit with the only party possible. Since we have no healers, the game was polite enough to give use 2 full HP restoration items and 2 revive items. It's still not a great party composition, but the items make it manageable.
![](16-CP983_1160.png)
After defeating the vengeful spirit, we escape.
![](17-CP983_1168.png)
Yuka appears, but the scene is the same as the version from ending B-3, but with none of Ayumi's dialog.
![](18-CP983_1172.png)
And we escape.
Music: None
Background Sound: Rain
![](19-CP983_1174.png)
However... we all lost someone irreplaceable. The child-like, spoiled Yuka... has passed away... And so had the ghost story loving Shinozaki... Why did it have to come to this...? Everyone was thinking the same thing... Yet dared not speak...
To think, she had only come to deliver an umbrella... She was only thinking of me... Although she was spoiled and sometimes bratty... her heart was in the right place... Yuka is...dead... She's really...dead... My mind raced furiously... It was in total chaos, yet...those words were clear... And the tears flowed down my face without end...
Background Sound: None
Music: The End
![](20-CP983_1187.png)
And the credits roll.
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Music: None
Background Sound: Rain
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![](23-satosi_2-2-1.png)
"Oh? That girl.. the least she could do is give her dear old mother a call! Jeez... We'll have to ground her when she gets home, won't we, Dad?"
"...Hm? Oh, oh yeah. But I'm sure she's fine."
"That's not the point! Kids can't just do whatever they want while their parents are having a heart attack!"
![](24-satosi_2-2-1t.png)
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I went up to my room and plopped down on my bed. I stared at the ceiling. Wondering what the hell I was gonna do. I could faintly hear a voice calling out for me...
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![](27-CP983_1201.png)
![](26-satosi_1-1-4.png)
Background Sound: None
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Music: Eeriness
He seemed strange... His eyes looked up at me...but they were pitch black and vacant. He was grinning widely, showing off all of his teeth in a strange, unnatural manner... Saliva was unseemly dripping out of the corner of his mouth... And he was waving...with all his might.
![](29-yosiki_2-3-4.png)
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I was still in my school uniform, so I had no issues running straight outside.
![](31-CP983_1210.png)
![](32-yosiki_5-3-7.png)
Music: Crisis
Something gleamed in Yoshiki's hands... He came at me with it...
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Music: None
Background Sound: Rain
Yoshiki stopped mid-rush and dropped what he was holding... A knife fell to the ground with an audible "thud."
![](34-yosiki_3-3-7t.png)
![](35-satosi_2-1-4.png)
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This bit where Yoshiki comes at Satoshi with a knife is present in the PC version of Blood Covered, as wrong end 7 of chapter 5. In the PSP version, getting caught by the anatomical model is an instant game over, but in the PC version, you can continue playing. This is the ending you get if Ayumi dies. In both versions, it doesn't matter if you dodge left or dodge right, because Yoshiki drops the knife before he reaches Satoshi anyway.
And now, let's move right on into Ending D-2, the last ending!
Background Sound: None
Music: Main Theme 2
![](41-CP983_1226.png)
First, we let Yoshiki die to the anatomical model.
![](42-CP983_1227.png)
Then we accompany Yuka to the bathroom, but leave her to drown.
![](43-CP983_1232.png)
![](44-satosi_4-3-3.png)
![](12-naomi_4-1-4.png)
![](45-satosi_4-3-5t.png)
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![](47-satosi_2-6-1.png)
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![](24-satosi_2-2-1t.png)
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![](23-satosi_2-2-1.png)
![](35-satosi_2-1-4.png)
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This choice has no impact on anything, I just wanted to show the "make Satoshi act like an asshole" option.
After this, Ayumi's route remains exactly the same as it was in the B-2 route, and Satoshi's stays the same as it was in the B-3 route.
![](52-CP983_1250.png)
For the final boss, our party has to be Satoshi, Naomi and Ayumi. Since we have a healer, it's not a bad group.
![](53-CP983_1252.png)
Once again, we do the escape sequence and this scene from ending B-3 plays out again.
![](54-CP983_1255.png)
And we arrive home.
Music: The End
![](55-CP983_1257.png)
However... we all lost someone irreplaceable. The child-like, spoiled Yuka... has passed away... And so had the carefree, class-skipping Yoshiki... Why did it have to come to this...? Everyone was thinking the same thing... Yet dared not speak...
To think, she had only come to deliver an umbrella... She was only thinking of me... Although she was spoiled and sometimes bratty... her heart was in the right place... The one who had always been tough on him, Shinozaki, cried bitterly. However, her tears would never reach Yoshiki... My tears and Shinozaki's tears streamed down our faces without end...
Music: Sadness
![](56-CP983_1271.png)
And for the last time, we see the credits.
![](57-CP983_1272.png)
Music: None
Background Sound: Rain
![](58-CP983_1274.png)
![](23-satosi_2-2-1.png)
"Oh? That girl.. the least she could do is give her dear old mother a call! Jeez... We'll have to ground her when she gets home, won't we, Dad?"
"...Hm? Oh, oh yeah. But I'm sure she's fine."
"That's not the point! Kids can't just do whatever they want while their parents are having a heart attack!"
![](24-satosi_2-2-1t.png)
![](59-CP983_1275.png)
I went up to my room and plopped down on my bed. I stared at the ceiling. Wondering what the hell I was gonna do.
![](60-CP983_1277.png)
Or so I'd say, but her appearance was haggard. She looked like she ran a marathon and her eyes were bloodshot red.
![](35-satosi_2-1-4.png)
![](61-ayumi_1-2-3.png)
Background Sound: None
Music: Eeriness
She wasn't acting normal. Her eyes were opened as wide as they could go... and she stared at me...unblinking... She was trembling, but even that was off. It was like she was possessed. And for some reason, she was cradling a thick, heavy black book in her arms...
![](62-CP983_1286.png)
![](61-ayumi_1-2-3.png)
![](35-satosi_2-1-4.png)
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Music: None
![](61-ayumi_1-2-3.png)
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Music: Terror
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So maybe I can't bring myself to accept Yuka's death... Yes, wouldn't it be better if she never died...?
I felt like I was considering something unforgivable...
Music: None
![](68-CP983_1307.png)
And there's the last ending. Ayumi using a magic tome to attempt to revive the dead does not occur in any ending of Blood Covered.
Before we close this out, there are a couple of brief scenes I want to show that didn't fit into any other update. First, what happens if you say "no" when Ayumi asks Yoshiki if he'll come back with her to save the others.
Background Sound: Rain
![](69-CP983_1310.png)
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Ayumi and the girl in red disappear, and we're put into control of Yoshiki. We make to exit the classroom.
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Yoshiki turns around and hads back to the edge of the pit.
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![](84-GIR_1.png)
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And Yoshiki returns to the school as well.
Background Sound: None
Music: Main Theme 3
![](92-CP983_1348.png)
![](77-yosiki_3-1-5.png)
![](93-ayumi_2-1-2.png)
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This whole scene has no impact on anything, it's just an alternate thing that can happen.
Music: None
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Next, what happens if we screw up in the incinerator. There are a lot of wrong choices, but they all have the same result.
Music: Crisis
![](96-CP983_1354.png)
![](97-yosiki_3-3-6.png)
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Yoshiki and Ayumi start to run.
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Yoshiki takes a step back.
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Music: None
![](105-yosiki_3-3-7.png)
![](8-yosiki_3-1-7.png)
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Music: The End
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The party has been annihilated.
GAME OVER
This is more like the sort of bad endings found in the rest of the series: a glorified game over. It's just a brief scene and then it boots you back to the title screen to load your last save.
Music: None
![](109-CP983_1376.png)
Next, what happens if you're too slow to escape. The last chime rings and the lights go out, and a few moments later...
![](110-CP983_1378.png)
Sudden pain seizes the group. It starts from their stomachs and grabs hold of their entire body... Suddenly, heat, like nothing they have ever felt, spreads out from their necks.
*thud*
...Nothing was felt after that.
![](111-CP983_1384.png)
Thankfully, it is possible to save after the final boss, so failing the escape doesn't mean fighting her again.
Music: Main Theme
![](112-CP983_1385.png)
This isn't terribly interesting, but for curiosity's sake, we turn around during this sequence.
![](113-CP983_1386.png)
![](114-CP983_1387.png)
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And all of their bodies vanished!
And lastly...
![](116-pc98_1.png)
Originally, I was planning to put together a whole update summarizing the entirety of the original PC98 version of the game. But it crashes consistently very shortly after the two parties split on my machine, and I couldn't manage to get more than a few shots.
![](117-pc98_2.png)
It's the same exact game, but with different graphics and some different sound effects (since the RPG Maker XP version we played uses RPG Maker's included SFX in a few places)
![](118-pc98_3.png)
The interface is different as well, of course. I presume this is the default UI for the PC98 version of RPG Maker.
Humorously, the PC98 version of the game starts you with 1000G for some reason. I assume that's some default value they never bothered to change.
![](119-PC98_4.png)
Alas, upon entering the room down the hall from the piss bucket (which is required to complete the game), it crashes 100% of the time on my computer. These shots at least give a feel for the different graphical style and interface. The BGM is all the same, as is the story and sequence of events. It even ends with a boss battle against the girl in red.
Music: The End
![](120-CP983_1390.png)
And thus, Corpse Party -Rebuilt- comes to a close. Ultimately, Corpse-Party and Corpse Party -Rebuilt- are very different from the remake and its sequels, yet similar as well. I personally prefer Blood Covered, but this game has a lot of its own merits, and is superior in quite a few ways. The plot is a lot simpler, which prevents it from getting super goofy and dumb, but I kind of enjoy how goofy and dumb the current canon is, in all honesty.
Speaking of the PSP game and its sequels, Corpse Party's "Heavenly Host Saga" has recently come to a close with the release of Blood Drive on the PS Vita, and the curse of my bloodline means I have to LP it...